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// *****************************************************************************
// * This file is part of the FreeFileSync project. It is distributed under *
// * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0 *
// * Copyright (C) Zenju (zenju AT freefilesync DOT org) - All Rights Reserved *
// *****************************************************************************
#ifndef THREAD_H_7896323423432235246427
#define THREAD_H_7896323423432235246427
#include <thread>
#include <future>
#include <functional>
#include "ring_buffer.h"
#include "zstring.h"
namespace zen
{
class InterruptionStatus;
//migrate towards https://en.cppreference.com/w/cpp/thread/jthread
class InterruptibleThread
{
public:
InterruptibleThread() {}
InterruptibleThread (InterruptibleThread&& ) noexcept = default;
InterruptibleThread& operator=(InterruptibleThread&& tmp) noexcept //don't use swap() but end stdThread_ life time immediately
{
if (joinable())
{
requestStop();
join();
}
stdThread_ = std::move(tmp.stdThread_);
intStatus_ = std::move(tmp.intStatus_);
return *this;
}
template <class Function>
explicit InterruptibleThread(Function&& f);
~InterruptibleThread()
{
if (joinable())
{
requestStop();
join();
}
}
bool joinable () const { return stdThread_.joinable(); }
void requestStop();
void join () { stdThread_.join(); }
void detach () { stdThread_.detach(); }
private:
std::thread stdThread_;
std::shared_ptr<InterruptionStatus> intStatus_ = std::make_shared<InterruptionStatus>();
};
class ThreadStopRequest {};
//context of worker thread:
void interruptionPoint(); //throw ThreadStopRequest
template <class Predicate>
void interruptibleWait(std::condition_variable& cv, std::unique_lock<std::mutex>& lock, Predicate pred); //throw ThreadStopRequest
template <class Rep, class Period>
void interruptibleSleep(const std::chrono::duration<Rep, Period>& relTime); //throw ThreadStopRequest
void setCurrentThreadName(const Zstring& threadName);
bool runningOnMainThread();
//------------------------------------------------------------------------------------------
/* std::async replacement without crappy semantics:
1. guaranteed to run asynchronously
2. does not follow C++11 [futures.async], Paragraph 5, where std::future waits for thread in destructor
Example:
Zstring dirPath = ...
auto ft = zen::runAsync([=]{ return zen::dirExists(dirPath); });
if (ft.wait_for(std::chrono::milliseconds(200)) == std::future_status::ready && ft.get())
//dir existing */
template <class Function>
auto runAsync(Function&& fun);
//wait for all with a time limit: return true if *all* results are available!
//TODO: use std::when_all when available
template <class InputIterator, class Duration>
bool waitForAllTimed(InputIterator first, InputIterator last, const Duration& wait_duration);
template<typename T> inline
bool isReady(const std::future<T>& f) { assert(f.valid()); return f.wait_for(std::chrono::seconds(0)) == std::future_status::ready; }
//------------------------------------------------------------------------------------------
//wait until first job is successful or all failed
//TODO: use std::when_any when available
template <class T>
class AsyncFirstResult
{
public:
AsyncFirstResult();
template <class Fun>
void addJob(Fun&& f); //f must return a std::optional<T> containing a value if successful
template <class Duration>
bool timedWait(const Duration& duration) const; //true: "get()" is ready, false: time elapsed
//return first value or none if all jobs failed; blocks until result is ready!
std::optional<T> get() const; //may be called only once!
private:
class AsyncResult;
std::shared_ptr<AsyncResult> asyncResult_;
size_t jobsTotal_ = 0;
};
//------------------------------------------------------------------------------------------
//value associated with mutex and guaranteed protected access:
//TODO: use std::synchronized_value when available https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rconc-mutex
template <class T>
class Protected
{
public:
Protected() {}
explicit Protected(T& value) : value_(value) {}
//Protected(T&& tmp ) : value_(std::move(tmp)) {} <- wait until needed
template <class Function>
auto access(Function fun) //-> decltype(fun(std::declval<T&>()))
{
std::lock_guard dummy(lockValue_);
return fun(value_);
}
private:
Protected (const Protected&) = delete;
Protected& operator=(const Protected&) = delete;
std::mutex lockValue_;
T value_{};
};
//------------------------------------------------------------------------------------------
template <class Function>
class ThreadGroup
{
public:
ThreadGroup(size_t threadCountMax, const Zstring& groupName) : threadCountMax_(threadCountMax), groupName_(groupName)
{ if (threadCountMax == 0) throw std::logic_error(std::string(__FILE__) + '[' + numberTo<std::string>(__LINE__) + "] Contract violation!"); }
ThreadGroup (ThreadGroup&& tmp) noexcept = default; //noexcept *required* to support move for reallocations in std::vector and std::swap!!!
ThreadGroup& operator=(ThreadGroup&& tmp) noexcept = default; //don't use swap() but end worker_ life time immediately
~ThreadGroup()
{
for (InterruptibleThread& w : worker_)
w.requestStop(); //similar, but not the same as ~InterruptibleThread: stop *all* at the same time before join!
if (detach_) //detach() without requestStop() doesn't make sense
for (InterruptibleThread& w : worker_)
w.detach();
}
//context of controlling OR worker thread, non-blocking:
void run(Function&& wi /*should throw ThreadStopRequest when needed*/, bool insertFront = false)
{
{
std::lock_guard dummy(workLoad_.ref().lock);
if (insertFront)
workLoad_.ref().tasks.push_front(std::move(wi));
else
workLoad_.ref().tasks.push_back(std::move(wi));
const size_t tasksPending = ++(workLoad_.ref().tasksPending);
if (worker_.size() < std::min(tasksPending, threadCountMax_))
addWorkerThread();
}
workLoad_.ref().conditionNewTask.notify_all();
}
//context of controlling thread, blocking:
void wait()
{
//perf: no difference in xBRZ test case compared to std::condition_variable-based implementation
auto promDone = std::make_shared<std::promise<void>>(); //
std::future<void> futDone = promDone->get_future();
notifyWhenDone([promDone] { promDone->set_value(); }); //std::function doesn't support construction involving move-only types!
//use reference? => potential lifetime issue, e.g. promise object theoretically might be accessed inside set_value() after future gets signalled
futDone.get();
}
//non-blocking wait()-alternative: context of controlling thread:
void notifyWhenDone(const std::function<void()>& onCompletion /*noexcept! runs on worker thread!*/)
{
std::unique_lock dummy(workLoad_.ref().lock);
if (workLoad_.ref().tasksPending == 0)
{
dummy.unlock();
onCompletion();
}
else
workLoad_.ref().onCompletionCallbacks.push_back(onCompletion);
}
//context of controlling thread:
void detach() { detach_ = true; } //not expected to also interrupt!
private:
ThreadGroup (const ThreadGroup&) = delete;
ThreadGroup& operator=(const ThreadGroup&) = delete;
void addWorkerThread()
{
Zstring threadName = groupName_ + Zstr('[') + numberTo<Zstring>(worker_.size() + 1) + Zstr('/') + numberTo<Zstring>(threadCountMax_) + Zstr(']');
worker_.emplace_back([workLoad_ /*clang bug*/= workLoad_ /*share ownership!*/, threadName = std::move(threadName)]() mutable //don't capture "this"! consider detach() and move operations
{
setCurrentThreadName(threadName);
WorkLoad& workLoad = workLoad_.ref();
std::unique_lock dummy(workLoad.lock);
for (;;)
{
interruptibleWait(workLoad.conditionNewTask, dummy, [&tasks = workLoad.tasks] { return !tasks.empty(); }); //throw ThreadStopRequest
Function task = std::move(workLoad.tasks. front()); //noexcept thanks to move
/**/ workLoad.tasks.pop_front(); //
dummy.unlock();
task(); //throw ThreadStopRequest?
dummy.lock();
if (--(workLoad.tasksPending) == 0)
if (!workLoad.onCompletionCallbacks.empty())
{
std::vector<std::function<void()>> callbacks = std::exchange(workLoad.onCompletionCallbacks, {});
dummy.unlock();
for (const auto& cb : callbacks)
cb(); //noexcept!
dummy.lock();
}
}
});
}
struct WorkLoad
{
std::mutex lock;
RingBuffer<Function> tasks; //FIFO! :)
size_t tasksPending = 0;
std::condition_variable conditionNewTask;
std::vector<std::function<void()>> onCompletionCallbacks;
};
std::vector<InterruptibleThread> worker_;
SharedRef<WorkLoad> workLoad_ = makeSharedRef<WorkLoad>();
bool detach_ = false;
size_t threadCountMax_;
Zstring groupName_;
};
//###################### implementation ######################
namespace impl
{
template <class Function> inline
auto runAsync(Function&& fun, std::true_type /*copy-constructible*/)
{
using ResultType = decltype(fun());
//note: std::packaged_task does NOT support move-only function objects!
std::packaged_task<ResultType()> pt(std::forward<Function>(fun));
auto fut = pt.get_future();
std::thread(std::move(pt)).detach(); //we have to explicitly detach since C++11: [thread.thread.destr] ~thread() calls std::terminate() if joinable()!!!
return fut;
}
template <class Function> inline
auto runAsync(Function&& fun, std::false_type /*copy-constructible*/)
{
//support move-only function objects!
auto sharedFun = std::make_shared<Function>(std::forward<Function>(fun));
return runAsync([sharedFun] { return (*sharedFun)(); }, std::true_type());
}
}
template <class Function> inline
auto runAsync(Function&& fun)
{
return impl::runAsync(std::forward<Function>(fun), std::is_copy_constructible<Function>());
}
template <class InputIterator, class Duration> inline
bool waitForAllTimed(InputIterator first, InputIterator last, const Duration& duration)
{
const std::chrono::steady_clock::time_point stopTime = std::chrono::steady_clock::now() + duration;
for (; first != last; ++first)
if (first->wait_until(stopTime) == std::future_status::timeout)
return false;
return true;
}
template <class T>
class AsyncFirstResult<T>::AsyncResult
{
public:
//context: worker threads
void reportFinished(std::optional<T>&& result)
{
{
std::lock_guard dummy(lockResult_);
++jobsFinished_;
if (!result_)
result_ = std::move(result);
}
conditionJobDone_.notify_all(); //better notify all, considering bugs like: https://svn.boost.org/trac/boost/ticket/7796
}
//context: main thread
template <class Duration>
bool waitForResult(size_t jobsTotal, const Duration& duration)
{
std::unique_lock dummy(lockResult_);
return conditionJobDone_.wait_for(dummy, duration, [&] { return this->jobDone(jobsTotal); });
}
std::optional<T> getResult(size_t jobsTotal)
{
std::unique_lock dummy(lockResult_);
conditionJobDone_.wait(dummy, [&] { return this->jobDone(jobsTotal); });
return std::move(result_);
}
private:
bool jobDone(size_t jobsTotal) const { return result_ || (jobsFinished_ >= jobsTotal); } //call while locked!
std::mutex lockResult_;
size_t jobsFinished_ = 0; //
std::optional<T> result_; //our condition is: "have result" or "jobsFinished_ == jobsTotal"
std::condition_variable conditionJobDone_;
};
template <class T> inline
AsyncFirstResult<T>::AsyncFirstResult() : asyncResult_(std::make_shared<AsyncResult>()) {}
template <class T>
template <class Fun> inline
void AsyncFirstResult<T>::addJob(Fun&& f) //f must return a std::optional<T> containing a value on success
{
std::thread t([asyncResult = this->asyncResult_, f = std::forward<Fun>(f)] { asyncResult->reportFinished(f()); });
++jobsTotal_;
t.detach(); //we have to be explicit since C++11: [thread.thread.destr] ~thread() calls std::terminate() if joinable()!!!
}
template <class T>
template <class Duration> inline
bool AsyncFirstResult<T>::timedWait(const Duration& duration) const { return asyncResult_->waitForResult(jobsTotal_, duration); }
template <class T> inline
std::optional<T> AsyncFirstResult<T>::get() const { return asyncResult_->getResult(jobsTotal_); }
//------------------------------------------------------------------------------------------
class InterruptionStatus
{
public:
//context of InterruptibleThread instance:
void requestStop()
{
stopRequested_ = true;
{
std::lock_guard dummy(lockSleep_); //needed! makes sure the following signal is not lost!
//usually we'd make "interrupted" non-atomic, but this is already given due to interruptibleWait() handling
}
conditionSleepInterruption_.notify_all();
std::lock_guard dummy(lockConditionPtr_);
if (activeCondition_)
activeCondition_->notify_all(); //signal may get lost!
//alternative design locking the cv's mutex here could be dangerous: potential for dead lock!
}
//context of worker thread:
void throwIfStopped() //throw ThreadStopRequest
{
if (stopRequested_)
throw ThreadStopRequest();
}
//context of worker thread:
template <class Predicate>
void interruptibleWait(std::condition_variable& cv, std::unique_lock<std::mutex>& lock, Predicate pred) //throw ThreadStopRequest
{
setConditionVar(&cv);
ZEN_ON_SCOPE_EXIT(setConditionVar(nullptr));
//"stopRequested_" is not protected by cv's mutex => signal may get lost!!! e.g. after condition was checked but before the wait begins
//=> add artifical time out to mitigate! CPU: 0.25% vs 0% for longer time out!
while (!cv.wait_for(lock, std::chrono::milliseconds(1), [&] { return this->stopRequested_ || pred(); }))
;
throwIfStopped(); //throw ThreadStopRequest
}
//context of worker thread:
template <class Rep, class Period>
void interruptibleSleep(const std::chrono::duration<Rep, Period>& relTime) //throw ThreadStopRequest
{
std::unique_lock lock(lockSleep_);
if (conditionSleepInterruption_.wait_for(lock, relTime, [this] { return static_cast<bool>(this->stopRequested_); }))
throw ThreadStopRequest();
}
private:
void setConditionVar(std::condition_variable* cv)
{
std::lock_guard dummy(lockConditionPtr_);
activeCondition_ = cv;
}
std::atomic<bool> stopRequested_{false}; //std::atomic is uninitialized by default!!!
//"The default constructor is trivial: no initialization takes place other than zero initialization of static and thread-local objects."
std::condition_variable* activeCondition_ = nullptr;
std::mutex lockConditionPtr_; //serialize pointer access (only!)
std::condition_variable conditionSleepInterruption_;
std::mutex lockSleep_;
};
namespace impl
{
//thread_local with non-POD seems to cause memory leaks on VS 14 => pointer only is fine:
inline thread_local InterruptionStatus* threadLocalInterruptionStatus = nullptr;
}
//context of worker thread:
inline
void interruptionPoint() //throw ThreadStopRequest
{
assert(impl::threadLocalInterruptionStatus);
if (impl::threadLocalInterruptionStatus)
impl::threadLocalInterruptionStatus->throwIfStopped(); //throw ThreadStopRequest
}
//context of worker thread:
template <class Predicate> inline
void interruptibleWait(std::condition_variable& cv, std::unique_lock<std::mutex>& lock, Predicate pred) //throw ThreadStopRequest
{
assert(impl::threadLocalInterruptionStatus);
if (impl::threadLocalInterruptionStatus)
impl::threadLocalInterruptionStatus->interruptibleWait(cv, lock, pred);
else
cv.wait(lock, pred);
}
//context of worker thread:
template <class Rep, class Period> inline
void interruptibleSleep(const std::chrono::duration<Rep, Period>& relTime) //throw ThreadStopRequest
{
assert(impl::threadLocalInterruptionStatus);
if (impl::threadLocalInterruptionStatus)
impl::threadLocalInterruptionStatus->interruptibleSleep(relTime);
else
std::this_thread::sleep_for(relTime);
}
template <class Function> inline
InterruptibleThread::InterruptibleThread(Function&& f)
{
stdThread_ = std::thread([f = std::forward<Function>(f),
intStatus = this->intStatus_]() mutable
{
assert(!impl::threadLocalInterruptionStatus);
impl::threadLocalInterruptionStatus = intStatus.get();
ZEN_ON_SCOPE_EXIT(impl::threadLocalInterruptionStatus = nullptr);
try
{
f(); //throw ThreadStopRequest
}
catch (ThreadStopRequest&) {}
});
}
inline
void InterruptibleThread::requestStop() { intStatus_->requestStop(); }
}
#endif //THREAD_H_7896323423432235246427
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