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-rw-r--r--srb_lib.py38
1 files changed, 38 insertions, 0 deletions
diff --git a/srb_lib.py b/srb_lib.py
index 32a4f2e..192fc22 100644
--- a/srb_lib.py
+++ b/srb_lib.py
@@ -26,6 +26,9 @@ srb_lib_version = "20240311a"
# money is 0x270 bytes after the "Z<dddddddd" start.
PROFILE_START_POSITION = [0, 0x10, 0x142C, 0x2848]
POS_MONEY = 0x270
+POS_HEALTH = 0x274 # 0-3 is available levels
+POS_STUNT = 0x280 # 0-3 is available levels
+POS_GUN = 0x27C # 0-3 is available levels
POS_EQUIPPED_WEAPON = 0x284
POS_PROFILE_IN_USE = 0x290
POS_NAME = 0x294
@@ -71,6 +74,7 @@ LEVELSETS = [
POS_LEVEL_START = 0x2D8
# each level position is POS_LEVEL_START + (4*level["pos_r"])
# the relative position is because each level set gets 7 (or 6 plus 1 blank) slots, but not all levelsets have 6 levels.
+# WORKHERE 2024-03-11-2 19:29 porifle 3 replay mission 0, get the letter and maybe a few more balloons?
LEVELS = [
{"id":0, "pos_r":0, "setid":0,"name":"Defend Island"},
{"id":1, "pos_r":1, "setid":0,"name":"Recover Plans"},
@@ -313,6 +317,7 @@ def get_level_status(data_object,profile_id,level):
ferror(f"Unable to get level status for {level}.")
print(f"Debug: got level_obj {level_obj} and message {message}")
profile_level_status = data[PROFILE_START_POSITION[profile_id]+POS_LEVEL_START+(4*level_obj["pos_r"])]
+ print(f"Debug: got level status {profile_level_status:x} at pos 0x{PROFILE_START_POSITION[profile_id]+POS_LEVEL_START+(4*level_obj['pos_r'])}")
# it comes back as an int, but does it look better as a hex?
return hex(profile_level_status)
@@ -398,6 +403,39 @@ def set_tutorial_completed(data_object,profile_id,completed):
data = srb_pack('<?',data,PROFILE_START_POSITION[profile_id]+POS_TUTORIAL_COMPLETED,bool(completed))
return data, get_tutorial_completed(data,profile_id)
+def get_plane_stat(data_object,profile_id,stat):
+ """ Get health/stunt/gun statistic for profile. """
+ data = _get_data_from_data_object(data_object)
+ stat = stat.lower()
+ if stat not in ["health","stunt","gun"]:
+ return -1, f"Available plane stats are health,stunt,gun."
+ if "health" == stat:
+ thispos = POS_HEALTH
+ elif "stunt" == stat:
+ thispos = POS_STUNT
+ else: # gun
+ thispos = POS_GUN
+ output = struct.unpack_from('<1i',data,PROFILE_START_POSITION[profile_id]+thispos)[0]+1
+ #print(f"debug: at offset {PROFILE_START_POSITION[profile_id]+thispos:x} got {output:1b}")
+ return output, ""
+
+def set_plane_stat(data_object,profile_id,stat,value):
+ """ Set health/stunt/gun statistic for profile. """
+ data = _get_data_from_data_object(data_object)
+ stat = stat.lower()
+ if stat not in ["health","stunt","gun"]:
+ return -1, f"Available plane stats are health,stunt,gun."
+ if value not in range(1,6) or (value == 5 and stat != "gun"):
+ return -1, f"Invalid value {value} for stat."
+ if "health" == stat:
+ thispos = POS_HEALTH
+ elif "stunt" == stat:
+ thispos = POS_STUNT
+ else: # gun
+ thispos = POS_GUN
+ data = srb_pack('<1i',data,PROFILE_START_POSITION[profile_id]+thispos,value-1)
+ return data, ""
+
def set_purchased_weapons(data_object,profile_id,action,weapons_list):
""" For the given profile, take action on weapons_list, where action is in ["add","remove"] from the player. """
data = _get_data_from_data_object(data_object)
bgstack15