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+#ifndef STATUSHANDLER_H_INCLUDED
+#define STATUSHANDLER_H_INCLUDED
+
+#include <wx/string.h>
+#include <wx/thread.h>
+
+const int UI_UPDATE_INTERVAL = 100; //perform ui updates not more often than necessary, 100 seems to be a good value with only a minimal performance loss
+
+bool updateUiIsAllowed(); //test if a specific amount of time is over
+void updateUiNow(); //do the updating
+
+
+//interfaces for status updates (can be implemented by UI or commandline)
+//overwrite virtual methods for respective functionality
+
+class ErrorHandler
+{
+public:
+ ErrorHandler() {}
+ virtual ~ErrorHandler() {}
+
+ enum Response
+ {
+ CONTINUE_NEXT = -1,
+ RETRY = -2
+ };
+ virtual Response reportError(const wxString& text) = 0;
+};
+
+
+class StatusHandler
+{
+public:
+ StatusHandler() :
+ abortionRequested(false) {}
+ virtual ~StatusHandler() {}
+
+ //identifiers of different processes
+ enum Process
+ {
+ PROCESS_NONE = 10,
+ PROCESS_SCANNING,
+ PROCESS_COMPARING_CONTENT,
+ PROCESS_SYNCHRONIZING
+ };
+
+ //these methods have to be implemented in the derived classes to handle error and status information
+ virtual void updateStatusText(const wxString& text) = 0;
+ virtual void initNewProcess(int objectsTotal, double dataTotal, Process processID) = 0; //informs about the total amount of data that will be processed from now on
+ virtual void updateProcessedData(int objectsProcessed, double dataProcessed) = 0; //called periodically after data was processed
+ virtual ErrorHandler::Response reportError(const wxString& text) = 0;
+
+ //this method is triggered repeatedly by requestUiRefresh() and can be used to refresh the ui by dispatching pending events
+ virtual void forceUiRefresh() = 0;
+ void requestUiRefresh(bool asyncProcessActive = false)
+ {
+ if (updateUiIsAllowed()) //test if specific time span between ui updates is over
+ forceUiRefresh();
+
+ if (abortionRequested && !asyncProcessActive)
+ abortThisProcess(); //abort can be triggered by requestAbortion()
+ }
+
+ void requestAbortion() //opportunity to abort must be implemented in a frequently executed method like requestUiRefresh()
+ { //currently used by the UI status information screen, when button "Abort is pressed"
+ abortionRequested = true;
+ }
+
+protected:
+ virtual void abortThisProcess() = 0;
+
+ bool abortionRequested;
+};
+
+
+#endif // STATUSHANDLER_H_INCLUDED
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