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#include "toggleButton.h"
void ToggleButton::init(const wxBitmap& activeBmp,
const wxString& activeTooltip,
const wxBitmap& inactiveBmp,
const wxString& inactiveTooltip)
{
m_activeBmp = activeBmp;
m_activeTooltip = activeTooltip;
m_inactiveBmp = inactiveBmp;
m_inactiveTooltip = inactiveTooltip;
//load resources
setActive(active);
}
bool ToggleButton::isActive() const
{
return active;
}
void ToggleButton::toggle()
{
setActive(!active);
}
void ToggleButton::setActive(bool value)
{
active = value;
if (active)
{
SetBitmapLabel(m_activeBmp);
SetToolTip(m_activeTooltip);
}
else
{
SetBitmapLabel(m_inactiveBmp);
SetToolTip(m_inactiveTooltip);
}
}
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