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#include "7w.h"
int player_build(int focus, int cursor, int player, int y) {
int hand[7];
data_gethand(player, hand);
int afford = data_canafford(player, data_getera(), hand[cursor]);
if (focus == data_numplayers()) {
if (hand[cursor] == -1)
return 0;
int choice = postoptions(61, y);
if (choice == 0) {
if (data_hasbuiltname(player, data_getera(), hand[cursor])) {
postmessage("Cannot have two of the same card!");
return 0;
}
if (afford == 1
|| (afford == 2 && postyn(61, y, "Spend free build?"))) {
data_build(player, hand[cursor]);
if (afford == 2)
data_spendfreebuild();
return 1;
} else
postmessage("Can't afford this!");
} else if (choice == 1) {
data_discard(player, hand[cursor]);
data_addgold(3, player);
return 1;
} else if (choice == 2) {
if (data_getnextwonderstage(player) == -1) {
postmessage("Wonder already complete.");
} else if (data_canafford(player, data_getwonder(player),
data_getnextwonderstage(player))) {
data_buildwonder(player, hand[cursor]);
return 1;
} else
postmessage("Can't afford this!");
}
}
return 0;
}
void player_turn(int player) {
int numcards, tradey;
int cursor = 0;
int focus = data_numplayers();
while (1) {
numcards = data_numcards(player) + 1; //include trade option in hand
tradey = view_refresh(focus, cursor, player, 0);
switch (io_getkey()) {
case UP:
cursor--;
break;
case DOWN:
cursor++;
break;
case RIGHT:
focus++;
cursor = 0;
break;
case LEFT:
focus--;
cursor = 0;
break;
case ENTER:
if (player_build(focus, cursor, player, tradey)) {
trade_commit(player);
clearmessage();
return;
}
break;
case '\t':
focus = (focus + 1) % (data_numplayers() + 1);
cursor = 0;
break;
case 'h':
posthelp();
break;
case 'q':
if (postyn(61, tradey, "Are you sure you want to quit?"))
halt();
break;
default:
break;
}
if (focus < 0)
focus = data_numplayers();
focus = focus % (data_numplayers() + 1);
if (focus == data_numplayers()) {
if (cursor < 0)
cursor = numcards - 2;
if (cursor >= numcards - 1) {
if (trade_routine(61, view_refresh(focus, cursor, player, 0),
player))
cursor = 0;
else
cursor = numcards - 2;
}
} else {
if (cursor < 0)
cursor = wonder_numstages((player + focus) % data_numplayers())
+ data_numbuilt(player + focus % data_numplayers()) - 1;
cursor =
cursor
% (wonder_numstages(
(player + focus) % data_numplayers())
+ data_numbuilt(
player + focus % data_numplayers()));
}
}
}
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