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//===========================================
// Lumina-DE source code
// Copyright (c) 2015, Ken Moore
// Available under the 3-clause BSD license
// See the LICENSE file for full details
//===========================================
#include "TermWindow.h"
//#include "ui_TermWindow.h"
#include <QDesktopWidget>
#include <QDebug>
#include <QTimer>
#include <QApplication>
#include <QVBoxLayout>
#include "TerminalWidget.h"
// ===============
// PUBLIC
// ===============
TermWindow::TermWindow(QSettings *set) : QWidget(0, Qt::Window | Qt::BypassWindowManagerHint){//, ui(new Ui::TermWindow){
this->setWindowOpacity(0.85);
CLOSING = false; //internal flag
settings = set;
//Create the Window
this->setLayout(new QVBoxLayout());
this->setCursor(Qt::SplitVCursor);
tabWidget = new QTabWidget(this);
tabWidget->clear(); //just in case
tabWidget->setCursor(Qt::ArrowCursor);
tabWidget->setTabBarAutoHide(true);
tabWidget->setTabsClosable(true);
tabWidget->setMovable(true);
tabWidget->setUsesScrollButtons(true);
tabWidget->setFocusPolicy(Qt::ClickFocus);
this->layout()->addWidget(tabWidget);
//Setup the animation
ANIM = new QPropertyAnimation(this, "geometry", this);
ANIM->setDuration(300); //1/3 second animation
connect(ANIM, SIGNAL(finished()), this, SLOT(AnimFinished()) );
activeTimer = new QTimer(this);
activeTimer->setInterval(50);
activeTimer->setSingleShot(true);
connect(activeTimer, SIGNAL(timeout()), this, SLOT(activeStatusChanged()) );
connect(QApplication::instance(), SIGNAL(applicationStateChanged(Qt::ApplicationState)), activeTimer, SLOT(start()) );
//Create the keyboard shortcuts
//hideS = new QShortcut(QKeySequence(Qt::Key_Escape),this);
closeS = new QShortcut(QKeySequence(Qt::CTRL | Qt::Key_Q),this);
newTabS = new QShortcut(QKeySequence::AddTab,this);
closeTabS = new QShortcut(QKeySequence::Close,this);
prevTabS = new QShortcut(QKeySequence::PreviousChild,this);
nextTabS = new QShortcut(QKeySequence::NextChild,this);
//Print out all the keyboard shortcuts onto the screen
qDebug() << "New Tab Shortcut:" << QKeySequence::keyBindings(QKeySequence::AddTab);
qDebug() << "Close Tab Shortcut:" << QKeySequence::keyBindings(QKeySequence::Close);
qDebug() << "Next Tab Shortcut:" << QKeySequence::keyBindings(QKeySequence::NextChild);
qDebug() << "Previous Tab Shortcut:" << QKeySequence::keyBindings(QKeySequence::PreviousChild);
//Connect the signals/slots
connect(tabWidget, SIGNAL(tabCloseRequested(int)), this, SLOT(Close_Tab(int)) );
connect(tabWidget, SIGNAL(currentChanged(int)), this, SLOT(focusOnWidget()) );
connect(closeTabS, SIGNAL(activated()), this, SLOT(Close_Tab()) );
connect(newTabS, SIGNAL(activated()), this, SLOT(New_Tab()) );
//connect(hideS, SIGNAL(activated()), this, SLOT(HideWindow()) );
connect(closeS, SIGNAL(activated()), this, SLOT(CloseWindow()) );
connect(prevTabS, SIGNAL(activated()), this, SLOT(Prev_Tab()) );
connect(nextTabS, SIGNAL(activated()), this, SLOT(Next_Tab()) );
//Now set the defaults
screennum = 0; //default value
setTopOfScreen(true); //default value
if(settings->contains("lastSize")){
//qDebug() << "Re-use last size:" << settings->value("lastSize").toSize();
this->resize( settings->value("lastSize").toSize() );
CalculateGeom();
//qDebug() << "After size:" << this->size();
}
//this->resize(this->width(),300);
//this->setMinimumSize(20, 300);
}
TermWindow::~TermWindow(){
}
void TermWindow::cleanup(){
//called right before the window is closed
//Make sure to close any open tabs/processes
CLOSING = true;
for(int i=0; i<tabWidget->count(); i++){
static_cast<TerminalWidget*>(tabWidget->widget(i))->aboutToClose();
}
}
void TermWindow::OpenDirs(QStringList dirs){
for(int i=0; i<dirs.length(); i++){
//Open a new tab for each directory
TerminalWidget *page = new TerminalWidget(tabWidget, dirs[i]);
QString ID = GenerateTabID();
page->setWhatsThis(ID);
tabWidget->addTab(page, ID);
tabWidget->setCurrentWidget(page);
QTimer::singleShot(500, this, SLOT(focusOnWidget()));//page->setFocus();
qDebug() << "New Tab:" << ID << dirs[i];
connect(page, SIGNAL(ProcessClosed(QString)), this, SLOT(Close_Tab(QString)) );
}
}
void TermWindow::setCurrentScreen(int num){
screennum = num;
QTimer::singleShot(0,this, SLOT(ReShowWindow()));
}
void TermWindow::setTopOfScreen(bool ontop){
onTop = ontop;
this->layout()->setContentsMargins(0, (onTop ? 0 : 3), 0, (onTop ? 3 : 0));
tabWidget->setTabPosition(onTop ? QTabWidget::South : QTabWidget::North);
QTimer::singleShot(0,this, SLOT(ReShowWindow()));
}
// =======================
// PUBLIC SLOTS
// =======================
void TermWindow::ShowWindow(){
if(animRunning>=0){ return; } //something running
animRunning = 1;
this->hide();
QApplication::processEvents();
CalculateGeom();
//Now setup the animation
ANIM->setEndValue(this->geometry());
if(onTop){ //use top edge
ANIM->setStartValue( QRect(this->x(), this->y(), this->width(), 0) ); //same location - no height
}else{
ANIM->setStartValue( QRect(this->x(), this->geometry().bottom(), this->width(), 0) ); //same location - no height
}
this->show();
//qDebug() << "Start Animation" << ANIM->startValue() << ANIM->endValue();
ANIM->start();
}
void TermWindow::HideWindow(){
if(animRunning>=0){ return; } //something running
//Now setup the animation
//Note: Do *not* use the private settings/variables because it may be changing right now - use the current geometry *ONLY*
animRunning = 0;
ANIM->setStartValue(this->geometry());
QDesktopWidget *desk = QApplication::desktop();
int screen = desk->screenNumber(this); //which screen it is currently on
if(desk->availableGeometry(screen).top() == this->geometry().top()){ //use top edge
ANIM->setEndValue( QRect(this->x(), this->y(), this->width(), 0) ); //same location - no height
}else{
ANIM->setEndValue( QRect(this->x(), this->y()+this->height(), this->width(), 0) ); //same location - no height
}
this->show();
ANIM->start();
}
void TermWindow::CloseWindow(){
if(animRunning>=0){ return; } //something running
//Now setup the animation
animRunning = 2;
ANIM->setStartValue(this->geometry());
if(onTop){ //use top edge
ANIM->setEndValue( QRect(this->x(), this->y(), this->width(), 0) ); //same location - no height
}else{
ANIM->setEndValue( QRect(this->x(), this->geometry().bottom(), this->width(), 0) ); //same location - no height
}
this->show();
ANIM->start();
}
void TermWindow::ReShowWindow(){
if(this->isVisible()){
HideWindow(); //start with same animation as hide
animRunning = 3; //flag as a re-show (hide, then show);
}else{
//Already hidden, just show it
ShowWindow();
}
}
// =======================
// PRIVATE
// =======================
void TermWindow::CalculateGeom(){
//qDebug() << "Calculating Geom:" << this->size();
QDesktopWidget *desk = QApplication::desktop();
if(desk->screenCount() <= screennum){ screennum = desk->primaryScreen(); } //invalid screen detected
//Now align the window with the proper screen edge
QRect workarea = desk->availableGeometry(screennum); //this respects the WORKAREA property
if(onTop){
this->setGeometry( workarea.x(), workarea.y(), workarea.width(), this->height()); //maintain current hight of window
}else{
this->setGeometry( workarea.x(), workarea.y() + workarea.height() - this->height(), workarea.width(), this->height()); //maintain current hight of window
}
this->setFixedWidth(this->width()); //Make sure the window is not re-sizeable in the width dimension
this->setMinimumHeight(0);
}
QString TermWindow::GenerateTabID(){
//generate a unique ID for this new tab
int num = 1;
for(int i=0; i<tabWidget->count(); i++){
if(tabWidget->widget(i)->whatsThis().toInt() >= num){ num = tabWidget->widget(i)->whatsThis().toInt()+1; }
}
return QString::number(num);
}
// =======================
// PRIVATE SLOTS
// =======================
//Tab Interactions
void TermWindow::New_Tab(){
OpenDirs(QStringList() << QDir::homePath());
}
void TermWindow::Close_Tab(int tab){
qDebug() << "Close Tab:" << tab;
if(tab<0){ tab = tabWidget->currentIndex(); }
static_cast<TerminalWidget*>(tabWidget->widget(tab))->aboutToClose();
tabWidget->widget(tab)->deleteLater(); //delete the page within the tag
tabWidget->removeTab(tab); // remove the tab itself
//Let the tray know when the last terminal is closed
if(tabWidget->count() < 1){
emit TerminalFinished();
}
}
void TermWindow::Close_Tab(QString ID){
//Close a tab based on it's ID instead of it's tab number
qDebug() << "Close Tab by ID:" << ID;
for(int i=0; i<tabWidget->count(); i++){
if(tabWidget->widget(i)->whatsThis()==ID){
qDebug() << " - Start close by number:" << i;
Close_Tab(i);
return; //all done
}
}
}
void TermWindow::Next_Tab(){
qDebug() << "Next Tab";
int next = tabWidget->currentIndex()+1;
if(next>=tabWidget->count()){ next = 0; }
tabWidget->setCurrentIndex(next);
}
void TermWindow::Prev_Tab(){
qDebug() << "Previous Tab";
int next = tabWidget->currentIndex()-1;
if(next<0){ next = tabWidget->count()-1; }
tabWidget->setCurrentIndex(next);
}
void TermWindow::focusOnWidget(){
if(tabWidget->currentWidget()!=0){
//qDebug() << "Focus on Widget";
tabWidget->currentWidget()->setFocus();
}
}
//Animation finishing
void TermWindow::AnimFinished(){
if(animRunning <0){ return; } //nothing running
if(animRunning==0){
//Hide Event
this->hide(); //need to hide the whole thing now
this->setGeometry( ANIM->startValue().toRect() ); //reset back to initial size after hidden
emit TerminalHidden();
}else if(animRunning==1){
//Show Event
this->activateWindow();
tabWidget->currentWidget()->setFocus();
emit TerminalVisible();
}else if(animRunning==2){
//Close Event
this->hide(); //need to hide the whole thing now
emit TerminalClosed();
}else if(animRunning>2){
//Re-Show event
this->hide();
this->setGeometry( ANIM->startValue().toRect() ); //reset back to initial size after hidden
//Now re-show it
QTimer::singleShot(0,this, SLOT(ShowWindow()));
}
animRunning = -1; //done
}
void TermWindow::activeStatusChanged(){
if(animRunning>=0){ return; } //ignore this event - already changing
QWidget *active = QApplication::activeWindow();
if(active==0 && this->isVisible()){ HideWindow(); }
}
// ===================
// PROTECTED
// ===================
void TermWindow::mouseMoveEvent(QMouseEvent *ev){
//Note: With mouse tracking turned off, this event only happens when the user is holding down the mouse button
if(onTop){
//Move the bottom edge to the current point
if( (ev->globalPos().y() - this->y()) < 50){ return; } //quick check that the window is not smaller than 20 pixels
QRect geom = this->geometry();
geom.setBottom(ev->globalPos().y());
this->setGeometry(geom);
}else{
//Move the top edge to the current point
if( (this->y() + this->height() -ev->globalPos().y()) < 50){ return; } //quick check that the window is not smaller than 20 pixels
QRect geom = this->geometry();
geom.setTop(ev->globalPos().y());
this->setGeometry(geom);
}
settings->setValue("lastSize",this->geometry().size());
}
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