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+#!/usr/bin/env python3
+# File: srb_tk.py
+# Location: https://bgstack15.ddns.net/cgit/srb_lib
+# Author: bgstack15
+# SPDX-License-Identifier: GPL-3.0-only
+# Startdate: 2024-03-28-5 13:43
+# Title: Graphical frontend for savegame editor for Snoopy vs. the Red Baron
+# Project: srb_lib
+# Purpose: Savegame editor graphical frontend for
+# History:
+# Usage:
+# ./srb_tk.py
+# References:
+# logout-manager-tcl, lmlib.py
+# https://likegeeks.com/python-gui-examples-tkinter-tutorial/#Add_a_Menu_bar
+# icon from https://www.iconarchive.com/show/peanuts-icons-by-ed-mundy/Snoopy-icon.html
+# https://www.tcl.tk/man/tcl8.6/TkCmd/bind.htm from https://www.tcl.tk/man/tcl8.6/TkCmd/contents.htm
+# https://www.reddit.com/r/learnpython/comments/mavinn/tkinter_remove_optionmenu_icon/
+# https://stackoverflow.com/questions/69806038/navigate-to-tkinter-optionmenu-with-tab-key/69806039#69806039
+# icon courtesy of https://icons8.com/icon/9336/aircraft
+# possible way to have a widget store its variable: https://stackoverflow.com/questions/63871376/tkinter-widget-cgetvariable
+# Improve:
+# Add levelset, level info.
+# Enable the checkbox for profile-in-use
+# Dependencies:
+# dep-devuan: python3-tkinter, python3-pil.imagetk
+# rec-devuan: python3-cairosvg
+import tkinter as tk
+from pathlib import Path
+import tkinter.filedialog, srb_lib, os, time
+import stackrpms_tk_lib as stk
+
+ABOUT_TEXT = """
+srb_tk \"Savegame Editor for Snoopy vs. the Red Baron\"
+(C) 2024 bgstack15
+SPDX-License-Identifier: GPL-3.0-only
+Icon courtesy of https://icons8.com/icon/9336/aircraft
+"""
+
+class App(tk.Frame):
+ def __init__(self, master):
+ super().__init__(master)
+ self.master.title("Savegame editor for SRB")
+ self.bdata = None
+ menu = tk.Menu(self.master)
+ self.master.config(menu=menu)
+ menu_file = tk.Menu(menu,tearoff=0)
+ menu_file.add_command(label="Open...", command=self.func_open, underline=0)
+ menu_file.add_command(label="Reload current file", command=self.func_reload, underline=0)
+ menu_file.add_command(label="Save", command=self.func_save, underline=0)
+ menu_file.add_command(label="Save as...", command=self.func_save_as, underline=5)
+ menu_file.add_separator()
+ menu_file.add_command(label="Exit", command=self.func_exit, underline=1)
+ menu.add_cascade(label="File",menu=menu_file, underline=0)
+ menu_help = tk.Menu(menu,tearoff=0)
+ menu_help.add_command(label="About", command=self.func_about, underline=0)
+ menu.add_cascade(label="Help",menu=menu_help,underline=0)
+ self.grid() # use this geometry manager instead of pack()
+ # app icon
+ #imgicon = stk.get_scaled_icon("hexedit",24,"Numix-Circle", "","apps")
+ #imgicon = stk.get_scaled_icon(os.path.join(os.getenv("HOME"),"Downloads/snoopy.png"),24,"Numix-Circle", "","apps")
+ imgicon = stk.get_scaled_icon("./srb.png",24,"default", "","apps")
+ self.master.tk.call("wm","iconphoto",self.master._w,imgicon)
+
+ # app variables
+ self.silent = tk.BooleanVar()
+ self.silent.set(True)
+
+ # data variables
+ self.current_file = tk.StringVar(value = os.path.join(os.getenv("HOME"),"Documents","Snoopy vs. the Red Baron","Profile 1","Profile 1.sav"))
+ #print(f"beginning: {self.current_file.get()}")
+ self.checksum = tk.IntVar()
+ self.selected_profile = tk.IntVar(value=1)
+ self.prof1_used = tk.BooleanVar()
+ # Do not use traces for most things though, because it will catch itself in a loop. Instead, use the bind <Key-Enter> on the form fields.
+ self.prof1name = tk.StringVar()
+ self.prof1tut = tk.BooleanVar()
+ self.prof2_used = tk.BooleanVar()
+ self.prof2name = tk.StringVar()
+ self.prof2tut = tk.BooleanVar()
+ self.prof3_used = tk.BooleanVar()
+ self.prof3name = tk.StringVar()
+ self.prof3tut = tk.BooleanVar()
+ # current-profile form:
+ self.money = tk.IntVar()
+ self.equipped_weapon = tk.StringVar()
+ self.health = tk.IntVar()
+ self.stunt = tk.IntVar()
+ self.gun = tk.IntVar()
+ self.pur_weap_potato = tk.BooleanVar()
+ self.pur_weap_stinger = tk.BooleanVar()
+ self.pur_weap_watball = tk.BooleanVar()
+ self.pur_weap_snow = tk.BooleanVar()
+ self.pur_weap_fire = tk.BooleanVar()
+ self.pur_weap_lightn = tk.BooleanVar()
+ self.pur_weap_romanc = tk.BooleanVar()
+ self.pur_weap_pumpkin = tk.BooleanVar()
+ # these strings will hold the uppercase-when-collected letters, and be used by the checkboxes for the purchasable planes.
+ self.pur_plane_str_marcie = tk.StringVar(value="marcie")
+ self.pur_plane_bool_marcie = tk.BooleanVar()
+ self.pur_plane_str_sally = tk.StringVar(value="sally")
+ self.pur_plane_bool_sally = tk.BooleanVar()
+ self.pur_plane_str_rerun = tk.StringVar(value="rerun")
+ self.pur_plane_bool_rerun = tk.BooleanVar()
+ self.pur_plane_str_pigpen = tk.StringVar(value="pigpen")
+ self.pur_plane_bool_pigpen = tk.BooleanVar()
+ self.pur_plane_str_woodstock = tk.StringVar(value="woodstock")
+ self.pur_plane_bool_woodstock = tk.BooleanVar()
+ self.pur_plane_str_baron = tk.StringVar(value="baron")
+ self.pur_plane_bool_baron = tk.BooleanVar()
+ # statusbar
+ self.statustext = tk.StringVar()
+
+ # app label, for vanity
+ # WORKHERE, vanity tag does not actually fill two columns.
+ self.lbl_app = tk.Label(self.master,text="Savegame editor for Snoopy vs. the Red Baron")
+ self.lbl_app.grid(row=0,column=0,columnspan=2)
+ stk.Tooltip(self.lbl_app,text="Also checkout the cli with ./srb.py")
+ self.lbl_checksum = tk.Label(self.master,text="Checksum",underline=0)
+ self.lbl_checksum.grid(row=1,column=0)
+ self.ent_checksum = tk.Entry(state="readonly",textvariable=self.checksum)
+ #self.ent_checksum.bind("<Key-Return>",self.load_form_into_data)
+ self.ent_checksum.grid(row=2,column=0)
+ self.chk_silent = tk.Checkbutton(self.master,text="silent",variable=self.silent)
+ self.chk_silent.grid(row=2,column=1)
+ self.frm_profiles = tk.Frame(self.master) #,borderwidth=1,background="green")
+ self.frm_profiles.grid(row=3,column=0,columnspan=2)
+ # investigate radio button key-bind, up-down, to increment/decrement choice?
+ self.rad_prof1 = stk.Radiobutton(self.frm_profiles,value=1,text="Profile 1",variable=self.selected_profile,underline=8)
+ self.rad_prof1.grid(row=0,column=0)
+ self.chk_prof1_used = tk.Checkbutton(self.frm_profiles,text="used",state="disabled",variable=self.prof1_used)
+ self.chk_prof1_used.grid(row=0,column=2)
+ self.chk_prof1_tut = stk.Checkbutton(self.frm_profiles,text="tutorial",variable=self.prof1tut,func=self.load_form_into_data)
+ #self.hook_checkbox_enter_keys(self.chk_prof1_tut,self.load_form_into_data)
+ self.chk_prof1_tut.grid(row=0,column=3)
+ self.ent_prof1name = stk.Entry(self.frm_profiles,textvariable=self.prof1name,func=self.load_form_into_data)
+ self.ent_prof1name.bind("<Key-Return>",self.load_form_into_data)
+ self.ent_prof1name.bind("<Key-KP_Enter>",self.load_form_into_data)
+ self.ent_prof1name.grid(row=0,column=4)
+ self.rad_prof2 = stk.Radiobutton(self.frm_profiles,value=2,text="Profile 2",variable=self.selected_profile,underline=8)
+ self.rad_prof2.grid(row=1,column=0)
+ self.prof2_used.set(False)
+ self.chk_prof2_used = tk.Checkbutton(self.frm_profiles,text="used",state="disabled",variable=self.prof2_used)
+ self.chk_prof2_used.grid(row=1,column=2)
+ self.chk_prof2_tut = stk.Checkbutton(self.frm_profiles,text="tutorial",variable=self.prof2tut,func=self.load_form_into_data)
+ #self.hook_checkbox_enter_keys(self.chk_prof2_tut,self.load_form_into_data)
+ self.chk_prof2_tut.grid(row=1,column=3)
+ self.ent_prof2name = stk.Entry(self.frm_profiles,textvariable=self.prof2name,func=self.load_form_into_data)
+ self.ent_prof2name.bind("<Key-Return>",self.load_form_into_data)
+ self.ent_prof2name.grid(row=1,column=4)
+ self.rad_prof3 = stk.Radiobutton(self.frm_profiles,value=3,text="Profile 3",variable=self.selected_profile,underline=8)
+ self.rad_prof3.grid(row=2,column=0)
+ self.prof3_used.set(False)
+ self.chk_prof3_used = tk.Checkbutton(self.frm_profiles,text="used",state="disabled",variable=self.prof3_used)
+ self.chk_prof3_used.grid(row=2,column=2)
+ self.chk_prof3_tut = stk.Checkbutton(self.frm_profiles,text="tutorial",variable=self.prof3tut,func=self.load_form_into_data)
+ #self.hook_checkbox_enter_keys(self.chk_prof3_tut,self.load_form_into_data)
+ self.chk_prof3_tut.grid(row=2,column=3)
+ self.ent_prof3name = stk.Entry(self.frm_profiles,textvariable=self.prof3name,func=self.load_form_into_data)
+ self.ent_prof3name.bind("<Key-Return>",self.load_form_into_data)
+ self.ent_prof3name.grid(row=2,column=4)
+ #self.selected_profile.set(1) # purposefully do not set this value.
+
+ # one profile, so we will have to use the value of self.selected_profile
+ self.frm_curprof = tk.Frame(self.master)
+ self.frm_curprof.grid(row=4,column=0,rowspan=5)
+ # most form fields are inside the current profile
+ self.lbl_money = tk.Label(self.frm_curprof,text="Money")
+ self.lbl_money.grid(row=0,column=0)
+ self.ent_money = stk.Entry(self.frm_curprof,textvariable=self.money,func=self.load_form_into_data)
+ #self.ent_money.bind("<Key-Return>",self.load_form_into_data)
+ self.ent_money.grid(row=0,column=1)
+ self.lbl_equ_weapon = tk.Label(self.frm_curprof,text="Equipped weapon")
+ self.lbl_equ_weapon.grid(row=1,column=0)
+ # list of names
+ equippable_weapons = [i["name"] for i in srb_lib.WEAPONS if i["e"]]
+ self.opt_equ_weapon = tk.OptionMenu(self.frm_curprof,self.equipped_weapon,*equippable_weapons)
+ # the indicatoron,padx,pady and grid sticky are incredibly useful and hard to find in the docs
+ self.opt_equ_weapon.config(indicatoron=False,padx=1,pady=1,takefocus=1)
+ self.opt_equ_weapon.grid(row=1,column=1,sticky="ew")
+ self.lbl_health = tk.Label(self.frm_curprof,text="Health")
+ self.lbl_health.grid(row=2,column=0)
+ self.spn_health = stk.Spinbox(self.frm_curprof,from_=1,to=4,textvariable=self.health)
+ self.spn_health.grid(row=2,column=1)
+ self.lbl_stunt = tk.Label(self.frm_curprof,text="Stunt")
+ self.lbl_stunt.grid(row=3,column=0)
+ self.spn_stunt = stk.Spinbox(self.frm_curprof,from_=1,to=4,textvariable=self.stunt)
+ self.spn_stunt.grid(row=3,column=1)
+ self.lbl_gun = tk.Label(self.frm_curprof,text="Gun")
+ self.lbl_gun.grid(row=4,column=0)
+ self.spn_gun = stk.Spinbox(self.frm_curprof,from_=1,to=5,textvariable=self.gun)
+ self.spn_gun.grid(row=4,column=1)
+ self.lbl_pur = tk.Label(self.frm_curprof,text="Purchased: Weapons")
+ self.lbl_pur.grid(row=5,column=0)
+ #self.lbl_pur_weap = tk.Label(self.frm_curprof,text="Weapons")
+ #self.lbl_pur_weap.grid(row=5,column=0)
+ self.lbl_pur_weap = tk.Label(self.frm_curprof,text="Planes")
+ self.lbl_pur_weap.grid(row=5,column=1)
+ self.chk_pur_weap_potato = stk.Checkbutton(self.frm_curprof,text="Potato Gun",variable=self.pur_weap_potato,func=self.load_form_into_data)
+ self.chk_pur_weap_potato.grid(row=6,column=0,sticky="W")
+ self.chk_pur_weap_stinger = stk.Checkbutton(self.frm_curprof,text="Stinger",variable=self.pur_weap_stinger,func=self.load_form_into_data)
+ self.chk_pur_weap_stinger.grid(row=7,column=0,sticky="W")
+ self.chk_pur_weap_watball = stk.Checkbutton(self.frm_curprof,text="Water Balloon Cannon",variable=self.pur_weap_watball,func=self.load_form_into_data)
+ self.chk_pur_weap_watball.grid(row=8,column=0,sticky="W")
+ self.chk_pur_weap_snow = stk.Checkbutton(self.frm_curprof,text="Snow Blower",variable=self.pur_weap_snow,func=self.load_form_into_data)
+ self.chk_pur_weap_snow.grid(row=9,column=0,sticky="W")
+ self.chk_pur_weap_fire = stk.Checkbutton(self.frm_curprof,text="Fire Boomerang",variable=self.pur_weap_fire,func=self.load_form_into_data)
+ self.chk_pur_weap_fire.grid(row=10,column=0,sticky="W")
+ self.chk_pur_weap_lightn = stk.Checkbutton(self.frm_curprof,text="Lightning Rod",variable=self.pur_weap_lightn,func=self.load_form_into_data)
+ self.chk_pur_weap_lightn.grid(row=11,column=0,sticky="W")
+ self.chk_pur_weap_romanc = stk.Checkbutton(self.frm_curprof,text="Roman Candles",variable=self.pur_weap_romanc,func=self.load_form_into_data)
+ self.chk_pur_weap_romanc.grid(row=12,column=0,sticky="W")
+ self.chk_pur_weap_pumpkin = stk.Checkbutton(self.frm_curprof,text="10 Gauge Pumpkin",variable=self.pur_weap_pumpkin,func=self.load_form_into_data)
+ self.chk_pur_weap_pumpkin.grid(row=13,column=0,sticky="W")
+ self.chk_pur_plane_marcie = stk.Checkbutton(self.frm_curprof,textvariable=self.pur_plane_str_marcie,variable=self.pur_plane_bool_marcie,func=self.load_form_into_data)
+ self.chk_pur_plane_marcie.grid(row=6,column=1,sticky="W")
+ self.chk_pur_plane_sally = stk.Checkbutton(self.frm_curprof,textvariable=self.pur_plane_str_sally,variable=self.pur_plane_bool_sally,func=self.load_form_into_data)
+ self.chk_pur_plane_sally.grid(row=7,column=1,sticky="W")
+ self.chk_pur_plane_rerun = stk.Checkbutton(self.frm_curprof,textvariable=self.pur_plane_str_rerun,variable=self.pur_plane_bool_rerun,func=self.load_form_into_data)
+ self.chk_pur_plane_rerun.grid(row=8,column=1,sticky="W")
+ self.chk_pur_plane_pigpen = stk.Checkbutton(self.frm_curprof,textvariable=self.pur_plane_str_pigpen,variable=self.pur_plane_bool_pigpen,func=self.load_form_into_data)
+ self.chk_pur_plane_pigpen.grid(row=9,column=1,sticky="W")
+ self.chk_pur_plane_woodstock = stk.Checkbutton(self.frm_curprof,textvariable=self.pur_plane_str_woodstock,variable=self.pur_plane_bool_woodstock,func=self.load_form_into_data)
+ self.chk_pur_plane_woodstock.grid(row=10,column=1,sticky="W")
+ self.chk_pur_plane_baron = stk.Checkbutton(self.frm_curprof,textvariable=self.pur_plane_str_baron,variable=self.pur_plane_bool_baron,func=self.load_form_into_data)
+ self.chk_pur_plane_baron.grid(row=11,column=1,sticky="W")
+
+ # status bar
+ self.status = stk.StatusBar(self.master,var=self.statustext)
+ #self.grid(expand=True,fill=tk.BOTH)
+ # and now open the first file
+ self.func_open(self.current_file.get())
+
+ def load_form_into_data(self, arg1 = None, arg2 = None, arg3 = None):
+ """
+ Update self.bdata with the values currently displayed/edited on the form. This also updates the checksum.
+ """
+ #print(f"debug (load_form_into_data): {arg1}, {arg2}, {arg3}")
+ if self.bdata:
+ bdata = self.bdata
+ else:
+ raise Exception("No file loaded.")
+ try:
+ bdata, message = srb_lib.set_name(bdata,1,self.prof1name.get())
+ if message != "":
+ self.flash_entry(self.ent_prof1name)
+ raise Exception("Profile 1 name")
+ bdata, message = srb_lib.set_name(bdata,2,self.prof2name.get())
+ if message != "":
+ self.flash_entry(self.ent_prof2name)
+ raise Exception("Profile 2 name")
+ bdata, message = srb_lib.set_name(bdata,3,self.prof3name.get())
+ if message != "":
+ self.flash_entry(self.ent_prof3name)
+ raise Exception("Profile 3 name")
+ #print(f"debug: loading data with value prof1 tutorial: {self.prof1tut.get()}")
+ bdata, _ = srb_lib.set_tutorial_completed(bdata,1,self.prof1tut.get())
+ bdata, _ = srb_lib.set_tutorial_completed(bdata,2,self.prof2tut.get())
+ bdata, _ = srb_lib.set_tutorial_completed(bdata,3,self.prof3tut.get())
+
+ # and now the current profile stuff
+ profile_id = self.selected_profile.get()
+ if profile_id >= 1 and profile_id <= 3:
+ bdata = srb_lib.set_money(bdata,profile_id,self.money.get(),silent=self.silent.get())
+ bdata, _ = srb_lib.set_plane_stat(bdata,profile_id,"health",self.health.get())
+ bdata, _ = srb_lib.set_plane_stat(bdata,profile_id,"stunt",self.stunt.get())
+ bdata, _ = srb_lib.set_plane_stat(bdata,profile_id,"gun",self.gun.get())
+ bdata2 = srb_lib.set_weapon(bdata,profile_id,self.equipped_weapon.get(),silent=self.silent.get())
+ if bdata2 == -1:
+ raise Exception("Failed when setting equipped weapon.")
+ else:
+ bdata = bdata2
+ # purchased weapons
+ pur_weap_list = []
+ if self.pur_weap_potato.get():
+ pur_weap_list.append("Potato Gun")
+ if self.pur_weap_stinger.get():
+ pur_weap_list.append("Stinger")
+ if self.pur_weap_watball.get():
+ pur_weap_list.append("Water Balloon Cannon")
+ if self.pur_weap_snow.get():
+ pur_weap_list.append("Snow Blower")
+ if self.pur_weap_fire.get():
+ pur_weap_list.append("Fire Boomerang")
+ if self.pur_weap_lightn.get():
+ pur_weap_list.append("Lightning Rod")
+ if self.pur_weap_romanc.get():
+ pur_weap_list.append("Roman Candles")
+ if self.pur_weap_pumpkin.get():
+ pur_weap_list.append("10 Gauge Pumpkin")
+ bdata, message = srb_lib.set_purchased_weapons(bdata, profile_id, "remove",["all"], silent=self.silent.get())
+ if bdata == -1 or message != "":
+ raise Exception("Failed when clearing purchased weapons.")
+ #print(f"debug: will set weapon list {pur_weap_list}")
+ bdata, message = srb_lib.set_purchased_weapons(bdata, profile_id, "add",pur_weap_list, silent=self.silent.get())
+ if bdata == -1 or message != "":
+ raise Exception("Failed when setting purchased weapons.")
+ # purchased planes
+ pur_planes_list = []
+ if self.pur_plane_bool_marcie.get():
+ pur_planes_list.append("marcie")
+ if self.pur_plane_bool_sally.get():
+ pur_planes_list.append("sally")
+ if self.pur_plane_bool_rerun.get():
+ pur_planes_list.append("rerun")
+ if self.pur_plane_bool_pigpen.get():
+ pur_planes_list.append("pigpen")
+ if self.pur_plane_bool_woodstock.get():
+ pur_planes_list.append("woodstock")
+ if self.pur_plane_bool_baron.get():
+ pur_planes_list.append("baron")
+ bdata, message = srb_lib.set_purchased_planes(bdata, profile_id, "remove",["all"], silent=self.silent.get())
+ if bdata == -1 or message != "":
+ raise Exception("Failed when clearing purchased planes.")
+ #print(f"debug: will set plane list {pur_planes_list}")
+ bdata, message = srb_lib.set_purchased_planes(bdata, profile_id, "add", pur_planes_list, silent=self.silent.get())
+ if bdata == -1 or message != "":
+ raise Exception(f"Failed when setting purchased planes, message {message}.")
+ except Exception as e:
+ bdata = -1
+ print(f"ERROR! Invalid {e}")
+ # If everything saved correctly, reload the checksum and then reload the form with the new data. This means that if you type in lower-case letters in a profile name, it will reload the valid upper-case name because the game only stores uppercase letters.
+ if bdata != -1:
+ self.bdata = bdata
+ csum = 0
+ try:
+ csum = srb_lib.calculate_checksum(self.bdata)
+ except:
+ pass
+ if csum != 0:
+ #print(f"need to do something with new checksum 0x{csum:08x}")
+ self.bchecksum = csum
+ self.load_data_into_form()
+
+ def flash_entry(self, this_entry):
+ """ Flash the offending entry box red for one second. """
+ # Improve: move this to stackrpms_tk_lib?
+ current_color = this_entry.cget("background")
+ #print(f"DEBUG (flash_entry): this_entry={this_entry}")
+ #print(f"DEBUG: current_color {current_color}")
+ if current_color in ["#ffffff","white"]: # name is supposed to work but it does not
+ next_color = "red" #if current_color == "#ffffff" else "white"
+ this_entry.config(background=next_color)
+ self.master.after(1000, lambda te=this_entry: self.flash_entry(te))
+ else:
+ next_color = "white"
+ this_entry.config(background=next_color)
+
+ # functions
+ def func_about(self):
+ """ Display about dialog. """
+ tkinter.messagebox.Message(title="About",message=ABOUT_TEXT,icon="info").show()
+
+ def func_exit(self):
+ # in case we need to manually do stuff
+ # otherwise command=self.client_exit would have sufficed.
+ self.master.quit()
+
+ def func_open(self, filen = None):
+ if filen:
+ filename = filen
+ else:
+ filename = tkinter.filedialog.askopenfilename()
+ # filename might be a None or something if the dialog was cancelled
+ if filename:
+ self.current_file.set(filename)
+ self.statustext.set(f"File: {self.current_file.get()}")
+ self.bchecksum, self.bdata = srb_lib.read_file(filename)
+ if not self.silent.get():
+ print(f"File {filename} has checksum 0x{self.bchecksum:08x}, len(data)={len(self.bdata)}")
+ self.load_data_into_form()
+
+ def func_reload(self):
+ """
+ Convenience function to just run func_open against the current file. The command lambda func_open failed to work because it seems to hardcode to just the first-defined current_file.
+ """
+ self.func_open(self.current_file.get())
+
+ def mark_traces(self,action):
+ """ Enable or disable traces for variables. This protects the form from always calling load-form-into-data while we are populating the form initially! """
+ if action == "enable":
+ for j in [
+ self.health,
+ self.stunt,
+ self.gun,
+ self.equipped_weapon,
+ #self.prof1name, # do not trace the profile names, because it prevents spaces ending on the variables
+ #self.prof2name,
+ #self.prof3name,
+ ]:
+ j.trace("w",self.load_form_into_data)
+ # different one
+ self.selected_profile.trace("w",self.load_data_into_form_for_current_profile)
+ else: # disable
+ for j in [
+ self.health,
+ self.selected_profile,
+ self.stunt,
+ self.gun,
+ self.equipped_weapon,
+ #self.prof1name,
+ #self.prof2name,
+ #self.prof3name,
+ ]:
+ for i in j.trace_info():
+ if i[0][0] == "write":
+ j.trace_remove(i[0][0],i[1])
+
+ def load_data_into_form(self, arg1 = None, arg2 = None, arg3 = None):
+ """ Update all fields in dialog with contents of bdata. """
+ #print(f"debug (load_data_into_form): {arg1}, {arg2}, {arg3}")
+ self.mark_traces("disable")
+ # set all variables that are tied to entry boxes
+ self.checksum.set(hex(self.bchecksum)[2:])
+ self.prof1_used.set(srb_lib.get_profile_in_use(self.bdata,1))
+ self.prof1tut.set(srb_lib.get_tutorial_completed(self.bdata,1))
+ prof1name = srb_lib.get_name(self.bdata,1).rstrip()
+ self.prof1name.set(prof1name)
+ self.prof2_used.set(srb_lib.get_profile_in_use(self.bdata,2))
+ self.prof2tut.set(srb_lib.get_tutorial_completed(self.bdata,2))
+ prof2name = srb_lib.get_name(self.bdata,2).rstrip()
+ self.prof2name.set(prof2name)
+ self.prof3_used.set(srb_lib.get_profile_in_use(self.bdata,3))
+ self.prof3tut.set(srb_lib.get_tutorial_completed(self.bdata,3))
+ prof3name = srb_lib.get_name(self.bdata,3).rstrip()
+ self.prof3name.set(prof3name)
+ self.load_data_into_form_for_current_profile()
+ # not necessary because for_current_profile runs the enable.
+ #self.mark_traces("enable")
+
+ def load_data_into_form_for_current_profile(self, arg1 = None, arg2 = None, arg3 = None):
+ """ Determine the currently-selected radio button for profile and load those values into the form. """
+ if not self.bdata:
+ return "No file loaded."
+ profile_id = self.selected_profile.get()
+ #print(f"debug: Using profile_id {profile_id}")
+ #print(f"debug: arg1 {arg1}")
+ #print(f"debug: arg2 {arg2}")
+ #print(f"debug: arg3 {arg3}")
+ if profile_id >= 1 and profile_id <= 3:
+ self.mark_traces("disable")
+ # money
+ self.money.set(srb_lib.get_money(self.bdata,profile_id))
+ # equipped weapon
+ self.equipped_weapon.set(srb_lib.get_weapon(self.bdata,profile_id))
+ # plane stats
+ stat, _ = srb_lib.get_plane_stat(self.bdata,profile_id,"health")
+ self.health.set(stat)
+ stat, _ = srb_lib.get_plane_stat(self.bdata,profile_id,"stunt")
+ self.stunt.set(stat)
+ stat, _ = srb_lib.get_plane_stat(self.bdata,profile_id,"gun")
+ self.gun.set(stat)
+ # purchased weapons
+ weapons_list, weapons_mask = srb_lib.get_purchased_weapons(self.bdata,profile_id,silent=self.silent.get())
+ if weapons_list == "all":
+ weapons_list = [i["name"] for i in srb_lib.WEAPONS if i["e"]]
+ elif weapons_list == "none":
+ weapons_list = []
+ # and now set each weapon
+ self.pur_weap_potato.set(True if "Potato Gun" in weapons_list else False)
+ self.pur_weap_stinger.set(True if "Stinger" in weapons_list else False)
+ self.pur_weap_watball.set(True if "Water Balloon Cannon" in weapons_list else False)
+ self.pur_weap_snow.set(True if "Snow Blower" in weapons_list else False)
+ self.pur_weap_fire.set(True if "Fire Boomerang" in weapons_list else False)
+ self.pur_weap_lightn.set(True if "Lightning Rod" in weapons_list else False)
+ self.pur_weap_romanc.set(True if "Roman Candles" in weapons_list else False)
+ self.pur_weap_pumpkin.set(True if "10 Gauge Pumpkin" in weapons_list else False)
+ # purchased planes
+ planes_list, planes_mask = srb_lib.get_purchased_planes(self.bdata,profile_id,silent=self.silent.get())
+ if planes_list == "all":
+ planes_list = [i["name"] for i in srb_lib.PLANES]
+ elif planes_list == "none":
+ planes_list = []
+ self.pur_plane_bool_marcie.set(True if "marcie" in planes_list else False)
+ self.pur_plane_bool_sally.set(True if "sally" in planes_list else False)
+ self.pur_plane_bool_rerun.set(True if "rerun" in planes_list else False)
+ self.pur_plane_bool_pigpen.set(True if "pigpen" in planes_list else False)
+ self.pur_plane_bool_woodstock.set(True if "woodstock" in planes_list else False)
+ self.pur_plane_bool_baron.set(True if "baron" in planes_list else False)
+ x = 0
+ for i in srb_lib.LEVELSETS:
+ _, letters = srb_lib.get_levelset_status(self.bdata,profile_id,x,silent=self.silent.get())
+ if 0 == x:
+ self.pur_plane_str_marcie.set(letters)
+ elif 1 == x:
+ self.pur_plane_str_sally.set(letters)
+ elif 2 == x:
+ self.pur_plane_str_rerun.set(letters)
+ elif 3 == x:
+ self.pur_plane_str_pigpen.set(letters)
+ elif 4 == x:
+ self.pur_plane_str_woodstock.set(letters)
+ elif 5 == x:
+ self.pur_plane_str_baron.set(letters)
+ x += 1
+ self.mark_traces("enable")
+ # end if-profile_id is 1,2 or 3.
+
+ else:
+ print(f"Error! Cannot load that profile_id into the form.")
+
+ def refresh_to_data(self):
+ """ Update bdata with values from dialog? """
+ #srb_lib.
+
+ def func_save(self):
+ filename = None
+ try:
+ filename = self.current_file.get()
+ except:
+ msg = "Cannot save because we have not opened anything yet."
+ print(f"WARNING: {msg}")
+ tk.messagebox.showerror(title="Error",message=msg)
+ if filename:
+ checksum = self.bchecksum
+ #print(f"how about save to file {filename}, checksum {checksum}")
+ #print(f"checksum hex 0x{checksum:08x}, int {checksum}")
+ srb_lib.write_file(filename,checksum, self.bdata)
+
+ def func_save_as(self):
+ filename = None
+ try:
+ filename = tkinter.filedialog.asksaveasfilename(initialfile=self.current_file.get())
+ except:
+ msg = "Cannot save as because did not get a valid file from the dialog."
+ tk.messagebox.showerror(title="Error",message=msg)
+ if filename:
+ checksum = self.bchecksum
+ srb_lib.write_file(filename,checksum,self.bdata)
+
+# main
+root = tk.Tk()
+srb_tk = App(root)
+srb_tk.mainloop()
bgstack15