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#!/usr/bin/env python3
# File: srb.py
# Location: https://bgstack15.ddns.net/cgit/srb_lib
# Author: bgstack15
# SPDX-License-Identifier: GPL-3.0-only
# Startdate: 2024-03-08-6 15:28
# Title: Frontend for savegame editor for Snoopy vs. the Red Baron
# Project: srb_lib
# Purpose: frontend for srb_lib
# History:
# Usage:
# tl;dr: ./srb.py --profile 1 --unlock-everything --buy-everything "Profile 1.sav"
# Reference:
# bgconf.py
# Improve:
# still some confusion around the --unlock-everything --lock-everything and the levelset available levels.
# Documentation: README.md
# Dependencies:
import srb_lib, argparse, sys
from srb_lib import ferror, debuglev
HELP_WEAPONS = ""
for w in srb_lib.WEAPONS:
HELP_WEAPONS += str(w["id"]) + "," + w["name"] + ','
HELP_WEAPONS = HELP_WEAPONS.rstrip(",")
parser = argparse.ArgumentParser(description="Cli tool for manipulating savegame files for srb.exe",
formatter_class=argparse.RawDescriptionHelpFormatter,
epilog=f"""LEVELS include {[i['name'] for i in srb_lib.LEVELS]+list(range(0,len(srb_lib.LEVELS)))}
WEAPONS include {HELP_WEAPONS}
NAME_CHARS include "{srb_lib.NAME_CHARS}"
""")
parser.add_argument("-V","--version",action="version",version="%(prog)s " + srb_lib.srb_lib_version)
parser.add_argument("-d","--debug",nargs='?',default=0,type=int,choices=range(0,11),help="Set debug level")
parser.add_argument("--profile",type=int,choices=range(1,4),help="Profile in user menu.")
parser.add_argument("--get-money",action="store_true",help="Print current money for profile.")
parser.add_argument("--set-money",type=int,help="Set money for profile.")
parser.add_argument("--get-weapon",action="store_true",help="Print currently equipped weapon for profile.")
# choices seems to be too strict here for the numbers. We can live with just the
#choices=[i for i in srb_lib.WEAPONS if i != "undefined"]+list(range(0,16))
#parser.add_argument("--set-weapon",choices=[i for i in srb_lib.WEAPONS if i != "undefined"],help="Print currently equipped weapon for profile.")
parser.add_argument("--set-weapon",help="Set currently equipped weapon for profile.")
parser.add_argument("--get-purchased-weapons",action="store_true",help="Print currently purchased weapons for profile.")
parser.add_argument("--add-purchased-weapons",action="append",help="For profile, add these purchased weapons. Can be used multiple times.")
parser.add_argument("--remove-purchased-weapons",action="append",help="For profile, remove (un-buy) these purchased weapons. Can be used multiple times.")
parser.add_argument("--get-purchased-planes",action="store_true",help="Print currently purchased planes for profile.")
parser.add_argument("--add-purchased-planes",action="append",help="For profile, add these purchased planes. Can be used multiple times.")
parser.add_argument("--remove-purchased-planes",action="append",help="For profile, remove (un-buy) these purchased planes. Can be used multiple times.")
parser.add_argument("--get-level",help="Print status for this level for profile.")
parser.add_argument("--set-level",action="append",help="Set completion status, balloons, letters for this level for profile. Example value to pass: 0,all 15,none")
parser.add_argument("--set-level-status",action="append",help="Set completion status for this level for profile. Example value to pass: \"0,general\"")
parser.add_argument("--set-level-balloons",action="append",help="Set balloon status for this level for profile. Example value to pass: \"0,all\" or \"0,none\"")
parser.add_argument("--set-level-letters",action="append",help="Set collected letters for level for profile. Examples: 0,all 15,none")
parser.add_argument("--get-levelset",help="Print status for this levelset for profile.")
parser.add_argument("--set-levelset-available-levels",action="append",help="Set number of available levels in this levelset for profile.")
parser.add_argument("--get-name",action="store_true",help="Print name for profile.")
parser.add_argument("--set-name",help="Set name for profile.")
parser.add_argument("--get-profile-in-use",action="store_true",help="Print if profile is in use.")
parser.add_argument("--get-tutorial-completed",action="store_true",help="Print if profile has completed the tutorial.")
parser.add_argument("--set-tutorial-completed",choices=["True","False"],help="Set tutorial-completed for profile.")
parser.add_argument("--get-health",action="store_true",help="Print stat health for profile.")
parser.add_argument("--set-health",type=int,choices=range(1,5),help="Set stat health for profile.")
parser.add_argument("--get-stunt",action="store_true",help="Print stat stunt for profile.")
parser.add_argument("--set-stunt",type=int,choices=range(1,5),help="Set stat stunt for profile.")
parser.add_argument("--get-gun",action="store_true",help="Print stat gun for profile.")
parser.add_argument("--set-gun",type=int,choices=range(1,6),help="Set stat gun for profile. 5 is octo-gun which normally unlocks at 100% completion of the game.")
parser.add_argument("--lock-everything",action="store_true",help="Set all levels to completed with rank general, all letters, and all balloons.")
parser.add_argument("--unlock-everything",action="store_true",help="Set all levels to not completed. Take all letters and balloons.")
parser.add_argument("--buy-everything",action="store_true",help="Give all purchasable items: planes, weapons, plane stats.")
parser.add_argument("--unbuy-everything",action="store_true",help="Remove all purchasable items: planes, weapons, plane stats.")
parser.add_argument("--checksum",action=argparse.BooleanOptionalAction,default=True,help="Correct checksum. Default is to do this. It happens at the end of everything else.")
parser.add_argument("file",default="Profile 1.sav")
args = parser.parse_args()
debuglevel = 0
if args.debug:
debuglevel = args.debug
if debuglev(1,debuglevel):
ferror("debug level", debuglevel)
if debuglev(8,debuglevel):
ferror(args)
# common parameters
profile_id = args.profile
#print(f"profile_id={profile_id}")
# New actions that need --profile must be added here.
if not profile_id and (args.get_money or args.set_money or args.get_weapon or args.set_weapon or args.get_level or args.get_name or args.set_name or args.get_profile_in_use or args.get_purchased_weapons or args.get_tutorial_completed or args.add_purchased_weapons or args.remove_purchased_weapons or args.get_health or args.get_stunt or args.get_gun or args.set_health or args.set_stunt or args.set_gun or args.get_levelset or args.get_purchased_planes or args.add_purchased_planes or args.remove_purchased_planes or args.set_level_status or args.set_level_balloons or args.set_levelset_available_levels or args.set_level_letters or args.unlock_everything or args.lock_everything or args.buy_everything or args.unbuy_everything or args.set_level):
ferror("Warning: Cannot perform most actions without --profile. Not all tasks may run.")
else:
if args.get_money:
money = srb_lib.get_money(args.file, profile_id)
print(f"Profile {profile_id} has {money} money.")
if args.set_money:
if args.set_money > 0xFFFF:
ferror(f"Warning: Do not set money higher than 65535. While it can technically work, there's no need for that in-game anyways. Continuing...")
else:
data = srb_lib.set_money(args.file, profile_id, args.set_money)
srb_lib.write_file(args.file,0,data)
if args.get_weapon:
print(f"Profile {profile_id} has weapon {srb_lib.get_weapon(args.file, profile_id)}")
if args.set_weapon:
try:
args.set_weapon = int(args.set_weapon)
except:
pass
data = srb_lib.set_weapon(args.file, profile_id, args.set_weapon)
if type(data) == int and data == -1:
# error is printed in the function
pass
else:
srb_lib.write_file(args.file,0,data)
if args.get_level:
print(f"Profile {profile_id} has level {args.get_level} status {srb_lib.get_level_status(args.file,profile_id,args.get_level)}")
if args.set_level_status:
for l in args.set_level_status:
level_num = -1
try:
level_num, completion = l.split(",")
except:
ferror(f"Warning! Skipping un-parseable level completion spec {l}. Please use \"0,general\" format.")
if level_num != -1:
completion_names = [i["name"] for i in srb_lib.LEVEL_STATUSES]
if completion not in completion_names:
ferror(f"Warning! Skipping invalid level completion spec {l}; for completion, use one of {completion_names}")
else:
# so we have a valid level completion spec.
data, new_status, message = srb_lib.set_level_status(args.file,profile_id,level_num, completion)
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to set profile {profile_id} level {level_num} status to {completion} because {message}")
else:
srb_lib.write_file(args.file,0,data)
if args.set_level_balloons:
for l in args.set_level_balloons:
level_num = -1
try:
level_num, balloons = l.split(",")
except:
ferror(f"Warning! Skipping un-parseable level completion spec {l}. Please use \"0,general\" format.")
if level_num != -1:
if balloons not in ["none","all"]:
ferror(f"Warning! Skipping invalid balloons for level {l}; options are all or none.")
else:
data, message = srb_lib.set_level_balloons(args.file,profile_id,level_num,balloons)
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to set profile {profile_id} level {level_num} balloons to {balloons} because {message}")
else:
srb_lib.write_file(args.file,0,data)
if args.get_levelset:
print(f"Profile {profile_id} has levelset {args.get_levelset} status {srb_lib.get_levelset_status(args.file,profile_id,args.get_levelset)}")
if args.get_name:
print(f"Profile {profile_id} has name {srb_lib.get_name(args.file,profile_id)}")
if args.set_name:
data, message = srb_lib.set_name(args.file, profile_id, args.set_name)
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to set profile {profile_id} name to {args.set_name} because {message}")
else:
srb_lib.write_file(args.file,0,data)
if args.get_profile_in_use:
print(f"Profile {profile_id} in use is {srb_lib.get_profile_in_use(args.file,profile_id)}")
if args.get_purchased_weapons:
print(f"Profile {profile_id} has weapons {srb_lib.get_purchased_weapons(args.file,profile_id)}")
if args.add_purchased_weapons:
data, message = srb_lib.set_purchased_weapons(args.file,profile_id,"add",args.add_purchased_weapons)
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to add purchased weapons {args.add_purchased_weapons} because {message}")
else:
srb_lib.write_file(args.file,0,data)
if args.remove_purchased_weapons:
data, message = srb_lib.set_purchased_weapons(args.file,profile_id,"remove",args.remove_purchased_weapons)
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to add purchased weapons {args.remove_purchased_weapons} because {message}")
else:
srb_lib.write_file(args.file,0,data)
if args.get_tutorial_completed:
print(f"Profile {profile_id} completed-tutorial is {srb_lib.get_tutorial_completed(args.file,profile_id)}")
if args.set_tutorial_completed:
thisbool = False if args.set_tutorial_completed == "False" else True
data, newstatus = srb_lib.set_tutorial_completed(args.file,profile_id,thisbool)
srb_lib.write_file(args.file,0,data)
if args.get_health:
stat, message = srb_lib.get_plane_stat(args.file,profile_id,"health")
# error is printed in the function, so if not any error, run
if not (stat == -1 or message != ""):
print(f"Profile {profile_id} has health level {stat}")
if args.set_health:
data, message = srb_lib.set_plane_stat(args.file,profile_id,"health",args.set_health)
if data == -1 or message != "":
print(f"Failed to set health to {args.set_health} because {message}")
else:
srb_lib.write_file(args.file,0,data)
if args.get_stunt:
stat, message = srb_lib.get_plane_stat(args.file,profile_id,"stunt")
# error is printed in the function, so if not any error, run
if not (stat == -1 or message != ""):
print(f"Profile {profile_id} has stunt level {stat}")
if args.set_stunt:
data, message = srb_lib.set_plane_stat(args.file,profile_id,"stunt",args.set_stunt)
if data == -1 or message != "":
print(f"Failed to set stunt to {args.set_stunt} because {message}")
else:
srb_lib.write_file(args.file,0,data)
if args.get_gun:
stat, message = srb_lib.get_plane_stat(args.file,profile_id,"gun")
# error is printed in the function, so if not any error, run
if not (stat == -1 or message != ""):
print(f"Profile {profile_id} has gun level {stat}")
if args.set_gun:
data, message = srb_lib.set_plane_stat(args.file,profile_id,"gun",args.set_gun)
if data == -1 or message != "":
print(f"Failed to set gun to {args.set_gun} because {message}")
else:
srb_lib.write_file(args.file,0,data)
if args.get_purchased_planes:
print(f"Profile {profile_id} has planes {srb_lib.get_purchased_planes(args.file,profile_id)}")
if args.add_purchased_planes:
data, message = srb_lib.set_purchased_planes(args.file,profile_id,"add",args.add_purchased_planes)
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to add purchased planes {args.add_purchased_planes} because {message}")
else:
srb_lib.write_file(args.file,0,data)
if args.remove_purchased_planes:
data, message = srb_lib.set_purchased_planes(args.file,profile_id,"remove",args.remove_purchased_planes)
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to add purchased planes {args.remove_purchased_planes} because {message}")
else:
srb_lib.write_file(args.file,0,data)
if args.set_levelset_available_levels:
for l in args.set_levelset_available_levels:
levelset_num = -1
try:
levelset_num, count = l.split(",")
except:
ferror(f"Warning! Skipping un-parseable levelset available spec {l}. Please use \"0,all\" format.")
if levelset_num != -1:
data, message = srb_lib.set_levelset_available_levels(args.file,profile_id,levelset_num,count)
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to set profile {profile_id} level {levelset_num} available levels to {count} because {message}")
else:
srb_lib.write_file(args.file,0,data)
if args.set_level_letters:
for l in args.set_level_letters:
level_num = -1
try:
level_num, count = l.split(",")
except:
ferror(f"Warning! Skipping unparseable level letter spec {l}. Please use \"0,all\" format.")
if level_num != -1:
data, message = srb_lib.set_level_letters(args.file,profile_id,level_num, count)
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to set profile {profile_id} level {levelset_num} available levels to {count} because {message}")
else:
#print(f"good?")
srb_lib.write_file(args.file,0,data)
if args.unlock_everything:
data = srb_lib._get_data_from_data_object(args.file)
# counting backwards helps the levelset available levels count.
for i in range(len(srb_lib.LEVELS)-1,0,-1):
data, new_status, message = srb_lib.set_level_status(data,profile_id,i,"general")
if message != "":
ferror(f"Failed on loop {i}, set_level_status, {message}")
break
data, message = srb_lib.set_level_balloons(data,profile_id,i,"all")
if message != "":
ferror(f"Failed on loop {i}, set_level_balloons, {message}")
break
data, message = srb_lib.set_level_letters(data,profile_id,i,"all")
if message != "":
ferror(f"Failed on loop {i}, set_level_letters, {message}")
break
for i in range(len(srb_lib.LEVELSETS)-1,0,-1):
data, message = srb_lib.set_levelset_available_levels(data,profile_id,i,"all")
if message != "":
ferror(f"Failed on levelset loop {i}, {message}")
break
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to unlock everything as indicated above.")
else:
srb_lib.write_file(args.file,0,data)
if args.lock_everything:
data = srb_lib._get_data_from_data_object(args.file)
# counting backwards helps the levelset available levels count.
for i in range(len(srb_lib.LEVELS)-1,0,-1):
data, new_status, message = srb_lib.set_level_status(data,profile_id,i,"none")
if message != "":
ferror(f"Failed on loop {i}, set_level_status, {message}")
break
data, message = srb_lib.set_level_balloons(data,profile_id,i,"none")
if message != "":
ferror(f"Failed on loop {i}, set_level_balloons, {message}")
break
data, message = srb_lib.set_level_letters(data,profile_id,i,"none")
if message != "":
ferror(f"Failed on loop {i}, set_level_letters, {message}")
break
for i in range(len(srb_lib.LEVELSETS)-1,0,-1):
data, message = srb_lib.set_levelset_available_levels(data,profile_id,i,"none")
if message != "":
ferror(f"Failed on levelset loop {i}, {message}")
break
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to lock everything as indicated above.")
else:
srb_lib.write_file(args.file,0,data)
if args.buy_everything:
data, message = srb_lib.set_purchased_weapons(args.file,profile_id,"add",["all"])
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to remove purchased weapons ['all'] because {message}")
else:
data, message = srb_lib.set_purchased_planes(data,profile_id,"add",["all"])
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to add purchased planes ['all'] because {message}")
else:
data, message = srb_lib.set_plane_stat(data,profile_id,"health",4)
if data == -1 or message != "":
print(f"Failed to set health to 4 because {message}")
else:
data, message = srb_lib.set_plane_stat(data,profile_id,"stunt",4)
if data == -1 or message != "":
print(f"Failed to set stunt to 4 because {message}")
else:
data, message = srb_lib.set_plane_stat(data,profile_id,"gun",5)
if data == -1 or message != "":
print(f"Failed to set gun to 5 because {message}")
# srb_lib.write_file(args.file,0,data)
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to buy everything as indicated above.")
else:
srb_lib.write_file(args.file,0,data)
if args.unbuy_everything:
data, message = srb_lib.set_purchased_weapons(args.file,profile_id,"remove",["all"])
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to remove purchased weapons ['all'] because {message}")
else:
data, message = srb_lib.set_purchased_planes(data,profile_id,"remove",["all"])
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to remove purchased planes ['all'] because {message}")
else:
data, message = srb_lib.set_plane_stat(data,profile_id,"health",1)
if data == -1 or message != "":
print(f"Failed to set health to 1 because {message}")
else:
data, message = srb_lib.set_plane_stat(data,profile_id,"stunt",1)
if data == -1 or message != "":
print(f"Failed to set stunt to 1 because {message}")
else:
data, message = srb_lib.set_plane_stat(data,profile_id,"gun",1)
if data == -1 or message != "":
print(f"Failed to set gun to 1 because {message}")
# srb_lib.write_file(args.file,0,data)
if (type(data) == int and data == -1) or message != "":
ferror(f"Failed to unbuy everything as indicated above.")
else:
srb_lib.write_file(args.file,0,data)
if args.set_level:
for i in args.set_level:
level_num = -1
status = ""
cont = True
try:
level_num, status = i.split(",")
except:
ferror(f"Warning! Unable to set level spec {i}. Use \"0,all\" or \"15,none\" syntax.")
cont = False
if status not in ["all","none"]:
ferror(f"Warning! Unable to set level {level_num} to {status}. Use all or none.")
cont = False
if level_num != -1:
data, new_status, message = srb_lib.set_level_status(args.file,profile_id,level_num,"general" if status == "all" else "none")
if message != "":
ferror(f"Failed on {i}, set_level_status, {message}")
cont = False
if cont:
data, message = srb_lib.set_level_balloons(data,profile_id,level_num,status)
if message != "":
ferror(f"Failed on {i}, set_level_balloons, {message}")
cont = False
if cont:
data, message = srb_lib.set_level_letters(data,profile_id,level_num,status)
if message != "":
ferror(f"Failed on {i}, set_level_letters, {message}")
cont = False
if (type(data) == int and data == -1) or message != "" or not cont:
ferror(f"Failed to set profile {profile_id} level {level_num} status to {completion} because {message}")
else:
srb_lib.write_file(args.file,0,data)
if args.checksum:
f = args.file
srb_lib.correct_file(f,debuglevel)
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