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#ifndef RESOURCES_H_INCLUDED
#define RESOURCES_H_INCLUDED
#include <wx/bitmap.h>
#include <wx/animate.h>
#include <wx/string.h>
#include <map>
class GlobalResources
{
public:
static const GlobalResources& getInstance();
const wxBitmap& getImageByName(const wxString& imageName) const;
//global image resource objects
wxAnimation* animationMoney;
wxAnimation* animationSync;
wxIcon* programIcon;
void load() const; //loads bitmap resources on program startup: logical const!
private:
GlobalResources();
~GlobalResources();
//resource mapping
mutable std::map<wxString, wxBitmap*> bitmapResource;
};
#endif // RESOURCES_H_INCLUDED
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