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authorNathan Vance <nathav63@gmail.com>2015-03-11 20:51:33 -0400
committerNathan Vance <nathav63@gmail.com>2015-03-11 20:51:33 -0400
commit0d0206dd0a9a1bb53913a76b0ae6179bb627074e (patch)
tree35948bee50afb58efe124a34d3f609f721773f50 /ai.c
parentStarted work on ai (diff)
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Implemented basic ai
Diffstat (limited to 'ai.c')
-rw-r--r--ai.c43
1 files changed, 38 insertions, 5 deletions
diff --git a/ai.c b/ai.c
index 74e79f5..5c0901a 100644
--- a/ai.c
+++ b/ai.c
@@ -4,22 +4,55 @@ int data_canafford(int p, int *cost);
int* data_gethand(int p);
int data_numcards(int p);
int data_getera();
+int data_getnext(int p); //next recipient of the hand
+int data_getwonderstages(int p);
+void data_discard(int p, int card);
+void data_build(int p, int card);
+void data_buildwonder(int p, int card);
+void data_addgold(int amnt, int p);
+int wonder_numstages(int player);
int weight_buildcard(int era, int card, int player);
int weight_buildwonder(int player);
int* cards_getproduction(int era, int card);
+int* cards_getcost(int era, int card);
-void ai_turn(int player)
+int* ai_bestcard(int *hand, int player) //return card
{
int i, temp;
- int *hand = data_gethand(player);
- int numcards = data_numpcards(player);
int max = 0;
int card = 0;
- for(i = 0; i < numcards; i++) {
+ for(i = 0; hand[i] != -1 && i < 7; i++) {
temp = weight_buildcard(data_getera(), hand[i], player);
- if(temp > max ) {
+ if(! data_canafford(player, cards_getcost(data_getera(), hand[i])))
+ temp = 0;
+ if(temp > max) {
max = temp;
card = hand[i];
}
}
+ static int ret[2];
+ ret[0] = max;
+ ret[1] = card;
+ return ret;
+}
+
+void ai_turn(int player)
+{
+ int *bestcard;
+ int *hand = data_gethand(player);
+ int wonder = 0;
+ if(data_getwonderstages(player) < wonder_numstages(player))
+ wonder = weight_buildwonder(player);
+ bestcard = ai_bestcard(hand, player);
+ if(bestcard[0] > wonder && bestcard[0] > 0) {
+ data_build(player, bestcard[1]);
+ return;
+ }
+ bestcard = ai_bestcard(hand, data_getnext(player));
+ if(wonder > 0) {
+ data_buildwonder(player, bestcard[1]);
+ return;
+ }
+ data_discard(player, bestcard[1]);
+ data_addgold(3, player);
}
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