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//===========================================
// Lumina-desktop source code
// Copyright (c) 2017, Ken Moore
// Available under the 3-clause BSD license
// See the LICENSE file for full details
//===========================================
// This is the base QML script the launches/controls the desktop interface itself
//===========================================
// NOTE: This needs to be paired/used with the corresponding C++ class: RootDesktopObject
// Which should be added as the "RootObject" context property to the QML engine
//------------------
// Example Code:
// RootDesktopObject *rootobj = new RootDesktopObject();
// QQuickView *root = new QQuickView();
// root->setResizeMode(QQuickView::SizeRootObjectToView);
// root->engine()->rootContext()->setContextProperty("RootObject", rootobj);
//===========================================
import QtQuick 2.2
import QtQuick.Window 2.2
import QtQuick.Controls 1
import "." as QML
import Lumina.Backend.RootDesktopObject 2.0
import Lumina.Backend.ScreenObject 2.0
import Lumina.Backend.NativeWindowObject 2.0
Rectangle {
id: rootCanvas
color: "black"
//Setup the right-click context menu
MouseArea {
anchors.fill: rootCanvas
acceptedButtons: Qt.RightButton
onClicked: {
/*contextMenu.x = mouseX
contextMenu.y = mouseY
contextMenu.open() */
contextMenu.popup()
}
onPositionChanged: {
RootObject.mousePositionChanged()
}
}
//Create the context menu itself
QML.ContextMenu { id: contextMenu }
//Setup the screens/wallpapers
Repeater{
model: RootObject.screens
QML.Screen{
screen_id: modelData
object: RootObject.screen(modelData)
z: 0+index
}
}
//Setup the windows
Repeater{
model: RootObject.windows
QML.NativeWindow{
window_id: modelData
object: RootObject.window(modelData)
z: 100+index
}
}
//Setup the Panels
Repeater{
model: RootObject.panels
QML.Panel{
panel_id: modelData
object: RootObject.panel(panel_id)
z: 10100+index
}
}
}
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