diff options
-rwxr-xr-x | srb.py | 167 | ||||
-rw-r--r-- | srb_lib.py | 122 |
2 files changed, 265 insertions, 24 deletions
@@ -4,15 +4,12 @@ # Purpose: frontend for srb_lib # History: # Usage: +# tl;dr: ./srb.py --profile 1 --unlock-everything --buy-everything "Profile 1.sav" # Reference: # blog posts 2024-03 # delsum from github # bgconf.py - -# WORKHERE: -# or --reset-level 5 (which zeros out all info about completion of that level) -# --set-level-letters 0,none 0,all -# --set-level 0,done 5,new # sets balloons 10, status general, letters all +# WORKHERE: still some confusion around the --unlock-everything --lock-everything and the levelset available levels. import srb_lib, argparse, sys from srb_lib import ferror, debuglev @@ -46,8 +43,10 @@ parser.add_argument("--get-purchased-planes",action="store_true",help="Print cur parser.add_argument("--add-purchased-planes",action="append",help="For profile, add these purchased planes. Can be used multiple times.") parser.add_argument("--remove-purchased-planes",action="append",help="For profile, remove (un-buy) these purchased planes. Can be used multiple times.") parser.add_argument("--get-level",help="Print status for this level for profile.") +parser.add_argument("--set-level",action="append",help="Set completion status, balloons, letters for this level for profile. Example value to pass: 0,all 15,none") parser.add_argument("--set-level-status",action="append",help="Set completion status for this level for profile. Example value to pass: \"0,general\"") parser.add_argument("--set-level-balloons",action="append",help="Set balloon status for this level for profile. Example value to pass: \"0,all\" or \"0,none\"") +parser.add_argument("--set-level-letters",action="append",help="Set collected letters for level for profile. Examples: 0,all 15,none") parser.add_argument("--get-levelset",help="Print status for this levelset for profile.") parser.add_argument("--set-levelset-available-levels",action="append",help="Set number of available levels in this levelset for profile.") parser.add_argument("--get-name",action="store_true",help="Print name for profile.") @@ -60,7 +59,11 @@ parser.add_argument("--set-health",type=int,choices=range(1,5),help="Set stat he parser.add_argument("--get-stunt",action="store_true",help="Print stat stunt for profile.") parser.add_argument("--set-stunt",type=int,choices=range(1,5),help="Set stat stunt for profile.") parser.add_argument("--get-gun",action="store_true",help="Print stat gun for profile.") -parser.add_argument("--set-gun",type=int,choices=range(1,6),help="Set stat gun for profile.") +parser.add_argument("--set-gun",type=int,choices=range(1,6),help="Set stat gun for profile. 5 is octo-gun which normally unlocks at 100% completion of the game.") +parser.add_argument("--lock-everything",action="store_true",help="Set all levels to completed with rank general, all letters, and all balloons.") +parser.add_argument("--unlock-everything",action="store_true",help="Set all levels to not completed. Take all letters and balloons.") +parser.add_argument("--buy-everything",action="store_true",help="Give all purchasable items: planes, weapons, plane stats.") +parser.add_argument("--unbuy-everything",action="store_true",help="Remove all purchasable items: planes, weapons, plane stats.") parser.add_argument("--checksum",action=argparse.BooleanOptionalAction,default=True,help="Correct checksum. Default is to do this. It happens at the end of everything else.") parser.add_argument("file",default="Profile 1.sav") args = parser.parse_args() @@ -78,8 +81,8 @@ profile_id = args.profile #print(f"profile_id={profile_id}") -# WORKHERE: new actions that need --profile must be added here. -if not profile_id and (args.get_money or args.set_money or args.get_weapon or args.set_weapon or args.get_level or args.get_name or args.set_name or args.get_profile_in_use or args.get_purchased_weapons or args.get_tutorial_completed or args.add_purchased_weapons or args.remove_purchased_weapons or args.get_health or args.get_stunt or args.get_gun or args.set_health or args.set_stunt or args.set_gun or args.get_levelset or args.get_purchased_planes or args.add_purchased_planes or args.remove_purchased_planes or args.set_level_status or args.set_level_balloons or args.set_levelset_available_levels): +# New actions that need --profile must be added here. +if not profile_id and (args.get_money or args.set_money or args.get_weapon or args.set_weapon or args.get_level or args.get_name or args.set_name or args.get_profile_in_use or args.get_purchased_weapons or args.get_tutorial_completed or args.add_purchased_weapons or args.remove_purchased_weapons or args.get_health or args.get_stunt or args.get_gun or args.set_health or args.set_stunt or args.set_gun or args.get_levelset or args.get_purchased_planes or args.add_purchased_planes or args.remove_purchased_planes or args.set_level_status or args.set_level_balloons or args.set_levelset_available_levels or args.set_level_letters or args.unlock_everything or args.lock_everything or args.buy_everything or args.unbuy_everything or args.set_level): ferror("Warning: Cannot perform most actions without --profile. Not all tasks may run.") else: if args.get_money: @@ -225,13 +228,159 @@ else: try: levelset_num, count = l.split(",") except: - ferror(f"Warning! Skipping un-parseable level completion spec {l}. Please use \"0,general\" format.") + ferror(f"Warning! Skipping un-parseable levelset available spec {l}. Please use \"0,all\" format.") if levelset_num != -1: data, message = srb_lib.set_levelset_available_levels(args.file,profile_id,levelset_num,count) if (type(data) == int and data == -1) or message != "": ferror(f"Failed to set profile {profile_id} level {levelset_num} available levels to {count} because {message}") else: srb_lib.write_file(args.file,0,data) + if args.set_level_letters: + for l in args.set_level_letters: + level_num = -1 + try: + level_num, count = l.split(",") + except: + ferror(f"Warning! Skipping unparseable level letter spec {l}. Please use \"0,all\" format.") + if level_num != -1: + data, message = srb_lib.set_level_letters(args.file,profile_id,level_num, count) + if (type(data) == int and data == -1) or message != "": + ferror(f"Failed to set profile {profile_id} level {levelset_num} available levels to {count} because {message}") + else: + #print(f"good?") + srb_lib.write_file(args.file,0,data) + if args.unlock_everything: + data = srb_lib._get_data_from_data_object(args.file) + # counting backwards helps the levelset available levels count. + for i in range(len(srb_lib.LEVELS)-1,0,-1): + data, new_status, message = srb_lib.set_level_status(data,profile_id,i,"general") + if message != "": + ferror(f"Failed on loop {i}, set_level_status, {message}") + break + data, message = srb_lib.set_level_balloons(data,profile_id,i,"all") + if message != "": + ferror(f"Failed on loop {i}, set_level_balloons, {message}") + break + data, message = srb_lib.set_level_letters(data,profile_id,i,"all") + if message != "": + ferror(f"Failed on loop {i}, set_level_letters, {message}") + break + for i in range(len(srb_lib.LEVELSETS)-1,0,-1): + data, message = srb_lib.set_levelset_available_levels(data,profile_id,i,"all") + if message != "": + ferror(f"Failed on levelset loop {i}, {message}") + break + if (type(data) == int and data == -1) or message != "": + ferror(f"Failed to unlock everything as indicated above.") + else: + srb_lib.write_file(args.file,0,data) + if args.lock_everything: + data = srb_lib._get_data_from_data_object(args.file) + # counting backwards helps the levelset available levels count. + for i in range(len(srb_lib.LEVELS)-1,0,-1): + data, new_status, message = srb_lib.set_level_status(data,profile_id,i,"none") + if message != "": + ferror(f"Failed on loop {i}, set_level_status, {message}") + break + data, message = srb_lib.set_level_balloons(data,profile_id,i,"none") + if message != "": + ferror(f"Failed on loop {i}, set_level_balloons, {message}") + break + data, message = srb_lib.set_level_letters(data,profile_id,i,"none") + if message != "": + ferror(f"Failed on loop {i}, set_level_letters, {message}") + break + for i in range(len(srb_lib.LEVELSETS)-1,0,-1): + data, message = srb_lib.set_levelset_available_levels(data,profile_id,i,"none") + if message != "": + ferror(f"Failed on levelset loop {i}, {message}") + break + if (type(data) == int and data == -1) or message != "": + ferror(f"Failed to lock everything as indicated above.") + else: + srb_lib.write_file(args.file,0,data) + if args.buy_everything: + data, message = srb_lib.set_purchased_weapons(args.file,profile_id,"add",["all"]) + if (type(data) == int and data == -1) or message != "": + ferror(f"Failed to remove purchased weapons ['all'] because {message}") + else: + data, message = srb_lib.set_purchased_planes(data,profile_id,"add",["all"]) + if (type(data) == int and data == -1) or message != "": + ferror(f"Failed to add purchased planes ['all'] because {message}") + else: + data, message = srb_lib.set_plane_stat(data,profile_id,"health",4) + if data == -1 or message != "": + print(f"Failed to set health to 4 because {message}") + else: + data, message = srb_lib.set_plane_stat(data,profile_id,"stunt",4) + if data == -1 or message != "": + print(f"Failed to set stunt to 4 because {message}") + else: + data, message = srb_lib.set_plane_stat(data,profile_id,"gun",5) + if data == -1 or message != "": + print(f"Failed to set gun to 5 because {message}") + # srb_lib.write_file(args.file,0,data) + if (type(data) == int and data == -1) or message != "": + ferror(f"Failed to buy everything as indicated above.") + else: + srb_lib.write_file(args.file,0,data) + if args.unbuy_everything: + data, message = srb_lib.set_purchased_weapons(args.file,profile_id,"remove",["all"]) + if (type(data) == int and data == -1) or message != "": + ferror(f"Failed to remove purchased weapons ['all'] because {message}") + else: + data, message = srb_lib.set_purchased_planes(data,profile_id,"remove",["all"]) + if (type(data) == int and data == -1) or message != "": + ferror(f"Failed to remove purchased planes ['all'] because {message}") + else: + data, message = srb_lib.set_plane_stat(data,profile_id,"health",1) + if data == -1 or message != "": + print(f"Failed to set health to 1 because {message}") + else: + data, message = srb_lib.set_plane_stat(data,profile_id,"stunt",1) + if data == -1 or message != "": + print(f"Failed to set stunt to 1 because {message}") + else: + data, message = srb_lib.set_plane_stat(data,profile_id,"gun",1) + if data == -1 or message != "": + print(f"Failed to set gun to 1 because {message}") + # srb_lib.write_file(args.file,0,data) + if (type(data) == int and data == -1) or message != "": + ferror(f"Failed to unbuy everything as indicated above.") + else: + srb_lib.write_file(args.file,0,data) + if args.set_level: + for i in args.set_level: + level_num = -1 + status = "" + cont = True + try: + level_num, status = i.split(",") + except: + ferror(f"Warning! Unable to set level spec {i}. Use \"0,all\" or \"15,none\" syntax.") + cont = False + if status not in ["all","none"]: + ferror(f"Warning! Unable to set level {level_num} to {status}. Use all or none.") + cont = False + if level_num != -1: + data, new_status, message = srb_lib.set_level_status(args.file,profile_id,level_num,"general" if status == "all" else "none") + if message != "": + ferror(f"Failed on {i}, set_level_status, {message}") + cont = False + if cont: + data, message = srb_lib.set_level_balloons(data,profile_id,level_num,status) + if message != "": + ferror(f"Failed on {i}, set_level_balloons, {message}") + cont = False + if cont: + data, message = srb_lib.set_level_letters(data,profile_id,level_num,status) + if message != "": + ferror(f"Failed on {i}, set_level_letters, {message}") + cont = False + if (type(data) == int and data == -1) or message != "" or not cont: + ferror(f"Failed to set profile {profile_id} level {level_num} status to {completion} because {message}") + else: + srb_lib.write_file(args.file,0,data) if args.checksum: f = args.file @@ -128,7 +128,7 @@ LEVELS = [ ] # hex values -# WORKHERE: I think balloons and letters merely count as one of the types of requirements. there can up to 5 secondary objectives in a level (maybe the levels without balloons though?). This is probably a bitmask for secondary objectives (including all-balloons,all-letters),health,time. +# INCOMPLETE: I think balloons and letters merely count as one of the types of requirements. there can up to 5 secondary objectives in a level (maybe the levels without balloons though?). This is probably a bitmask for secondary objectives (including all-balloons,all-letters),health,time. # Definitely 0x64 means the whole level is 100% complete, rank General. #LEVEL_STATUSES = { # "4A": "3-balloons,no-letters,under-time,good-health,corporal", @@ -147,6 +147,7 @@ LEVELS = [ # While there are other bitmasks for most ranks, general is only ever 0x64. LEVEL_STATUSES = [ + {"b":0x00,"name":"none"}, {"b":0x47,"name":"corporal"}, {"b":0x59,"name":"sergeant"}, {"b":0x5B,"name":"colonel"}, @@ -351,14 +352,14 @@ def get_purchased_weapons(data_object,profile_id,silent=False): return ','.join(weapons_list), weapons_mask def get_level_status(data_object,profile_id,level,silent=False): - """ WORKHERE: need to write set methods for this. """ + """ Display all sorts of useful info about a level for the profile. The return value is not as useful as the printed info. """ data = _get_data_from_data_object(data_object) level_obj, message = get_level_info(level) if message != "" or level == -1: ferror(f"Unable to get level status for {level}.") levelset_obj, message = get_levelset_info(level_obj["setid"]) if message != "" or levelset_obj == -1: - ferror(f"Unable to get levelset status for {level_obj['setid']}.") + ferror(f"Unable to get levelset info for {level_obj['setid']}.") if not silent: print(f"Debug: for input {level} found level_obj {level_obj} and message {message}") pos_level_status = PROFILE_START_POSITION[profile_id]+POS_LEVEL_START+(INT_SIZE*level_obj["pos_r"]) @@ -374,14 +375,13 @@ def get_level_status(data_object,profile_id,level,silent=False): print(f"Debug: abs 0x{CHECKSUM_LENGTH+pos_level_balloons:04x} collected balloon count: {profile_level_balloons}/{level_obj['b']}") print(f"Debug: abs 0x{CHECKSUM_LENGTH+pos_level_which_balloons:04x} which balloons: b{profile_level_which_balloons:010b}") print(f"Debug: abs 0x{CHECKSUM_LENGTH+pos_level_letters:04x} letter count: {profile_level_letters}/{len(level_obj['l'])}") - # WORKHERE: show which balloons are collected already for this level? # it comes back as an int, but does it look better as a hex? return hex(profile_level_status) def set_level_status(data_object,profile_id,level,status): data = _get_data_from_data_object(data_object) level_obj, message = get_level_info(level) - if message != "" or level == -1: + if message != "" or level_obj == -1: ferror(f"Unable to get level status for {level}.") current_status = get_level_status(data, profile_id, level, silent=True) print(f"Before changing, level {level} has status {current_status}") @@ -390,9 +390,21 @@ def set_level_status(data_object,profile_id,level,status): bits = [i for i in LEVEL_STATUSES if i["name"]==status][0]["b"] except: return data, "", f"unable-to-set-level-completion-status-{status}" - print(f"debug: will try to set bits {bits:02x}") + #print(f"debug: will try to set bits {bits:02x}") data = srb_pack('<1i',data,PROFILE_START_POSITION[profile_id]+POS_LEVEL_START+(INT_SIZE*level_obj["pos_r"]),bits) current_status = get_level_status(data, profile_id, level, silent=True) + levelset_available_levels = get_levelset_available_levels(data,profile_id,level_obj["setid"]) + print(f"debug: levelset {level_obj['setid']} currently has {levelset_available_levels} available levels.") + # if setting to any completed status, if the levelset available levels is less than this level, then make it this. + if levelset_available_levels < (level_obj["set_pos"] + 1) and status not in ["none"]: + data, message = set_levelset_available_levels(data,profile_id,level_obj["setid"],level_obj["set_pos"] + 1) + if message != "": + return -1, -1, f"Unable to set levelset available levels to minimum of this level set_pos {level_obj['set_pos']}" + # decrement the available levels in the levelset if clearing out this level and the available levels is exactly this one. + if levelset_available_levels == (level_obj["set_pos"] + 1) and status in ["none"]: + data, message = set_levelset_available_levels(data,profile_id,level_obj["setid"],level_obj["set_pos"]) + if message != "": + return -1, -1, f"Unable to decrement levelset available levels." return data, current_status, "" def set_level_balloons(data_object,profile_id,level,count): @@ -419,13 +431,14 @@ def set_level_balloons(data_object,profile_id,level,count): data = srb_pack('<1i',data,pos_level_which_balloons,target_which) return data, "" -def get_levelset_status(data_object,profile_id,levelset): - """ WORKHERE: need to make set methods. """ +def get_levelset_status(data_object,profile_id,levelset,silent=False): + """ Display all sorts of useful info about a levelset for the profile. The return value is not as useful as the printed info. """ data = _get_data_from_data_object(data_object) levelset_obj, message = get_levelset_info(levelset) if message != "" or levelset == -1: ferror(f"Unable to get levelset status for {levelset_obj['setid']}.") - print(f"Debug: got levelset {levelset_obj}") + if not silent: + print(f"Debug: got levelset {levelset_obj}") pos_levelset_completed_letters_count = PROFILE_START_POSITION[profile_id]+POS_LEVELSET_COMPLETED_LETTERS_COUNT+(INT_SIZE*2*levelset_obj["id"]) pos_levelset_completed_letters_mask = pos_levelset_completed_letters_count + INT_SIZE pos_levelset_completed_mission_mask = PROFILE_START_POSITION[profile_id]+POS_LEVELSET_COMPLETED_MISSIONS_MASK+(INT_SIZE*levelset_obj["id"]) @@ -439,21 +452,100 @@ def get_levelset_status(data_object,profile_id,levelset): collected_balloons_for_levelset, message = get_collected_balloons_for_levelset(data,profile_id,levelset,silent=True) if message != "": ferror("Unable to count collected balloons.") - print(f"Debug: levelset {levelset_obj['id']},\"{levelset_obj['name']:23s}\" has mission mask: b{pow(2,levelset_obj['l'])-1:06b}") - print(f"Debug: abs 0x{CHECKSUM_LENGTH+pos_levelset_completed_mission_mask:04x} levelset_obj {levelset_obj['id']} completed missions: {profile_levelset_status}") - print(f"Debug: abs 0x{CHECKSUM_LENGTH+pos_levelset_completed_letters_count:04x} completed letter count: {profile_levelset_completed_letters_count}/{len(levelset_obj['le'])}") - print(f"Debug: abs 0x{CHECKSUM_LENGTH+pos_levelset_completed_letters_mask:04x} completed letter mask: b{profile_levelset_completed_letters_mask:0{len(levelset_obj['le'])}b}") - print(f"Debug: collected balloons: {collected_balloons_for_levelset}/{levelset_obj['b']} {levelset_obj['c']}") + if not silent: + print(f"Debug: levelset {levelset_obj['id']},\"{levelset_obj['name']:23s}\" has mission mask: b{pow(2,levelset_obj['l'])-1:06b}") + print(f"Debug: abs 0x{CHECKSUM_LENGTH+pos_levelset_completed_mission_mask:04x} levelset_obj {levelset_obj['id']} completed missions: {profile_levelset_status}") + print(f"Debug: abs 0x{CHECKSUM_LENGTH+pos_levelset_completed_letters_count:04x} completed letter count: {profile_levelset_completed_letters_count}/{len(levelset_obj['le'])}") + print(f"Debug: abs 0x{CHECKSUM_LENGTH+pos_levelset_completed_letters_mask:04x} completed letter mask: b{profile_levelset_completed_letters_mask:0{len(levelset_obj['le'])}b}") + print(f"Debug: collected balloons: {collected_balloons_for_levelset}/{levelset_obj['b']} {levelset_obj['c']}") completed_letters = list(levelset_obj['le']) x = 0 for i in f"{profile_levelset_completed_letters_mask:0{len(levelset_obj['le'])}b}": completed_letters[x] = completed_letters[x].upper() if int(i) == 1 else completed_letters[x] x += 1 completed_letters = ''.join(completed_letters) - print(f"Debug: letters, uppercase is collected: {completed_letters}") + if not silent: + print(f"Debug: letters, uppercase is collected: {completed_letters}") # it comes back as an int, but does it look better as a hex? return profile_levelset_status +def set_level_letters(data_object,profile_id,level,letters): + """ Set collected letters for given level to all or none. """ + data = _get_data_from_data_object(data_object) + level_obj, message = get_level_info(level) + if message != "" or level == -1: + return -1, f"Unable to get level status for {level}." + levelset_obj, message = get_levelset_info(level_obj["setid"]) + if message != "": + return -1, f"For set_level_letters unable to get levelset for {level_obj['setid']}." + pos_level_letters = PROFILE_START_POSITION[profile_id]+POS_LEVEL_LETTERS+(INT_SIZE*level_obj["set_pos"])+(INT_SIZE*POS_LEVEL_LETTERS_MULTIPLIER_LEVELSET*level_obj["setid"]) + if letters not in ["all","none"]: + return -1, f"Cannot set level letters to {letters}. Use all or none." + if letters == "all": + letter_count = len(level_obj["l"]) + else: + letter_count = 0 + # update letter count for level. + data = srb_pack('<1i',data,pos_level_letters,letter_count) + pos_levelset_completed_letters_count = PROFILE_START_POSITION[profile_id]+POS_LEVELSET_COMPLETED_LETTERS_COUNT+(INT_SIZE*2*levelset_obj["id"]) + #print(f"debug: setting abs 0x{CHECKSUM_LENGTH+pos_levelset_completed_letters_count:04x} to {letter_count}") + #data = srb_pack('<1i',data,pos_levelset_completed_letters_count,letter_count) + # prepare to update the levelset completed letters count and mask + pos_levelset_completed_letters_mask = pos_levelset_completed_letters_count + INT_SIZE + # need to get current letter bitmask for levelset + # convert the left-1-bitshifted value to useful, left-to-right mask + profile_levelset_completed_letters_mask = struct.unpack_from('<1i',data,pos_levelset_completed_letters_mask)[0] >> 1 + # python trick to reverse a custom-formatted string and convert back to int while reading the string as base 2 + profile_levelset_completed_letters_mask = int(f"{profile_levelset_completed_letters_mask:0{len(levelset_obj['le'])}b}"[::-1],2) + print(f"debug: levelset {levelset_obj['id']} before changes has letters mask {profile_levelset_completed_letters_mask:0{len(levelset_obj['le'])}b}") + levels_to_check = [i for i in LEVELS if i["setid"] == levelset_obj["id"]] + #print(f"need to check levels {levels_to_check}") + levelset_letters_count = 0 + x = 0 + bitmask_pos = 0 + while x < len(levels_to_check): + ltc = [i for i in levels_to_check if i["set_pos"] == x][0] + this_level_count = data[PROFILE_START_POSITION[profile_id]+POS_LEVEL_LETTERS+(INT_SIZE*ltc["set_pos"])+(INT_SIZE*POS_LEVEL_LETTERS_MULTIPLIER_LEVELSET*ltc["setid"])] + #print(f"debug: level {ltc['id']} has count {this_level_count}") + levelset_letters_count += this_level_count + if ltc["id"] == level_obj["id"]: + this_bitmask_pos = bitmask_pos + bitmask_pos += len(ltc["l"]) + x += 1 + # so now that this_bitmask_pos is populated with the location in the levelset letter mask of this level's letters, we need to manipulate it. + #print(f"debug: need to manipulate letter mask {profile_levelset_completed_letters_mask:0{len(levelset_obj['le'])}b} at position {this_bitmask_pos} length {len(level_obj['l'])}") + new_letter_mask = list(f"{profile_levelset_completed_letters_mask:0{len(levelset_obj['le'])}b}") + #print(f"debug: this_bitmask_pos={this_bitmask_pos},len(level_obj['l'])={len(level_obj['l'])}, thing={(['1'] if letters == 'all' else ['0'])*len(level_obj['l'])}") + # I could not get this pythonic thing working the way I wanted. I think the slice manipulation that uses len(level_obj["l"]) was not working.... + #new_letter_mask[this_bitmask_pos:len(level_obj["l"])+1] = (["1"] if letters == "all" else ["0"]) * len(level_obj["l"]) + # ... so I just run it per spot individually. + x = 0 + while x < len(level_obj["l"]): + new_letter_mask[this_bitmask_pos+x] = "1" if letters == "all" else "0" + x += 1 + #print(f"debug: intermediate, new_letter_mask={new_letter_mask}") + new_letter_mask = "".join(new_letter_mask) + new_letter_mask_int = int(new_letter_mask,2) + #print(f"debug: new_letter_mask updated list is str {new_letter_mask}, int {new_letter_mask_int}") + #print(f"debug: total letters collected for levelset {levelset_obj['id']}: {levelset_letters_count}") + print(f"debug: new letters bitmask for levelset {levelset_obj['id']}: {new_letter_mask_int:0{len(new_letter_mask)}b}") + # bitmask needs to be reversed and left-1-bitshifted + new_letter_mask_final = int(f"{new_letter_mask_int:0{len(levelset_obj['le'])}b}"[::-1],2) << 1 + print(f"debug: so that final bitmask should be {new_letter_mask_final:016b}") + # set levelset letter count + data = srb_pack('<1i',data,pos_levelset_completed_letters_count,levelset_letters_count) + # set levelset letter mask + data = srb_pack('<1i',data,pos_levelset_completed_letters_mask,new_letter_mask_final) + return data, "" + +def get_levelset_available_levels(data_object,profile_id,levelset): + data = _get_data_from_data_object(data_object) + levelset_obj, message = get_levelset_info(levelset) + if message != "": + return -1, f"For set_levelset_available_levels unable to get levelset for {levelset}." + pos_levelset_completed_mission_mask = PROFILE_START_POSITION[profile_id]+POS_LEVELSET_COMPLETED_MISSIONS_MASK+(INT_SIZE*levelset_obj["id"]) + return data[pos_levelset_completed_mission_mask] + def set_levelset_available_levels(data_object,profile_id,levelset,completed_count): data = _get_data_from_data_object(data_object) levelset_obj, message = get_levelset_info(levelset) |