diff options
-rw-r--r-- | ai.c | 43 | ||||
-rw-r--r-- | ai_weights.c | 5 | ||||
-rw-r--r-- | data.c | 14 | ||||
-rw-r--r-- | main.c | 46 | ||||
-rw-r--r-- | player_turn.c | 8 | ||||
-rw-r--r-- | wonder.c | 2 |
6 files changed, 73 insertions, 45 deletions
@@ -4,22 +4,55 @@ int data_canafford(int p, int *cost); int* data_gethand(int p); int data_numcards(int p); int data_getera(); +int data_getnext(int p); //next recipient of the hand +int data_getwonderstages(int p); +void data_discard(int p, int card); +void data_build(int p, int card); +void data_buildwonder(int p, int card); +void data_addgold(int amnt, int p); +int wonder_numstages(int player); int weight_buildcard(int era, int card, int player); int weight_buildwonder(int player); int* cards_getproduction(int era, int card); +int* cards_getcost(int era, int card); -void ai_turn(int player) +int* ai_bestcard(int *hand, int player) //return card { int i, temp; - int *hand = data_gethand(player); - int numcards = data_numpcards(player); int max = 0; int card = 0; - for(i = 0; i < numcards; i++) { + for(i = 0; hand[i] != -1 && i < 7; i++) { temp = weight_buildcard(data_getera(), hand[i], player); - if(temp > max ) { + if(! data_canafford(player, cards_getcost(data_getera(), hand[i]))) + temp = 0; + if(temp > max) { max = temp; card = hand[i]; } } + static int ret[2]; + ret[0] = max; + ret[1] = card; + return ret; +} + +void ai_turn(int player) +{ + int *bestcard; + int *hand = data_gethand(player); + int wonder = 0; + if(data_getwonderstages(player) < wonder_numstages(player)) + wonder = weight_buildwonder(player); + bestcard = ai_bestcard(hand, player); + if(bestcard[0] > wonder && bestcard[0] > 0) { + data_build(player, bestcard[1]); + return; + } + bestcard = ai_bestcard(hand, data_getnext(player)); + if(wonder > 0) { + data_buildwonder(player, bestcard[1]); + return; + } + data_discard(player, bestcard[1]); + data_addgold(3, player); } diff --git a/ai_weights.c b/ai_weights.c index e76e9bf..b56fe70 100644 --- a/ai_weights.c +++ b/ai_weights.c @@ -109,15 +109,16 @@ int weight_buildcard(int era, int card, int player) { int weight = data_potentialvps(player, era, card); weight -= data_gettotvps(player); + if(cards_gettype(era, card) == MILITARY) + weight += weight_military(era, card, player); if(era == 2) return weight; if(cards_gettype(era, card) == SCIENTIFIC) weight += weight_science(era, card, player); - if(cards_gettype(era, card) == MILITARY) - weight += weight_military(era, card, player); if(cards_gettype(era, card) == RESOURCE || cards_gettype(era, card) == INDUSTRY) weight += weight_resource(era, card, player); if(cards_gettype(era, card) == COMMERCIAL) weight += weight_commercial(era, card, player); + return weight; } int weight_buildwonder(int player) @@ -132,9 +132,19 @@ int data_getdir(int dir, int p) return p; } +int data_getnext(int p) +{ + if(era == 0 || era == 2) return data_getwest(p); + return data_geteast(p); +} + int* data_gethand(int p) { - return hands[(p+turn)%numplayers]; + int *ret = get_intarray(7); + int i; + for(i = 0; i < 7; i++) + ret[i] = hands[(p+turn)%numplayers][i]; + return ret; } int data_numcards(int p) @@ -208,7 +218,7 @@ int data_numplayers() void data_discard(int p, int card) { int i; - int *hand = data_gethand(p); + int *hand = hands[(p+turn)%numplayers]; for(i = 0; hand[i] != card; i++); for(; i < 6; i++) hand[i] = hand[i+1]; hand[6] = -1; @@ -8,9 +8,11 @@ void io_clearscreen(); int* getdeck(int era, int numplayers); void data_init(int num_players); void player_turn(int player); +void ai_turn(int player); void wonder_selected(int player); void view_refresh(int focus, int cursor, int player); int data_numplayers(); +void data_endturn(); void halt() { @@ -18,38 +20,26 @@ void halt() exit(0); } +static int ais[7] = {0, 0, 1, 0, 0, 0, 0}; + +main_routine() +{ + int player = 0; + while(1) { + if(ais[player]) ai_turn(player); + else player_turn(player); + if(++player == data_numplayers()) { + data_endturn(); + player = 0; + } + } +} + main() { io_init(); cards_init(); data_init(3); -// tester(); -// wonder_selected(0); - player_turn(0); + main_routine(); halt(); } - -void tester() -{ - int focus, cursor, player; - focus = cursor = player = 0; - int numplayers = data_numplayers(); - while(1) { - view_refresh(focus, cursor, player); - switch(io_getkey()) { - case DOWN: cursor++; - break; - case UP: if(cursor > 0) cursor--; - break; - case LEFT: if(focus > 0) focus--; - break; - case RIGHT: if(focus < numplayers) focus++; - break; - case ENTER: player = (player+1)%numplayers; - break; - case 'q': halt(); - break; - default: break; - } - } -} diff --git a/player_turn.c b/player_turn.c index 1759c5f..bd9e805 100644 --- a/player_turn.c +++ b/player_turn.c @@ -67,10 +67,8 @@ void player_turn(int player) case ENTER: if(player_build(focus, cursor, player)) { trade_commit(player); - player++; - cursor = 0; - focus = data_numplayers(); clearmessage(); + return; } break; case '\t': focus = (focus+1)%(data_numplayers()+1); @@ -79,10 +77,6 @@ void player_turn(int player) break; default: break; } - if(player >= data_numplayers()) { - data_endturn(); - player = 0; - } if(focus < 0) focus = data_numplayers(); focus = focus%(data_numplayers()+1); if(focus == data_numplayers()) { @@ -112,7 +112,7 @@ int print_wondersmall(int x, int y, int player, int selected, int dir) if(dir == 1) io_printplain(29, y, "East"); if(dir == 2) io_printplain(29, y, "West"); y = io_printtext(x, y, 28, cards_getname(data_getwonder(player), 0)); - sprintf(s, "army: %-2d vp's: %-2d", military_might(player), data_gettotvps(player)); + sprintf(s, "army: %-2d vps: %-2d gold: %-2d", military_might(player), data_gettotvps(player), data_getgold(player)); y = io_printtext(x, y, 28, s); io_printborder(x, y, 28); return y; |