//=========================================== // Lumina-desktop source code // Copyright (c) 2017, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== // This is the base QML script the launches/controls the desktop interface itself //=========================================== // NOTE: This needs to be paired/used with the corresponding C++ class: RootDesktopObject // Which should be added as the "RootObject" context property to the QML engine //------------------ // Example Code: // RootDesktopObject *rootobj = new RootDesktopObject(); // QQuickView *root = new QQuickView(); // root->setResizeMode(QQuickView::SizeRootObjectToView); // root->engine()->rootContext()->setContextProperty("RootObject", rootobj); //=========================================== import QtQuick 2.2 import QtQuick.Window 2.2 import QtQuick.Controls 1 import "." as QML import Lumina.Backend.RootDesktopObject 2.0 import Lumina.Backend.ScreenObject 2.0 import Lumina.Backend.NativeWindowObject 2.0 Rectangle { id: rootCanvas color: "black" //Setup the right-click context menu MouseArea { anchors.fill: rootCanvas acceptedButtons: Qt.RightButton onClicked: { /*contextMenu.x = mouseX contextMenu.y = mouseY contextMenu.open() */ contextMenu.popup() } onPositionChanged: { RootObject.mousePositionChanged() } } //Create the context menu itself QML.ContextMenu { id: contextMenu } //Setup the screens/wallpapers Repeater{ model: RootObject.screens QML.Screen{ screen_id: modelData object: RootObject.screen(modelData) z: 0+index } } //Setup the windows Repeater{ model: RootObject.windows QML.NativeWindow{ window_id: modelData object: RootObject.window(modelData) z: 100+index } } //Setup the Panels Repeater{ model: RootObject.panels QML.Panel{ panel_id: modelData object: RootObject.panel(panel_id) z: 10100+index } } }