diff options
Diffstat (limited to 'src/COMMANDS.PAS')
-rw-r--r-- | src/COMMANDS.PAS | 1361 |
1 files changed, 715 insertions, 646 deletions
diff --git a/src/COMMANDS.PAS b/src/COMMANDS.PAS index 42e4e88..c201684 100644 --- a/src/COMMANDS.PAS +++ b/src/COMMANDS.PAS @@ -1,646 +1,715 @@ -{//-------------------------------------------------------------------------}
-{/* }
-{Copyright (C) 1990, 2009 - Apogee Software, Ltd. }
-{ }
-{This file is part of Supernova. Supernova is free software; you can }
-{redistribute it and/or modify it under the terms of the GNU General Public }
-{License as published by the Free Software Foundation; either version 2 }
-{of the License, or (at your option) any later version. }
-{ }
-{This program is distributed in the hope that it will be useful, }
-{but WITHOUT ANY WARRANTY; without even the implied warranty of }
-{MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. }
-{ }
-{See the GNU General Public License for more details. }
-{ }
-{You should have received a copy of the GNU General Public License }
-{along with this program; if not, write to the Free Software }
-{Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.}
-{ }
-{Original Source: 1990 Scott Miller }
-{Prepared for public release: 03/19/09 - Joe Siegler, Apogee Software, Ltd. }
-{*/ }
-{//-------------------------------------------------------------------------}
-{****************************************************************************}
-{* COMMANDS *}
-{* by Scott Miller *}
-{* These are misc procedures and functions used with the main file: AdGame *}
-{* Copyright 1984 Pending *}
-{****************************************************************************}
-
-procedure SA;
- begin FlagSA:='s' end;
-
-function En(c : char) : boolean;
- begin
- if(c in Ev)then En:=True else En:=False
- end;
-
-function Here(noun : integer): Boolean;
- begin
- if(noun in Inven)or(r[noun]=Prm)or(noun in p[Prm])then Here:=True
- else Here:=False
- end;
-
-overlay procedure Crazy;
- begin SA;
- if(random(2)=1)then RL(107+random(7))else RL(300+random(6));
- end;
-
-overlay procedure DEAD;
- var b,c:byte;
- FileName : file;
- begin SA; NoSound;
- gotoxy(1,25);for x:=1 to 7 do writeln;
- Textcolor(1);Textbackground(m9);
- gotoxy(1,18);
- write('*********************************************************',
- '***********************');writeln;
- gotoxy(1,19); for x:=1 to 3 do
- write('* ',
- ' *');writeln;
- gotoxy(1,22);
- write('*********************************************************',
- '***********************');writeln;
- TextColor(m0);gotoxy(32,20);writeln('YOU HAVE DIED!!!');
- Textcolor(m2);Textbackground(0);
- for c:=700 downto 20 do for b:=70 downto 1 do sound(b*c);nosound;
- close(Rooms1);close(rooms2);close(special1);close(special2);close(line1);
- gotoxy(1,23);DelLine;DelLine;writeln;write('Do you wish to play again? ');
- read(kbd,flag);
- if(upcase(flag)<>'N')then
- begin
- writeln('Restarting...');window(1,1,80,25);
- assign(rooms1,'BEYOND.com');execute(rooms1)end
- else
- begin
- textcolor(7);
- textbackground(0);
- window(1,1,80,25);
- clrscr;
- writeln(' Beyond the Titanic');
- writeln('A Scott Miller Production');
- writeln(' Have a nice day...');
- delay(2000);
- assign(FileName,'MENU.COM');
- {$I-}
- execute(FileName);
- {$I+}
- if IOResult <> 0 then HALT;
- end
- end;
-
-overlay procedure Home;
- var b,c:byte;
- begin SA;
- gotoxy(1,25);for x:=1 to 7 do writeln;
- Textcolor(25);Textbackground(m7);
- gotoxy(1,18);
- write('#########################################################',
- '#######################');writeln;
- gotoxy(1,19); for x:=1 to 3 do
- write('# ',
- ' #');writeln;
- gotoxy(1,22);
- write('#########################################################',
- '#######################');writeln;
- TextColor(31);gotoxy(25,20);writeln('Y O U H A V E W O N ! ! !');
- Textcolor(m2);Textbackground(0);
- gotoxy(1,23);DelLine;DelLine;writeln;
- for x:=150 downto 1 do begin sound(x*55);delay(8);nosound;delay(20)end;
- if(Sc>1000)then Sc:=1000;
- write('You finished with a score of ',Sc,', which makes you a ');
- if(Sc=1000)then
- begin writeln('Perfect Adventurer!!!');
- for y:=1 to 7 do
- for o:=0 to 20 do
- for x:= 99+(o*430)to 998+(o*430)do begin sound(25);sound(x)end
- end
- else writeln('Master Adventurer!');
- for c:=1 to 999 do for b:=1 to 61 do sound(b*c);nosound;
- writeln;nosound;
- writeln('Reboot your computer to regain control...')
- end;
-
-overlay procedure Say(o : integer; p : str14);
- begin
- writeln('The ',n[o,1],' is already ',p,'.'); SA
- end;
-
-overlay procedure Diagnose;
- begin
- RL(191);
- if((tic>42)and not(en('c')))or((tic>146)and not(en('n')))or(en('r'))then
- begin
- if(tic>42)and (not(en('c')))then RL(192)
- else if(tic>146)and not(en('n'))then RL(192);
- if(en('r'))then RL(51)
- end
- else RL(207)
- end;
-
-overlay procedure Monster(var NewRm : integer);
- begin
- if(NewRm=MnRm)and(MnRm=25)then begin Attack:=False;RL(384)end else
- if(NewRm<>35)or not(en('v'))then
- begin
- p[Prm]:=p[Prm]-[23];p[NewRm]:=p[NewRm]+[23];MnRm:=NewRm;Attack:=False;
- if not((NewRm=30)and(Verb in[27,28]))then
- case random(7) of
- 0:RS(71);1:RS(72);2:RL(359);3:RL(360);4:RL(361);5:RL(362);6:RL(363)
- end
- end
- else begin RL(383);Attack:=False end
- end;
-
-overlay procedure DescribeRm;
- var o : integer;
- procedure s(r : str14);
- begin TextColor(m8);writeln(r);TextColor(m2);loc:=r;end;
- begin SA;
-if((en('a'))and(here(29)))or not(Prm in [6..24])then begin
- case Prm of
-0:s('Ship''s Fore');1:s('Ship Mid-Deck');2:s('Rear of Ship');
-3:s('Life Boat');4:s('Ocean Surface');5:s('Huge Cavern');
-6:s('Cave of Pins');7:s('Ocean Bottom');8:s('Squeaky Cave');
-9:s('Stream Bend');10:s('Waterfall');13:s('Sloppy Cave');
-11:s('Hex Cave');12:s('Shallow Cleft');20:s('Zoo');
-14:s('Winding Tunnel');15:s('Chasm');17:s('Chasm Bottom');
-18:s('Tiny Opening');19:s('Etched Stairs');
-21:s('Edge of Saucer');22:s('Side of Saucer');
-23:s('Top of Saucer');24:s('Airlock');16:s('End of Rope');
-76:s('Locked Cabin');25:s('Central Entry');
-26:s('Lower Entry');27:s('Ship''s Systems');
-30:s('Time Chamber');28:s('Ship''s Lab');34:s('Bridge');
-29:s('Inside Tube');31:s('Life Support');58,69:s('Inside Shuttle');
-32:s('Supply Chamber');33:s('Sleep Chamber');
-35:s('Engine Room');36:s('Cargo Deck #1');37:s('Cargo Deck #2');
-38:s('Cargo Deck #3');39:s('Cargo Deck #4');40:s('Large Cage');
-41:s('Wooden Bridge');42:s('Broken End');43:s('South End');
-44..46:s('Deserted Road');47:s('Crater Edge');48:s('Crater Floor');
-49:s('Building Front');50:s('Lobby');51..54:s('Office Room');
-55:s('Basement');56:s('Ladder Room');57:s('Building Roof');
-59:case ShRm of 0:s('Above Mud Lake');
-1:s('Above Rubble');2:s('Above Desert');3:s('Above Pits');
-4:s('Above River');5:s('Above Stream');6:s('Above Town');
-7:s('Above Mountain');8:s('Above Crator');9:s('Above Hills');
-10:s('Above Canyon');11:s('Above Flatland');12:s('Above Dry Lake');
-13:s('Above Desert');14:s('Above Bridge')end;{of Above Rooms}
-63,64:s('Above Clouds');65..68:s('Outside City');70:s('Landing Bay');
-71:s('Power Plant');72..74:s('Dark Corridor');75:s('Food Supply')
- end; {of case}
-
- if Verbose then begin FlagSA:='r';
- case Prm of
- 2 :if(40 in p[2])then begin RR(2);RL(416)end;
- 4 :if(en('B'))then RR(4)else begin RR(4);
- writeln('There is a safety harness here.')end;
- 11:if(en('C'))then RS(15);
- 40:if(en('g'))then RS(17);
- 12:if not(en('G'))then begin RR(12);RL(146)end;
- 31:if not(en('I'))then begin RR(31);RL(156)end;
- 34:if(74 in p[34])then begin RR(34);RL(273)end;
- 35:if(77 in p[35])then begin RR(35);RL(381);RL(382)end else
- if(en('W'))then begin RR(35);RL(381)end;
- 42:if(13 in p[42])then begin RR(42);RL(214)end;
- 48:if(27 in p[48])then begin RR(48);RL(276)end;
- 59..69:begin SA;
- if(Prm=59)and not(ShRm in RmSh)then
- begin RmSh:=RmSh+[ShRm];RS(ShRm+46)end
- else if(Prm<>59)then RR(Prm);
- if KeyHole and here(63)then
- writeln('The shiny key is in the keyhole.')
- end
- else RR(Prm)
- end; {of case}
- if(FlagSA='r')and(Prm<>59)then RR(Prm)end;
-
- for o:= 0 to NMax do begin
- if(o in Mov)then
- if(r[o]=Prm)then
- if not((Prm in[59..69])and(KeyHole)and(o=63))then
- begin writeln('There is a ',n[o,1],' here.');
- if(here(ropecon))and(o=ropecon)and not(ropecon in inven)then
- writeln(' The rope is attatched to the ',n[o,1],'.');
- if(en('d'))and(o=70)and(here(70))then RL(147);
- if(o=SlotCon)and(here(o))then RL(388);
- if(o in CabiSet)and(here(o))then RL(389);
- if(o=PanelCon)and(here(o))then RL(390);
- if(o in KitSet)and(here(o))then RL(391);
- end
- end end
- else RL(54)
- end; {of DescribeRm}
-
-overlay procedure SAVE;
- begin SA; for x:=1 to 24 do writeln; nosound;
- window(1,3,80,25);
- gotoxy(1,4);
- if(Drive='A:')then
- writeln('Remove the GAME disk and insert your SAVE/RESTORE disk ',
- 'in drive A:')else
- writeln('Make sure your SAVE/RESTORE disk is in drive B:');
- writeln(' (Press any key to continue...)');read(kbd,flag);
- writeln;writeln;
- write('Save under what name? ');BufLen:=8;readln(input);
- while pos(' ',input)>0 do delete(input,pos(' ',input),1);
- while pos('.',input)>0 do delete(input,pos('.',input),1);
- if(input='')then input:='LastRoom';
- writeln;writeln;input:=Drive+input;
- writeln('If your SAVE/RESTORE disk is in drive ',Drive,
- ' then press any key to start.');
- read(kbd,flag);
- with DiskSave do
- begin
- aInven:=Inven;aKitSet:=KitSet;aCabiSet:=CabiSet;aPanelCon:=PanelCon;
- aSlotCon:=SlotCon;aCompCon:=CompCon;aRopeCon:=RopeCon;aTic:=Tic;
- aYearDial:=YearDial;aPrm:=Prm;aMnRm:=MnRm;aSc:=Sc;aShots:=Shots;
- aShRm:=ShRm;aRx:=Rx;aEv:=Ev;aCode:=Code;aLoc:=Loc;aKeyHole:=KeyHole;
- end;
- assign(GameSave,input+'.a');
- rewrite(GameSave);
- write(GameSave,DiskSave);
- close(GameSave);
- assign(Objects,input+'.b');
- rewrite(Objects);
- for x:=0 to RMax do write(Objects,p[x]);
- close(Objects);
- assign(WordList,input+'.c');
- rewrite(Wordlist);
- for x:= 0 to NMax do
- for y:= 1 to 5 do
- write(WordList,n[x,y]);
- for x:= 0 to VMax do
- for y:= 1 to 5 do
- write(WordList,v[x,y]);
- close(WordList);
- assign(Things,input+'.d');
- rewrite(Things);
- for x:= 0 to NMax do write(Things,r[x]);
- close(Things);
- writeln; delete(input,1,2);
- writeln('Your present game location is now',
- ' SAVED to disk under the name ''',input,'.''');
- if(Drive='A:')then begin writeln;
- writeln('Remove the SAVE/RESTORE disk and insert your GAME disk.')end;
- writeln(' (Press any key to continue...)');read(kbd,flag);
- writeln;writeln;
- if(Verb<>54)then writeln('You may now resume your game...');
- if(Line='')then Line:='look';Tic:=Tic-2;Back:=True;
- if(Prm in[59..68])then sound(20);
- window(1,2,80,25)
- end; {of Save}
-
-overlay procedure RESTORE;
- function Exist:Boolean;
- begin
- assign(GameSave,input+'.a');
- {$I-}
- Reset(GameSave);
- {$I+}
- Exist:=(IOresult=0)
- end;
- begin SA; for x:=1 to 24 do writeln; nosound;
- window(1,3,80,25);gotoxy(1,4);
- if(Drive='A:')then
- writeln('Remove the GAME disk and insert your SAVE/RESTORE disk ',
- 'in drive ',Drive)else
- writeln('Make sure your SAVE/RESTORE disk is in drive B:');
- writeln(' (Press any key to continue...)');read(kbd,flag);
- writeln;writeln;
- write('Which file name do you want to RESTORE? ');BufLen:=8;readln(input);
- while pos(' ',input)>0 do delete(input,pos(' ',input),1);
- while pos('.',input)>0 do delete(input,pos('.',input),1);
- if(input='')then input:='LastRoom';
- writeln;writeln;input:=Drive+input;
- writeln('If your SAVE/RESTORE disk is now in drive ',Drive,
- ' then press any key to start.');
- read(kbd,flag);
- if Exist then
- begin
- close(GameSave);
- assign(GameSave,input+'.a');
- reset(GameSave);
- read(GameSave,DiskSave);
- close(GameSave);
- with DiskSave do
- begin
- Inven:=aInven;KitSet:=aKitSet;CabiSet:=aCabiSet;PanelCon:=aPanelCon;
- SlotCon:=aSlotCon;CompCon:=aCompCon;RopeCon:=aRopeCon;Tic:=aTic;
- YearDial:=aYearDial;Prm:=aPrm;MnRm:=aMnRm;Sc:=aSc;Shots:=aShots;
- ShRm:=aShRm;Rx:=aRx;Ev:=aEv;Code:=aCode;Loc:=aLoc;KeyHole:=aKeyHole;
- end;
- assign(Objects,input+'.b');
- reset(Objects);
- for x:=0 to RMax do read(Objects,p[x]);
- close(Objects);
- assign(WordList,input+'.c');
- reset(Wordlist);
- for x:= 0 to NMax do
- for y:= 1 to 5 do
- read(WordList,n[x,y]);
- for x:= 0 to VMax do
- for y:= 1 to 5 do
- read(WordList,v[x,y]);
- close(WordList);
- assign(Things,input+'.d');
- reset(Things);
- for x:= 0 to NMax do read(Things,r[x]);
- close(Things);
- writeln; delete(input,1,2);
- writeln('Your previously SAVED game location is now',
- ' RESTORED from the file ''',input,'.''');
- if(Drive='A:')then begin writeln;
- writeln('Remove the SAVE/RESTORE disk and insert your GAME disk.')end;
- writeln(' (Press any key to continue...)');read(kbd,flag);
- end
- else
- begin writeln;TextColor(28);
- writeln(' That name does not exist on this',
- ' SAVE/RESTORE disk.',^g);
- TextColor(m2);writeln;
- if(Drive='A:')then
- writeln('Put your GAME disk back in the disk drive and press any key.')
- else writeln(' (Press any key to continue...)');
- read(kbd,flag);
- end;
- writeln;writeln;writeln('You may now resume you game...');
- if(Line='')then Line:='look';Tic:=Tic-2;Back:=True;
- if(Prm in[59..68])then sound(20);
- window(1,2,80,25)
- end; {of Restore}
-
-overlay procedure Vanish(o : integer);
- begin SA;
- inven:=inven-[o];
- r[o]:=Null;
- p[Prm]:=p[Prm]-[o];
- if(o=7)and not(en('I'))then Ev:=Ev+['I'];
- if(o=13)and(13 in p[42])then p[42]:=p[42]-[13];
- if(o=PanelCon)then PanelCon:=Null;
- if(o=SlotCon)then SlotCon:=Null;
- if(o in CabiSet)then CabiSet:=CabiSet-[o];
- if(o in kitset)then kitset:=kitset-[o];
- if(o=63)and KeyHole then KeyHole:=False;
- if(o=74)then Ev:=Ev-['p'];
- if(o=89)then Ev:=Ev-['i'];
- if(o=RopeCon)and(verb=36)then begin RopeCon:=Null;RL(402)end;
- if(o=RopeCon)and not(Verb in[9,14])then RopeCon:=Null
- end;
-
-overlay procedure Play( Start, Stop, Wait: integer);
- var x : integer;
- begin
- if(Start<=Stop)then
- for x:= Start to Stop do
- begin sound(x); delay(Wait); end
- else
- for x:= Start downto Stop do
- begin sound(x); delay(Wait); end;
- if(Prm in[59..68])then sound(20)else nosound
- end; {of Play}
-
-overlay procedure DropAll;
- var o : integer;
- begin
- for o:= 0 to NMax do
- if(o in inven)then
- begin
- r[o]:=Prm;
- inven:=inven-[o];writeln(n[o,1],': Dropped.');
- end;
- RL(106);
- end; {of DropAll}
-
-function FlasOff : Boolean;
- begin
- if not(En('a'))then FlasOff:=True
- else
- if(r[29]=Prm)or(29 in inven)then FlasOff:=False
- else FlasOff:=True;
- end;
-
-procedure MoveTo(NewRm : integer);
- var o : integer;
- begin
- if(57 in inven)and(ropecon<>Null)and not(ropecon in inven)
- and(ropecon in mov)and not(ropecon=70)then
- begin r[ropecon]:=Prm;RL(158);end
- else if(57 in inven)and(ropecon<>Null)and(not(ropecon in mov)or
- ((ropecon=70)and(en('d'))))then
- begin RL(55);inven:=inven-[57];r[57]:=Prm;end
- else if not(57 in inven)and((ropecon in inven)or
- (ropecon in[60,56,44]))then r[57]:=NewRm
- else if not(57 in inven)and(r[57]=Prm)and(r[ropecon]=NewRm)then
- begin r[57]:=NewRm;RopeOld:=Prm;end
- else if not(57 in inven)and(r[57]=Prm)and(NewRm=RopeOld)and
- (r[ropecon]=Prm)then
- begin r[57]:=RopeOld;RopeOld:=Null;end;
- if(ropecon=Null)or((NewRm<>RopeOld)and(Prm<>RopeOld))then RopeOld:=Null;
- if(MnRm<>Null)then Monster(NewRm);
- if(Prm in[63..68])and not(NewRm in[59,69])then RL(343);
- if(Prm in[59,63..68])then for o:=0 to NMax do if(r[o]=Prm)then r[o]:=NewRm;
- Prm:=NewRm;
- DescribeRm
- end; {of MoveTo}
-
-procedure Time;
- begin
- Tic:=Tic+1;
- case Tic of
- 3:RL(280);
- 4:RS(1);
- 17:if not(en('A'))then begin RS(3);DEAD end else RS(5);
- 19:RL(4);
- 20:RL(5);
- 21:RL(6);
- 23:RS(6);
- 24:if(en('B'))then begin RS(8);writeln;RL(16);moveto(5);Sc:=Sc+25;
- n[64,5]:='ship';v[26,2]:='pick' end
- else begin RS(7);DEAD;end;
- 43:if(not(en('c'))and not(en('n')))then RL(31);
- 73:if(not(en('c'))and not(en('n')))then RL(32);
- 93:if(not(en('c'))and not(en('n')))then begin RL(33); DEAD end;
- 99:if(Prm in[6..24])and(here(29))and not(flasoff)and(not(en('s')))then
- begin RL(41);Ev:=Ev+['s'] end;
- 147:if not(en('n'))then RL(31);
- 149:if(here(29))and not(flasoff)then RL(59);
- 153:if(Prm in[6..23])and(here(29))and not(flasoff)then
- begin RS(14);vanish(29) end;
- 170:if not(en('n'))then RL(32);
- 181:if not(en('n'))then begin RL(33); DEAD end;
- 549:RL(281);
- 586:RL(282);
- 598:RL(283);
- 607:begin RL(284);DEAD;end;
- end; {of case}
-
-case Prm of
- 1..3:if(tic>4)and(random(4)=1)then RL(405);
- 36..39:if(random(5)=2)then RL(219);
- 7 :if(random(8)=2)then RL(266);
- 8 :if(random(3)=2)then begin RL(265);play(6666,7000,0);end;
- 13..24:if(random(16)=2)then RL(246);
- 25..35:if(random(30)=2)then RL(267);
- 47,48:if(random(5)=2)and(inven <>[])then
- begin
- if(Prm=48)then begin writeln;RS(40)end
- else begin writeln;RS(44);moveto(48)end;
- o:=1;flag:='?';
- repeat o:=o+1;
- if(o in inven)then
- begin vanish(o);r[o]:=random(9)+41;flag:='g';end;
- until Flag = 'g';
- end;
-end;
-case Prm of
- 5,6,9,10:if(random(9)=2)then RL(268);
- 7..40:if(here(84))and(random(20)=2)then RL(269)
- else if(random(75)=2)then RS(36)
- else if(Prm in[5..22])and(random(33)=2)then
- begin RL(265);play(6500,6950,0)end;
- 41..49:if(random(27)=2)then RL(285);
- 59 :if(random(15)=1)then RL(406);
-end;
-if Attack and(MnRm=Prm)and(not Back)then
- begin case random(3) of 0:RS(80); 1:RS(81); 2:RS(82)end;DEAD end
-else if(MnRm=Prm)then Attack:=True
- end; {of Time}
-
-function Present : Boolean;
- begin
- if(noun<>Null)and(noun<>1)then
- if(here(noun))then
- if(noun2<>Null)then
- if(here(noun2))then Present:=true
- else begin
- writeln('You can''t see any ',n[noun2,1],' here.');Present:=false end
- else Present:=true
- else begin
- writeln('You can''t see any ',n[noun,1],' here.');Present:=false end
- else Present:=true
- end;
-
-overlay procedure Initialize;
- procedure Cn(S : Str80);
- begin
- gotoxy(40-(length(S)div 2),wherey);writeln(S);
- end;
- begin
- textcolor(15);
- writeln('Prepare to engage yourself in a most exciting adventure.');
- writeln('But first, two simple questions:');
- gotoxy(1,4);write('Are you using a COLOR screen (Y/N)? ');
- nosound; play(72,80,45);
- read(kbd,flag); play(2500,2490,6);
- m0:=20;m1:=14;m2:=11;m3:=4;m4:=15;m5:=28;m6:=1;m7:=4;m8:=10;m9:=10;
- if upcase(flag)='N' then
- begin
- writeln('No, I don''t have a color screen.');
- m0:=31;m1:=15;m2:=15;m3:=7;m4:=0;m5:=31;m6:=7;m7:=8;m8:=7;m9:=0;
- end else writeln('Yes, I do have a color screen.');writeln;
- write('How many disk drives do you have (1/2)? ');
- play(80,88,30);
- read(kbd,flag);play(2500,2490,6);
- Drive:='B:';
- if(upcase(flag)='O')or(flag='1')then
- begin Drive:='A:';writeln('I have ONE disk drive.')end else
- writeln('I have TWO disk drives.');
- delay(999);clrscr;textcolor(15);gotoxy(1,5);writeln;textcolor(7);
- cn('Beyond the Titanic');textcolor(6);cn('------------------');writeln;
- textcolor(7);
- cn('A Text & Sound Adventure Fantasy');writeln;writeln;
- cn('An Apogee Software Production');writeln;writeln;writeln;
- cn('Written and Programmed by Scott Miller');
- textcolor(11);
- gotoxy(32,24);textcolor(7);
- write('Press any key...');read(kbd,flag);clrscr;
-
- { *** SHAREWARE SCREEN *** }
-
- textcolor(15);
- writeln('Please note that Beyond the Titanic is a SHAREWARE game.');
- writeln;
- textcolor(7);
- writeln('This game has been placed in the public domain for your enjoyment.');
- writeln;
- writeln('If you like the game the author (Scott Miller) asks that you please');
- writeln('contribute $5 or $10 (your discretion) to him. This minimal payment');
- writeln('will help compensent the author for the year of work that went into');
- writeln('Beyond the Titanic. It will also encourage the author to make new and');
- writeln('better games, like Supernova and Kingdom of Kroz, both of which are');
- writeln('also shareware games recently released.');
- writeln;
- writeln('This fee also registers the payer for telephone support and clues.');
- writeln;writeln;
- writeln('Please make checks payable to Scott Miller.');
- writeln;
- textcolor(15);
- writeln(' Scott Miller (214) 240-0614');
- writeln(' 4206 Mayflower Dr.');
- writeln(' Garland, TX 75043');
- writeln;
- textcolor(7);
- writeln('Thanks, enjoy the game...');
- gotoxy(23,25);
- delay(12000);
- while keypressed do read(kbd,flag);
- write('Press any key to start the game...');
- read(kbd,flag);
- while keypressed do read(kbd,flag);
- clrscr;
- { ************************ }
-
- gotoxy(1,25);
- TextColor(m1);
-cn('APRIL 14, 1912 11:43 PM');
-cn('You never knew the black canvas of the night was so full'+
- ' of twinkling detail.');
-cn('Standing on deck of the White Star''s new super luxury liner, deep at sea,');
-cn('where the bright lights of San Francisco don''t fade the night, you');
-cn('can view thousands of stars you never realized existed.');
-cn('Looking out over the icy sea you can barely see small pieces of'+
- ' broken ice');
-cn('bobbing in the water. Rumor has it that icebergs the size of small');
-cn('mountains can be found in this region. You don''t feel');
-cn('too worried, though, the Titanic has been touted as');
-cn('"unsinkable," and every single passenger knows');
-cn('that White Star, the premier ship builder,');
-cn('knows their stuff...');
-for x:= 1 to 3 do writeln;
-Line :='';
-LastNoun :='';
-KitSet :=[2,29,57];
-CabiSet :=[89,63];
-CompCon :=Null;
-PanelCon :=8;
-RopeCon :=Null;
-SlotCon :=Null;
-RopeOld :=Null;
-RmSh :=[];
-Mov :=[2,7,8,13,27,29,32,34,40,52,51,57,63,70,74,77,89];
-OneWordCommands:=[1,4,5,7,8,16,18,19,22,31,33..35,41,43..54,56..59,61..65];
-Ev :=[];
-Inven :=[];
-Prm :=0;
-MnRm :=Null;
-Tic :=Prm;
-Sc :=0;
-Shots :=6;
-KeyHole :=false;
-Verbose :=true;
-Attack :=False;
-YearDial :=135;
-DayDial :=60;
-assign(rooms1,'rooms1');assign(rooms2,'rooms2');
-assign(special1,'special1');assign(special2,'special2');assign(line1,'line');
-reset(rooms1);reset(rooms2);reset(special1);reset(special2);reset(line1);
-Str(Random(9998)+1,Code);
- DescribeRm; writeln; randomize;
- gotoxy(1,1);TextBackGround(m6);
- for x:=1 to 80 do write(' ');writeln;TextColor(m4);
- gotoxy(4,1);writeln('Move');gotoxy(68,1);writeln('Score');TextColor(m2);
- TextBackGround(0); Window(1,2,80,25);
- end; {of Initialize}
-{***************************** END OF COMMANDS *****************************}
-
\ No newline at end of file +{//-------------------------------------------------------------------------} +{/* } +{Copyright (C) 2014 Jason Self <j@jxself.org> } +{ } +{This file is free software: you may copy, redistribute and/or modify it } +{under the terms of the GNU Affero General Public License as published by } +{the Free Software Foundation, either version 3 of the License, or (at your } +{option) any later version. } +{ } +{This file is distributed in the hope that it will be useful, but WITHOUT } +{ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or } +{FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License} +{for more details. } +{ } +{You should have received a copy of the GNU Affero General Public License } +{along with this program; if not, see https://gnu.org/licenses or write to: } +{ Free Software Foundation, Inc. } +{ 51 Franklin Street, Fifth Floor } +{ Boston, MA 02110-1301 } +{ USA } +{ } +{This file incorporates work covered by the following copyright and } +{permission notice: } +{ } +{Copyright (C) 1990, 2009 - Apogee Software, Ltd. } +{ } +{This file is part of Beyond The Titanic. Beyond The Titanic is free } +{software; you can redistribute it and/or modify it under the terms of the } +{GNU General Public License as published by the Free Software Foundation; } +{either version 3 of the License, or (at your option) any later version. } +{ } +{This program is distributed in the hope that it will be useful, but WITHOUT} +{ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or } +{FITNESS FOR A PARTICULAR PURPOSE. } +{ } +{See the GNU General Public License for more details. } +{ } +{You should have received a copy of the GNU General Public License } +{along with this program; if not, write to: } +{ Free Software Foundation, Inc. } +{ 51 Franklin Street, Fifth Floor } +{ Boston, MA 02110-1301 } +{ USA } +{ } +{Original Source: 1990 Scott Miller } +{Prepared for public release: 03/19/09 - Joe Siegler, Apogee Software, Ltd. } +{*/ } +{//-------------------------------------------------------------------------} +{****************************************************************************} +{* COMMANDS *} +{* by Scott Miller *} +{* These are misc procedures and functions used with the main file: AdGame *} +{* Copyright 1984 Pending *} +{****************************************************************************} + + + +procedure SA; + begin FlagSA:='s' end; + +function En(c : char) : boolean; + begin + if(c in Ev)then En:=True else En:=False + end; + +function Here(noun : integer): Boolean; + begin + if(noun in Inven)or(r[noun]=Prm)or(noun in p[Prm])then Here:=True + else Here:=False + end; + +procedure Crazy; + begin SA; + if(random(2)=1)then RL(107+random(7))else RL(300+random(6)); + end; + +procedure DEAD; + var FileName : file; + var x,b,c:Integer; + begin SA; NoSound; + gotoxy(1,25);for x:=1 to 7 do writeln; + Textcolor(1);TextBackground(m9); + gotoxy(1,18); + write('*********************************************************', + '***********************');writeln; + gotoxy(1,19); for x:=1 to 3 do + write('* ', + ' *');writeln; + gotoxy(1,22); + write('*********************************************************', + '***********************');writeln; + TextColor(m0);gotoxy(32,20);writeln('YOU HAVE DIED!!!'); + Textcolor(m2);Textbackground(0); + for c:=700 downto 20 do + for b:=70 downto 1 do sound(b*c);nosound; + close(Rooms1);close(rooms2);close(special1);close(special2);close(line1); + gotoxy(1,23);DelLine;DelLine;writeln;write('Do you wish to play again? '); + flag:=ReadKey; + if(upcase(flag)<>'N')then + begin + writeln('Restarting...');window(1,1,80,25); + assign(rooms1,'BEYOND.com'); + { execute(rooms1); } + end + else + begin + textcolor(7); + textbackground(0); + window(1,1,80,25); + clrscr; + writeln(' Beyond the Titanic'); + writeln('A Scott Miller Production'); + writeln(' Have a nice day...'); + delay(2000); + assign(FileName,'MENU.COM'); + {$I-} + {execute(FileName);} + {$I+} + if IOResult <> 0 then HALT; + end + end; + +procedure Home; + var b,c,x,y,o:Integer; + begin SA; + gotoxy(1,25);for x:=1 to 7 do writeln; + Textcolor(25);Textbackground(m7); + gotoxy(1,18); + write('#########################################################', + '#######################');writeln; + gotoxy(1,19); for x:=1 to 3 do + write('# ', + ' #');writeln; + gotoxy(1,22); + write('#########################################################', + '#######################');writeln; + TextColor(31);gotoxy(25,20);writeln('Y O U H A V E W O N ! ! !'); + Textcolor(m2);Textbackground(0); + gotoxy(1,23);DelLine;DelLine;writeln; + for x:=150 downto 1 do begin sound(x*55);delay(8);nosound;delay(20)end; + if(Sc>1000)then Sc:=1000; + write('You finished with a score of ',Sc,', which makes you a '); + if(Sc=1000)then + begin writeln('Perfect Adventurer!!!'); + for y:=1 to 7 do + for o:=0 to 20 do + for x:= 99+(o*430)to 998+(o*430)do begin sound(25);sound(x)end + end + else writeln('Master Adventurer!'); + for c:=1 to 999 do for b:=1 to 61 do sound(b*c);nosound; + writeln;nosound; + writeln('Reboot your computer to regain control...') + end; + +procedure Say(o : integer; p : str14); + begin + writeln('The ',n[o,1],' is already ',p,'.'); SA + end; + +procedure Diagnose; + begin + RL(191); + if((tic>42)and not(en('c')))or((tic>146)and not(en('n')))or(en('r'))then + begin + if(tic>42)and (not(en('c')))then RL(192) + else if(tic>146)and not(en('n'))then RL(192); + if(en('r'))then RL(51) + end + else RL(207) + end; + +procedure Monster(var NewRm : integer); + begin + if(NewRm=MnRm)and(MnRm=25)then begin Attack:=False;RL(384)end else + if(NewRm<>35)or not(en('v'))then + begin + p[Prm]:=p[Prm]-[23];p[NewRm]:=p[NewRm]+[23];MnRm:=NewRm;Attack:=False; + if not((NewRm=30)and(Verb in[27,28]))then + case random(7) of + 0:RS(71);1:RS(72);2:RL(359);3:RL(360);4:RL(361);5:RL(362);6:RL(363) + end + end + else begin RL(383);Attack:=False end + end; + +procedure DescribeRm; + var o : integer; + procedure s(r : str14); + begin TextColor(m8);writeln(r);TextColor(m2);loc:=r;end; + begin SA; +if((en('a'))and(here(29)))or not(Prm in [6..24])then begin + case Prm of +0:s('Ship''s Fore');1:s('Ship Mid-Deck');2:s('Rear of Ship'); +3:s('Life Boat');4:s('Ocean Surface');5:s('Huge Cavern'); +6:s('Cave of Pins');7:s('Ocean Bottom');8:s('Squeaky Cave'); +9:s('Stream Bend');10:s('Waterfall');13:s('Sloppy Cave'); +11:s('Hex Cave');12:s('Shallow Cleft');20:s('Zoo'); +14:s('Winding Tunnel');15:s('Chasm');17:s('Chasm Bottom'); +18:s('Tiny Opening');19:s('Etched Stairs'); +21:s('Edge of Saucer');22:s('Side of Saucer'); +23:s('Top of Saucer');24:s('Airlock');16:s('End of Rope'); +76:s('Locked Cabin');25:s('Central Entry'); +26:s('Lower Entry');27:s('Ship''s Systems'); +30:s('Time Chamber');28:s('Ship''s Lab');34:s('Bridge'); +29:s('Inside Tube');31:s('Life Support');58,69:s('Inside Shuttle'); +32:s('Supply Chamber');33:s('Sleep Chamber'); +35:s('Engine Room');36:s('Cargo Deck #1');37:s('Cargo Deck #2'); +38:s('Cargo Deck #3');39:s('Cargo Deck #4');40:s('Large Cage'); +41:s('Wooden Bridge');42:s('Broken End');43:s('South End'); +44..46:s('Deserted Road');47:s('Crater Edge');48:s('Crater Floor'); +49:s('Building Front');50:s('Lobby');51..54:s('Office Room'); +55:s('Basement');56:s('Ladder Room');57:s('Building Roof'); +59:case ShRm of 0:s('Above Mud Lake'); +1:s('Above Rubble');2:s('Above Desert');3:s('Above Pits'); +4:s('Above River');5:s('Above Stream');6:s('Above Town'); +7:s('Above Mountain');8:s('Above Crator');9:s('Above Hills'); +10:s('Above Canyon');11:s('Above Flatland');12:s('Above Dry Lake'); +13:s('Above Desert');14:s('Above Bridge')end;{of Above Rooms} +63,64:s('Above Clouds');65..68:s('Outside City');70:s('Landing Bay'); +71:s('Power Plant');72..74:s('Dark Corridor');75:s('Food Supply') + end; {of case} + + if Verbose then begin FlagSA:='r'; + case Prm of + 2 :if(40 in p[2])then begin RR(2);RL(416)end; + 4 :if(en('B'))then RR(4)else begin RR(4); + writeln('There is a safety harness here.')end; + 11:if(en('C'))then RS(15); + 40:if(en('g'))then RS(17); + 12:if not(en('G'))then begin RR(12);RL(146)end; + 31:if not(en('I'))then begin RR(31);RL(156)end; + 34:if(74 in p[34])then begin RR(34);RL(273)end; + 35:if(77 in p[35])then begin RR(35);RL(381);RL(382)end else + if(en('W'))then begin RR(35);RL(381)end; + 42:if(13 in p[42])then begin RR(42);RL(214)end; + 48:if(27 in p[48])then begin RR(48);RL(276)end; + 59..69:begin SA; + if(Prm=59)and not(ShRm in RmSh)then + begin RmSh:=RmSh+[ShRm];RS(ShRm+46)end + else if(Prm<>59)then RR(Prm); + if KeyHole and here(63)then + writeln('The shiny key is in the keyhole.') + end + else RR(Prm) + end; {of case} + if(FlagSA='r')and(Prm<>59)then RR(Prm)end; + + for o:= 0 to NMax do begin + if(o in Mov)then + if(r[o]=Prm)then + if not((Prm in[59..69])and(KeyHole)and(o=63))then + begin writeln('There is a ',n[o,1],' here.'); + if(here(ropecon))and(o=ropecon)and not(ropecon in inven)then + writeln(' The rope is attatched to the ',n[o,1],'.'); + if(en('d'))and(o=70)and(here(70))then RL(147); + if(o=SlotCon)and(here(o))then RL(388); + if(o in CabiSet)and(here(o))then RL(389); + if(o=PanelCon)and(here(o))then RL(390); + if(o in KitSet)and(here(o))then RL(391); + end + end end + else RL(54) + end; {of DescribeRm} + +procedure SAVE; + begin SA; for x:=1 to 24 do writeln; nosound; + window(1,3,80,25); + gotoxy(1,4); + if(Drive='A:')then + writeln('Remove the GAME disk and insert your SAVE/RESTORE disk ', + 'in drive A:')else + writeln('Make sure your SAVE/RESTORE disk is in drive B:'); + writeln(' (Press any key to continue...)');flag:=ReadKey; + writeln;writeln; + write('Save under what name? '); + {BufLen:=8;} + readln(input); + while pos(' ',input)>0 do delete(input,pos(' ',input),1); + while pos('.',input)>0 do delete(input,pos('.',input),1); + if(input='')then input:='LastRoom'; + writeln;writeln;input:=Drive+input; + writeln('If your SAVE/RESTORE disk is in drive ',Drive, + ' then press any key to start.'); + flag:=ReadKey; + with DiskSave do + begin + aInven:=Inven;aKitSet:=KitSet;aCabiSet:=CabiSet;aPanelCon:=PanelCon; + aSlotCon:=SlotCon;aCompCon:=CompCon;aRopeCon:=RopeCon;aTic:=Tic; + aYearDial:=YearDial;aPrm:=Prm;aMnRm:=MnRm;aSc:=Sc;aShots:=Shots; + aShRm:=ShRm;aRx:=Rx;aEv:=Ev;aCode:=Code;aLoc:=Loc;aKeyHole:=KeyHole; + end; + assign(GameSave,input+'.a'); + rewrite(GameSave); + write(GameSave,DiskSave); + close(GameSave); + assign(Objects,input+'.b'); + rewrite(Objects); + for x:=0 to RMax do write(Objects,p[x]); + close(Objects); + assign(WordList,input+'.c'); + rewrite(Wordlist); + for x:= 0 to NMax do + for y:= 1 to 5 do + write(WordList,n[x,y]); + for x:= 0 to VMax do + for y:= 1 to 5 do + write(WordList,v[x,y]); + close(WordList); + assign(Things,input+'.d'); + rewrite(Things); + for x:= 0 to NMax do write(Things,r[x]); + close(Things); + writeln; delete(input,1,2); + writeln('Your present game location is now', + ' SAVED to disk under the name ''',input,'.'''); + if(Drive='A:')then begin writeln; + writeln('Remove the SAVE/RESTORE disk and insert your GAME disk.')end; + writeln(' (Press any key to continue...)');flag:=ReadKey; + writeln;writeln; + if(Verb<>54)then writeln('You may now resume your game...'); + if(Line='')then Line:='look';Tic:=Tic-2;Back:=True; + if(Prm in[59..68])then sound(20); + window(1,2,80,25) + end; {of Save} + +procedure RESTORE; + function Exist:Boolean; + begin + assign(GameSave,input+'.a'); + {$I-} + Reset(GameSave); + {$I+} + Exist:=(IOresult=0) + end; + begin SA; for x:=1 to 24 do writeln; nosound; + window(1,3,80,25);gotoxy(1,4); + if(Drive='A:')then + writeln('Remove the GAME disk and insert your SAVE/RESTORE disk ', + 'in drive ',Drive)else + writeln('Make sure your SAVE/RESTORE disk is in drive B:'); + writeln(' (Press any key to continue...)');flag:=ReadKey; + writeln;writeln; + write('Which file name do you want to RESTORE? '); + {BufLen:=8;} + readln(input); + while pos(' ',input)>0 do delete(input,pos(' ',input),1); + while pos('.',input)>0 do delete(input,pos('.',input),1); + if(input='')then input:='LastRoom'; + writeln;writeln;input:=Drive+input; + writeln('If your SAVE/RESTORE disk is now in drive ',Drive, + ' then press any key to start.'); + flag:=ReadKey; + if Exist then + begin + close(GameSave); + assign(GameSave,input+'.a'); + reset(GameSave); + read(GameSave,DiskSave); + close(GameSave); + with DiskSave do + begin + Inven:=aInven;KitSet:=aKitSet;CabiSet:=aCabiSet;PanelCon:=aPanelCon; + SlotCon:=aSlotCon;CompCon:=aCompCon;RopeCon:=aRopeCon;Tic:=aTic; + YearDial:=aYearDial;Prm:=aPrm;MnRm:=aMnRm;Sc:=aSc;Shots:=aShots; + ShRm:=aShRm;Rx:=aRx;Ev:=aEv;Code:=aCode;Loc:=aLoc;KeyHole:=aKeyHole; + end; + assign(Objects,input+'.b'); + reset(Objects); + for x:=0 to RMax do read(Objects,p[x]); + close(Objects); + assign(WordList,input+'.c'); + reset(Wordlist); + for x:= 0 to NMax do + for y:= 1 to 5 do + read(WordList,n[x,y]); + for x:= 0 to VMax do + for y:= 1 to 5 do + read(WordList,v[x,y]); + close(WordList); + assign(Things,input+'.d'); + reset(Things); + for x:= 0 to NMax do read(Things,r[x]); + close(Things); + writeln; delete(input,1,2); + writeln('Your previously SAVED game location is now', + ' RESTORED from the file ''',input,'.'''); + if(Drive='A:')then begin writeln; + writeln('Remove the SAVE/RESTORE disk and insert your GAME disk.')end; + writeln(' (Press any key to continue...)');flag:=ReadKey; + end + else + begin writeln;TextColor(28); + writeln(' That name does not exist on this', + ' SAVE/RESTORE disk.',^g); + TextColor(m2);writeln; + if(Drive='A:')then + writeln('Put your GAME disk back in the disk drive and press any key.') + else writeln(' (Press any key to continue...)'); + flag:=ReadKey; + end; + writeln;writeln;writeln('You may now resume you game...'); + if(Line='')then Line:='look';Tic:=Tic-2;Back:=True; + if(Prm in[59..68])then sound(20); + window(1,2,80,25) + end; {of Restore} + +procedure Vanish(o : integer); + begin SA; + inven:=inven-[o]; + r[o]:=Null; + p[Prm]:=p[Prm]-[o]; + if(o=7)and not(en('I'))then Ev:=Ev+['I']; + if(o=13)and(13 in p[42])then p[42]:=p[42]-[13]; + if(o=PanelCon)then PanelCon:=Null; + if(o=SlotCon)then SlotCon:=Null; + if(o in CabiSet)then CabiSet:=CabiSet-[o]; + if(o in kitset)then kitset:=kitset-[o]; + if(o=63)and KeyHole then KeyHole:=False; + if(o=74)then Ev:=Ev-['p']; + if(o=89)then Ev:=Ev-['i']; + if(o=RopeCon)and(verb=36)then begin RopeCon:=Null;RL(402)end; + if(o=RopeCon)and not(Verb in[9,14])then RopeCon:=Null + end; + +procedure Play( Start, Stop, Wait: integer); + var x : integer; + begin + if(Start<=Stop)then + for x:= Start to Stop do + begin sound(x); delay(Wait); end + else + for x:= Start downto Stop do + begin sound(x); delay(Wait); end; + if(Prm in[59..68])then sound(20)else nosound + end; {of Play} + +procedure DropAll; + var o : integer; + begin + for o:= 0 to NMax do + if(o in inven)then + begin + r[o]:=Prm; + inven:=inven-[o];writeln(n[o,1],': Dropped.'); + end; + RL(106); + end; {of DropAll} + +function FlasOff : Boolean; + begin + if not(En('a'))then FlasOff:=True + else + if(r[29]=Prm)or(29 in inven)then FlasOff:=False + else FlasOff:=True; + end; + +procedure MoveTo(NewRm : integer); + var o : integer; + begin + if(57 in inven)and(ropecon<>Null)and not(ropecon in inven) + and(ropecon in mov)and not(ropecon=70)then + begin r[ropecon]:=Prm;RL(158);end + else if(57 in inven)and(ropecon<>Null)and(not(ropecon in mov)or + ((ropecon=70)and(en('d'))))then + begin RL(55);inven:=inven-[57];r[57]:=Prm;end + else if not(57 in inven)and((ropecon in inven)or + (ropecon in[60,56,44]))then r[57]:=NewRm + else if not(57 in inven)and(r[57]=Prm)and(r[ropecon]=NewRm)then + begin r[57]:=NewRm;RopeOld:=Prm;end + else if not(57 in inven)and(r[57]=Prm)and(NewRm=RopeOld)and + (r[ropecon]=Prm)then + begin r[57]:=RopeOld;RopeOld:=Null;end; + if(ropecon=Null)or((NewRm<>RopeOld)and(Prm<>RopeOld))then RopeOld:=Null; + if(MnRm<>Null)then Monster(NewRm); + if(Prm in[63..68])and not(NewRm in[59,69])then RL(343); + if(Prm in[59,63..68])then for o:=0 to NMax do if(r[o]=Prm)then r[o]:=NewRm; + Prm:=NewRm; + DescribeRm + end; {of MoveTo} + +procedure Time; + begin + Tic:=Tic+1; + case Tic of + 3:RL(280); + 4:RS(1); + 17:if not(en('A'))then begin RS(3);DEAD end else RS(5); + 19:RL(4); + 20:RL(5); + 21:RL(6); + 23:RS(6); + 24:if(en('B'))then begin RS(8);writeln;RL(16);moveto(5);Sc:=Sc+25; + n[64,5]:='ship';v[26,2]:='pick' end + else begin RS(7);DEAD;end; + 43:if(not(en('c'))and not(en('n')))then RL(31); + 73:if(not(en('c'))and not(en('n')))then RL(32); + 93:if(not(en('c'))and not(en('n')))then begin RL(33); DEAD end; + 99:if(Prm in[6..24])and(here(29))and not(flasoff)and(not(en('s')))then + begin RL(41);Ev:=Ev+['s'] end; + 147:if not(en('n'))then RL(31); + 149:if(here(29))and not(flasoff)then RL(59); + 153:if(Prm in[6..23])and(here(29))and not(flasoff)then + begin RS(14);vanish(29) end; + 170:if not(en('n'))then RL(32); + 181:if not(en('n'))then begin RL(33); DEAD end; + 549:RL(281); + 586:RL(282); + 598:RL(283); + 607:begin RL(284);DEAD;end; + end; {of case} + +case Prm of + 1..3:if(tic>4)and(random(4)=1)then RL(405); + 36..39:if(random(5)=2)then RL(219); + 7 :if(random(8)=2)then RL(266); + 8 :if(random(3)=2)then begin RL(265);play(6666,7000,0);end; + 13..24:if(random(16)=2)then RL(246); + 25..35:if(random(30)=2)then RL(267); + 47,48:if(random(5)=2)and(inven <>[])then + begin + if(Prm=48)then begin writeln;RS(40)end + else begin writeln;RS(44);moveto(48)end; + o:=1;flag:='?'; + repeat o:=o+1; + if(o in inven)then + begin vanish(o);r[o]:=random(9)+41;flag:='g';end; + until Flag = 'g'; + end; +end; +case Prm of + 5,6,9,10:if(random(9)=2)then RL(268); + 7,8,11..40:if(here(84))and(random(20)=2)then RL(269) + else if(random(75)=2)then RS(36) + else if(Prm in[5..22])and(random(33)=2)then + begin RL(265);play(6500,6950,0)end; + 41..49:if(random(27)=2)then RL(285); + 59 :if(random(15)=1)then RL(406); +end; +if Attack and(MnRm=Prm)and(not Back)then + begin case random(3) of 0:RS(80); 1:RS(81); 2:RS(82)end;DEAD end +else if(MnRm=Prm)then Attack:=True + end; {of Time} + +function Present : Boolean; + begin + if(noun<>Null)and(noun<>1)then + if(here(noun))then + if(noun2<>Null)then + if(here(noun2))then Present:=true + else begin + writeln('You can''t see any ',n[noun2,1],' here.');Present:=false end + else Present:=true + else begin + writeln('You can''t see any ',n[noun,1],' here.');Present:=false end + else Present:=true + end; + +procedure Initialize; + var S: string; + + procedure Cn(S : Str80); + begin + gotoxy(40-(length(S)div 2),wherey); + writeln(S); + end; + begin + textcolor(15); + writeln('Prepare to engage yourself in a most exciting adventure.'); + writeln('But first, two simple questions:'); + gotoxy(1,4);write('Are you using a COLOR screen (Y/N)? '); + nosound; play(72,80,45); + flag:='Y'; play(2500,2490,6); + m0:=20;m1:=14;m2:=11;m3:=4;m4:=15;m5:=28;m6:=1;m7:=4;m8:=10;m9:=10; + if upcase(flag)='N' then + begin + writeln('No, I don''t have a color screen.'); + m0:=31;m1:=15;m2:=15;m3:=7;m4:=0;m5:=31;m6:=7;m7:=8;m8:=7;m9:=0; + end else writeln('Yes, I do have a color screen.');writeln; + write('How many disk drives do you have (1/2)? '); + play(80,88,30); + flag:='2';play(2500,2490,6); + Drive:='B:'; + if(upcase(flag)='O')or(flag='1')then + begin Drive:='A:';writeln('I have ONE disk drive.')end else + writeln('I have TWO disk drives.'); + delay(999);clrscr;textcolor(15);gotoxy(1,5);writeln;textcolor(7); + cn('Beyond the Titanic');textcolor(6);cn('------------------');writeln; + textcolor(7); + cn('A Text & Sound Adventure Fantasy');writeln;writeln; + cn('An Apogee Software Production');writeln;writeln;writeln; + cn('Written and Programmed by Scott Miller'); + textcolor(11); + gotoxy(32,24);textcolor(7); + write('Press any key...');{flag:=ReadKey;}clrscr; + + { *** SHAREWARE SCREEN *** } + + textcolor(15); + writeln('Please note that Beyond the Titanic is a SHAREWARE game.'); + writeln; + textcolor(7); + writeln('This game has been placed in the public domain for your enjoyment.'); + writeln; + writeln('If you like the game the author (Scott Miller) asks that you please'); + writeln('contribute $5 or $10 (your discretion) to him. This minimal payment'); + writeln('will help compensent the author for the year of work that went into'); + writeln('Beyond the Titanic. It will also encourage the author to make new and'); + writeln('better games, like Supernova and Kingdom of Kroz, both of which are'); + writeln('also shareware games recently released.'); + writeln; + writeln('This fee also registers the payer for telephone support and clues.'); + writeln;writeln; + writeln('Please make checks payable to Scott Miller.'); + writeln; + textcolor(15); + writeln(' Scott Miller (214) 240-0614'); + writeln(' 4206 Mayflower Dr.'); + writeln(' Garland, TX 75043'); + writeln; + textcolor(7); + writeln('Thanks, enjoy the game...'); + gotoxy(23,25); + {delay(12000);} + while keypressed do flag:=ReadKey; + write('Press any key to start the game...'); + {flag:=ReadKey;} + while keypressed do flag:=ReadKey; + clrscr; + { ************************ } + window(1,2,80,25); + gotoxy(1,1); + TextColor(m1); +cn('APRIL 14, 1912 11:43 PM'); +cn('You never knew the black canvas of the night was so full'+ + ' of twinkling detail.'); +cn('Standing on deck of the White Star''s new super luxury liner, deep at sea,'); +cn('where the bright lights of San Francisco don''t fade the night, you'); +cn('can view thousands of stars you never realized existed.'); +cn('Looking out over the icy sea you can barely see small pieces of'+ + ' broken ice'); +cn('bobbing in the water. Rumor has it that icebergs the size of small'); +cn('mountains can be found in this region. You don''t feel'); +cn('too worried, though, the Titanic has been touted as'); +cn('"unsinkable," and every single passenger knows'); +cn('that White Star, the premier ship builder,'); +cn('knows their stuff...'); +for x:= 1 to 3 do writeln; +Line :=''; +LastNoun :=''; +KitSet :=[2,29,57]; +CabiSet :=[89,63]; +CompCon :=Null; +PanelCon :=8; +RopeCon :=Null; +SlotCon :=Null; +RopeOld :=Null; +RmSh :=[]; +Mov :=[2,7,8,13,27,29,32,34,40,52,51,57,63,70,74,77,89]; +OneWordCommands:=[1,4,5,7,8,16,18,19,22,31,33..35,41,43..54,56..59,61..65]; +Ev :=[]; +Inven :=[]; +Prm :=0; +MnRm :=Null; +Tic :=Prm; +Sc :=0; +Shots :=6; +KeyHole :=false; +Verbose :=true; +Attack :=False; +YearDial :=135; +DayDial :=60; +assignfile(rooms1,'ROOMS1'); +assignfile(rooms2,'ROOMS2'); +assignfile(special1,'SPECIAL1'); +assignfile(special2,'SPECIAL2'); +assignfile(line1,'LINE'); + +getdir(0,S); +chdir(S); +{Writeln ('Current directory is : ',S);} + + +{$I+} + +{filemode:=1;} +reset(rooms1); + +reset(rooms2); +reset(special1); +reset(special2); +reset(line1); + + +Str(Random(9998)+1,Code); + + DescribeRm; + writeln; + randomize; + gotoxy(1,1); + TextBackGround(m6); + for x:=1 to 80 do write(' '); + writeln; + TextColor(m4); + + gotoxy(4,1); + writeln('Move'); + + gotoxy(68,1); + writeln('Score'); + TextColor(m2); + TextBackGround(0); + Window(1,2,80,25); + + end; {of Initialize} +{***************************** END OF COMMANDS *****************************} |