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author | B. Stack <bgstack15@gmail.com> | 2024-04-01 07:57:34 -0400 |
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committer | B. Stack <bgstack15@gmail.com> | 2024-04-01 07:57:34 -0400 |
commit | fde5f8865f3cb8b6215a81fb4cec4dfc7691e8d3 (patch) | |
tree | 601b56b67b6ab886e7f49f10d40c2cde1297d90a /srb_lib.py | |
parent | simplify breakables formula (diff) | |
download | srb_lib-fde5f8865f3cb8b6215a81fb4cec4dfc7691e8d3.tar.gz srb_lib-fde5f8865f3cb8b6215a81fb4cec4dfc7691e8d3.tar.bz2 srb_lib-fde5f8865f3cb8b6215a81fb4cec4dfc7691e8d3.zip |
lib: add silent params to most functions
Diffstat (limited to 'srb_lib.py')
-rw-r--r-- | srb_lib.py | 49 |
1 files changed, 29 insertions, 20 deletions
@@ -27,7 +27,7 @@ # Dependencies: import sys, struct -srb_lib_version = "20240320c" +srb_lib_version = "20240331c" # Table of byte positions of values in the savegame file, minus the first four bytes which are the checksum. Due to zero-indexing of python lists, but for ease of usage, we will always put a zero as the value of index 0. That is, profile 1 will use index 1 of the list. # "Z<dddddddd" is the start of a profile. @@ -262,14 +262,15 @@ def get_money(data_object,profile_id): money_dec = struct.unpack_from('<1I',data,PROFILE_START_POSITION[profile_id]+POS_MONEY)[0] return money_dec -def set_money(data_object,profile_id, money_dec): +def set_money(data_object,profile_id, money_dec, silent = False): """ Using data, set the money given in decimal for the given profile_id. """ data = _get_data_from_data_object(data_object) data = srb_pack('<I',data,PROFILE_START_POSITION[profile_id]+POS_MONEY,money_dec) - print(f"after setting money to {money_dec}, we checked and got {get_money(data,profile_id)}") + if not silent: + print(f"after setting money to {money_dec}, we checked and got {get_money(data,profile_id)}") return data -def get_weapon(data_object,profile_id): +def get_weapon(data_object,profile_id,silent=True): """ For given profile, print currently equipped weapon. """ data = _get_data_from_data_object(data_object) weapon_id = data[PROFILE_START_POSITION[profile_id]+POS_EQUIPPED_WEAPON] @@ -280,10 +281,11 @@ def get_weapon(data_object,profile_id): return f"unable to determine weapon" if message != "": return f"failed to get weapon due to {message}" - print(f"debug: got weapon {weapon}") + if not silent: + print(f"debug: got weapon {weapon}") return weapon["name"] -def set_weapon(data_object,profile_id,weapon): +def set_weapon(data_object,profile_id,weapon, silent = False): data = _get_data_from_data_object(data_object) weapon, message = get_weapon_info(weapon) if (not bool(weapon)) or message != "": @@ -291,7 +293,8 @@ def set_weapon(data_object,profile_id,weapon): return -1 # armed with weapon as the index number, let's change the savegame data data = srb_pack('<I',data,PROFILE_START_POSITION[profile_id]+POS_EQUIPPED_WEAPON,weapon["id"]) - print(f"after setting weapon to {weapon['name']}, we checked and got {get_weapon(data,profile_id)}") + if not silent: + print(f"after setting weapon to {weapon['name']}, we checked and got {get_weapon(data,profile_id)}") return data def get_weapon_info(weapon): @@ -318,7 +321,7 @@ def get_weapon_info(weapon): return {}, f"invalid index {weapon}; use 0-15" # must be <0 or >15 return {}, f"invalid way to reference weapon: [{type(weapon)}]. Use index or name." -def get_purchased_weapons(data_object,profile_id,silent=False): +def get_purchased_weapons(data_object,profile_id, silent = False): """ For the given profile, return which weapons are already purchased, as a comma-separated string and a bitmask. """ @@ -341,6 +344,7 @@ def get_purchased_weapons(data_object,profile_id,silent=False): if weapons_purchased & i["p"] and (i["name"] not in ["all","none"]): weapons_list.append(i["name"]) weapons_mask += i["p"] + #print(f"debug (get_purchased_weapons): silent={silent}") if not silent: print(f"debug: currently have 0x{weapons_mask:04x} b{weapons_mask:016b}, {weapons_list}") return ','.join(weapons_list), weapons_mask @@ -407,6 +411,7 @@ def get_collected_breakables(data_object,profile_id, level, silent=False): return ','.join(breakables_list), breakables_mask def set_level_status(data_object,profile_id,level,status): + """ Set completion rank for a level, e.g., general """ data = _get_data_from_data_object(data_object) level_obj, message = get_level_info(level) if message != "" or level_obj == -1: @@ -495,7 +500,7 @@ def get_levelset_status(data_object,profile_id,levelset,silent=False): if not silent: print(f"Debug: letters, uppercase is collected: {completed_letters}") # it comes back as an int, but does it look better as a hex? - return profile_levelset_status + return profile_levelset_status, completed_letters def set_level_letters(data_object,profile_id,level,letters): """ Set collected letters for given level to all or none. """ @@ -770,7 +775,7 @@ def set_plane_stat(data_object,profile_id,stat,value): data = srb_pack('<1I',data,PROFILE_START_POSITION[profile_id]+thispos,value-1) return data, "" -def set_purchased_weapons(data_object,profile_id,action,weapons_list): +def set_purchased_weapons(data_object,profile_id,action,weapons_list, silent=False): """ For the given profile, take action on weapons_list, where action is in ["add","remove"] from the player. """ data = _get_data_from_data_object(data_object) if action not in ["add","remove"]: @@ -782,7 +787,7 @@ def set_purchased_weapons(data_object,profile_id,action,weapons_list): if message != "": return -1, f"unable to {action} weapons because {message} on weapon {w}" action_mask = action_mask | weapon["p"] - cur_weapons, cur_mask = get_purchased_weapons(data,profile_id) + cur_weapons, cur_mask = get_purchased_weapons(data, profile_id, silent=silent) #print(f"debug: action_mask(type {type(action_mask)})={action_mask}") #print(f"debug: cur_mask(type {type(cur_mask)})={cur_mask}") #print(f"debug: need to {action}-combine {cur_mask:016b} and {action_mask:016b}") @@ -791,14 +796,16 @@ def set_purchased_weapons(data_object,profile_id,action,weapons_list): elif action == "remove": final_mask = cur_mask & ~action_mask if final_mask != cur_mask: - print(f"debug: beginning 0x{cur_mask:04x}, b{cur_mask:016b} {cur_weapons}") - print( f"debug: {action:6s} 0x{action_mask:04x}, b{action_mask:016b} {','.join(weapons_list)}") + if not silent: + print(f"debug: beginning 0x{cur_mask:04x}, b{cur_mask:016b} {cur_weapons}") + print( f"debug: {action:6s} 0x{action_mask:04x}, b{action_mask:016b} {','.join(weapons_list)}") data = srb_pack('<1I',data,PROFILE_START_POSITION[profile_id]+POS_BYTES_WEAPONS_PURCHASED, final_mask) - print( f"debug: final 0x{final_mask:04x}, b{final_mask:016b} {get_purchased_weapons(data,profile_id,silent=True)[0]}") + if not silent: + print( f"debug: final 0x{final_mask:04x}, b{final_mask:016b} {get_purchased_weapons(data,profile_id,silent=True)[0]}") # if we make it to the end return data, "" -def get_purchased_planes(data_object,profile_id, silent=False): +def get_purchased_planes(data_object, profile_id, silent=False): """ List which planes are purchased already. """ data = _get_data_from_data_object(data_object) planes_purchased = struct.unpack_from('<1I',data,PROFILE_START_POSITION[profile_id]+POS_PLANES_PURCHASED)[0] @@ -820,7 +827,7 @@ def get_purchased_planes(data_object,profile_id, silent=False): print(f"debug: currently have 0x{planes_mask:04x} b{planes_mask:016b}, {planes_list}") return ','.join(planes_list), planes_mask -def set_purchased_planes(data_object,profile_id,action,planes_list): +def set_purchased_planes(data_object, profile_id, action, planes_list, silent = False): """ For the given profile, take action on planes_list, where action is in ["add","remove"] from the player. """ data = _get_data_from_data_object(data_object) if action not in ["add","remove"]: @@ -833,7 +840,7 @@ def set_purchased_planes(data_object,profile_id,action,planes_list): except: return -1, f"unable to {action} planes because {message} on plane {p}" action_mask = action_mask | plane["p"] - cur_planes, cur_mask = get_purchased_planes(data,profile_id) + cur_planes, cur_mask = get_purchased_planes(data,profile_id,silent=silent) #print(f"debug: action_mask(type {type(action_mask)})={action_mask}") #print(f"debug: cur_mask(type {type(cur_mask)})={cur_mask}") #print(f"debug: need to {action}-combine {cur_mask:016b} and {action_mask:016b}") @@ -842,10 +849,12 @@ def set_purchased_planes(data_object,profile_id,action,planes_list): elif action == "remove": final_mask = cur_mask & ~action_mask if final_mask != cur_mask: - print(f"debug: beginning 0x{cur_mask:04x}, b{cur_mask:016b} {cur_planes}") - print( f"debug: {action:6s} 0x{action_mask:04x}, b{action_mask:016b} {','.join(planes_list)}") + if not silent: + print(f"debug: beginning 0x{cur_mask:04x}, b{cur_mask:016b} {cur_planes}") + print( f"debug: {action:6s} 0x{action_mask:04x}, b{action_mask:016b} {','.join(planes_list)}") data = srb_pack('<1I',data,PROFILE_START_POSITION[profile_id]+POS_PLANES_PURCHASED, final_mask) - print( f"debug: final 0x{final_mask:04x}, b{final_mask:016b} {get_purchased_planes(data,profile_id,silent=True)[0]}") + if not silent: + print( f"debug: final 0x{final_mask:04x}, b{final_mask:016b} {get_purchased_planes(data,profile_id,silent=True)[0]}") # if we make it to the end return data, "" |