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#ifndef TOGGLEBUTTON_H_INCLUDED
#define TOGGLEBUTTON_H_INCLUDED
#include <wx/bmpbuttn.h>
class ToggleButton : public wxBitmapButton
{
public:
ToggleButton(wxWindow* parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr) :
wxBitmapButton(parent, id, bitmap, pos, size, style, validator, name),
active(false) {}
void init(const wxBitmap& activeBmp,
const wxString& activeTooltip,
const wxBitmap& inactiveBmp,
const wxString& inactiveTooltip);
void setActive(bool value);
bool isActive() const;
void toggle();
private:
bool active;
wxBitmap m_activeBmp;
wxString m_activeTooltip;
wxBitmap m_inactiveBmp;
wxString m_inactiveTooltip;
};
#endif // TOGGLEBUTTON_H_INCLUDED
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