diff options
author | Nathan Vance <nathav63@gmail.com> | 2015-03-11 20:51:33 -0400 |
---|---|---|
committer | Nathan Vance <nathav63@gmail.com> | 2015-03-11 20:51:33 -0400 |
commit | 0d0206dd0a9a1bb53913a76b0ae6179bb627074e (patch) | |
tree | 35948bee50afb58efe124a34d3f609f721773f50 /ai.c | |
parent | Started work on ai (diff) | |
download | 7w-0d0206dd0a9a1bb53913a76b0ae6179bb627074e.tar.gz 7w-0d0206dd0a9a1bb53913a76b0ae6179bb627074e.tar.bz2 7w-0d0206dd0a9a1bb53913a76b0ae6179bb627074e.zip |
Implemented basic ai
Diffstat (limited to 'ai.c')
-rw-r--r-- | ai.c | 43 |
1 files changed, 38 insertions, 5 deletions
@@ -4,22 +4,55 @@ int data_canafford(int p, int *cost); int* data_gethand(int p); int data_numcards(int p); int data_getera(); +int data_getnext(int p); //next recipient of the hand +int data_getwonderstages(int p); +void data_discard(int p, int card); +void data_build(int p, int card); +void data_buildwonder(int p, int card); +void data_addgold(int amnt, int p); +int wonder_numstages(int player); int weight_buildcard(int era, int card, int player); int weight_buildwonder(int player); int* cards_getproduction(int era, int card); +int* cards_getcost(int era, int card); -void ai_turn(int player) +int* ai_bestcard(int *hand, int player) //return card { int i, temp; - int *hand = data_gethand(player); - int numcards = data_numpcards(player); int max = 0; int card = 0; - for(i = 0; i < numcards; i++) { + for(i = 0; hand[i] != -1 && i < 7; i++) { temp = weight_buildcard(data_getera(), hand[i], player); - if(temp > max ) { + if(! data_canafford(player, cards_getcost(data_getera(), hand[i]))) + temp = 0; + if(temp > max) { max = temp; card = hand[i]; } } + static int ret[2]; + ret[0] = max; + ret[1] = card; + return ret; +} + +void ai_turn(int player) +{ + int *bestcard; + int *hand = data_gethand(player); + int wonder = 0; + if(data_getwonderstages(player) < wonder_numstages(player)) + wonder = weight_buildwonder(player); + bestcard = ai_bestcard(hand, player); + if(bestcard[0] > wonder && bestcard[0] > 0) { + data_build(player, bestcard[1]); + return; + } + bestcard = ai_bestcard(hand, data_getnext(player)); + if(wonder > 0) { + data_buildwonder(player, bestcard[1]); + return; + } + data_discard(player, bestcard[1]); + data_addgold(3, player); } |