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authorWeblate <noreply@weblate.org>2017-11-14 00:04:49 +0000
committerWeblate <noreply@weblate.org>2017-11-14 00:04:49 +0000
commitdc40a01ae695b47f87daff7ee08f3519d79b12ae (patch)
tree6e1d58f23d4537f8f501ba7e531f9ed90f269dda /src-qt5/core/libLumina/obsolete/RootSubWindow-animations.cpp
parentTranslated using Weblate (German) (diff)
parentAdd a special rule for Ubuntu Linux: (diff)
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Merge remote-tracking branch 'origin/master'
Diffstat (limited to 'src-qt5/core/libLumina/obsolete/RootSubWindow-animations.cpp')
-rw-r--r--src-qt5/core/libLumina/obsolete/RootSubWindow-animations.cpp116
1 files changed, 116 insertions, 0 deletions
diff --git a/src-qt5/core/libLumina/obsolete/RootSubWindow-animations.cpp b/src-qt5/core/libLumina/obsolete/RootSubWindow-animations.cpp
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index 00000000..efab20fe
--- /dev/null
+++ b/src-qt5/core/libLumina/obsolete/RootSubWindow-animations.cpp
@@ -0,0 +1,116 @@
+//===========================================
+// Lumina Desktop source code
+// Copyright (c) 2017, Ken Moore
+// Available under the 3-clause BSD license
+// See the LICENSE file for full details
+//===========================================
+#include "RootSubWindow.h"
+#include <QDebug>
+
+QStringList RootSubWindow::validAnimations(NativeWindow::Property prop){
+ QStringList valid;
+ if(prop == NativeWindow::Visible){
+ valid << "zoom" << "wipe-center-vertical" << "wipe-center-horizontal" << "shade-top" << "shade-right" << "shade-left" << "shade-bottom";
+ }else if(prop == NativeWindow::Size){
+ //Note: this is used for pretty much all geometry changes to the window where it is visible both before/after animation
+ valid << "direct";
+ }
+ return valid;
+}
+
+void RootSubWindow::loadAnimation(QString name, NativeWindow::Property prop, QVariant nval){
+ if(anim->state()==QAbstractAnimation::Running){ return; } //already running
+ animResetProp.clear();
+ //Special case - random animation each time
+ if(name=="random"){
+ QStringList valid = validAnimations(prop);
+ if(!valid.isEmpty()){ name = valid.at(qrand()%valid.length()); }
+ }
+ //Now setup the animation
+ if(prop == NativeWindow::Visible){
+ //NOTE: Assigns values for "invisible->visible" animation: will reverse it afterwards as needed
+ anim->setPropertyName("geometry");
+ QRect geom = this->geometry();
+ if(name == "zoom"){
+ //Zoom to/from the center point
+ anim->setStartValue( QRect(geom.center(), QSize(0,0)) );
+ anim->setEndValue(geom);
+ }else if(name == "wipe-center-vertical"){
+ anim->setStartValue( QRect( geom.center().x(), geom.y(), 0, geom.height()) );
+ anim->setEndValue( geom );
+ }else if(name == "wipe-center-horizontal"){
+ anim->setStartValue( QRect( geom.x(), geom.center().y(), geom.width(), 0) );
+ anim->setEndValue( geom );
+ }else if(name == "shade-top"){
+ anim->setStartValue( QRect( geom.x(), geom.y(), geom.width(), 0) );
+ anim->setEndValue( geom );
+ }else if(name == "shade-bottom"){
+ anim->setStartValue( QRect( geom.x(), geom.y()+geom.height(), geom.width(), 0) );
+ anim->setEndValue( geom );
+ }else if(name == "shade-left"){
+ anim->setStartValue( QRect( geom.x(), geom.y(), 0, geom.height()) );
+ anim->setEndValue( geom );
+ }else if(name == "shade-right"){
+ anim->setStartValue( QRect( geom.x()+geom.width(), geom.y(), 0, geom.height()) );
+ anim->setEndValue( geom );
+ }else{
+ //Invalid/None animation
+ if(nval.toBool()){ this->show(); }
+ else{ this->hide(); }
+ return;
+ }
+ if(nval.toBool()){
+ this->setGeometry( anim->startValue().toRect() ); //ensure the window is the initial geom before it becomes visible
+ //QTimer::singleShot( anim->duration()+5, this, SLOT(activate()) );
+ }else{
+ QVariant tmp = anim->startValue();
+ anim->setStartValue(anim->endValue());
+ anim->setEndValue(tmp);
+ animResetProp = anim->startValue();
+ QTimer::singleShot(anim->duration(), this, SLOT(hide()) );
+ }
+ WinWidget->pause();
+ anim->start();
+ this->show();
+ } //end of Visibility animation
+ else if(prop == NativeWindow::Size){
+ //This is pretty much all geometry animations where the window is visible->visible
+ anim->setPropertyName("geometry");
+ anim->setStartValue(this->geometry());
+ anim->setEndValue(nval.toRect());
+ /*if(name==""){
+ // TO-DO modify the path from beginning->end somehow
+ }*/
+ // Now start the animation
+ WinWidget->pause();
+ anim->start();
+ this->show();
+ }
+}
+
+void RootSubWindow::animFinished(){
+ if(closing){ this->close(); return;}
+ else if(anim->propertyName()=="geometry"){
+ if(!animResetProp.isNull()){
+ /*qDebug() << "Animation Finished, Reset Geometry:" << animResetProp.toRect();
+ qDebug() << " - Starting Value:" << anim->startValue().toRect();
+ qDebug() << " - Ending Value:" << anim->endValue().toRect();*/
+ this->setGeometry( animResetProp.toRect() );
+ //Also ensure that the proper geometry is saved to the window structure
+ QRect curg = this->geometry();
+ QRect wing = WIN->geometry();
+ //qDebug() << " - After Animation Reset:" << curg << wing;
+ if(curg!=wing){
+ QRect clientg = clientGlobalGeom();
+ //qDebug() << "Sub Window geometry:" << clientg;
+ WIN->setProperties(QList< NativeWindow::Property>() << NativeWindow::Size << NativeWindow::GlobalPos,
+ QList<QVariant>() << clientg.size() << clientg.topLeft() );
+ }
+ }
+ WinWidget->resyncWindow(); //also let the window know about the current geometry
+ }
+ animResetProp = QVariant(); //clear the variable
+ //QTimer::singleShot(10, WinWidget, SLOT(resume()) );
+ WinWidget->resume();
+ emit windowAnimFinished();
+}
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