1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
|
//===========================================
// Lumina-DE source code
// Copyright (c) 2015, Ken Moore
// Available under the 3-clause BSD license
// See the LICENSE file for full details
//===========================================
#include "LScreenSaver.h"
#include <QScreen>
#include <QApplication>
#include <LSession.h>
#define DEBUG 0
LScreenSaver::LScreenSaver() : QWidget(0,Qt::BypassWindowManagerHint | Qt::WindowStaysOnTopHint){
starttimer = new QTimer(this);
starttimer->setSingleShot(true);
locktimer = new QTimer(this);
locktimer->setSingleShot(true);
hidetimer = new QTimer(this);
hidetimer->setSingleShot(true);
checkTimer = new QTimer(this);
checkTimer->setInterval(1500); //1.5 seconds
lastTimeCode = 0;
LOCKER = new LLockScreen(this);
LOCKER->hide();
SSRunning = SSLocked = updating = false;
this->setObjectName("LSCREENSAVERBASE");
this->setStyleSheet("LScreenSaver#LSCREENSAVERBASE{ background: grey; }");
this->setMouseTracking(true);
connect(starttimer, SIGNAL(timeout()), this, SLOT(ShowScreenSaver()) );
connect(locktimer, SIGNAL(timeout()), this, SLOT(LockScreen()) );
connect(hidetimer, SIGNAL(timeout()), this, SLOT(HideLockScreen()) );
connect(checkTimer, SIGNAL(timeout()), this, SLOT(checkInputEvents()) );
connect(LOCKER, SIGNAL(ScreenUnlocked()), this, SLOT(SSFinished()) );
connect(LOCKER, SIGNAL(InputDetected()), this, SLOT(newInputEvent()) );
}
LScreenSaver::~LScreenSaver(){
}
bool LScreenSaver::isLocked(){
return SSLocked;
}
void LScreenSaver::UpdateTimers(){
//This is generally used for programmatic changes
if(starttimer->isActive()){ starttimer->stop();}
if(locktimer->isActive()){ locktimer->stop(); }
if(hidetimer->isActive()){ hidetimer->stop(); }
if(!SSRunning && !SSLocked && (starttimer->interval() > 1000) ){ starttimer->start(); } //time to SS start
else if( SSRunning && !SSLocked && (locktimer->interval() > 1000 ) ){ locktimer->start(); } //time to lock
else if( !SSRunning && SSLocked ){ hidetimer->start(); } //time to hide lock screen
}
// ===========
// PUBLIC SLOTS
// ===========
void LScreenSaver::start(){
reloadSettings(); //setup all the initial time frames
starttimer->start();
checkTimer->start();
}
void LScreenSaver::reloadSettings(){
starttimer->setInterval( DesktopSettings::instance()->value(DesktopSettings::ScreenSaver, "timedelaymin",10).toInt() * 60000 );
locktimer->setInterval( DesktopSettings::instance()->value(DesktopSettings::ScreenSaver, "lockdelaymin",1).toInt() * 60000 );
hidetimer->setInterval( DesktopSettings::instance()->value(DesktopSettings::ScreenSaver, "hidesecs",15).toInt() * 1000 );
}
void LScreenSaver::newInputEvent(){
if(updating){ return; } //in the middle of making changes which could cause an event
if(DEBUG){ qDebug() << "New Input Event"; }
if(SSRunning && SSLocked){
//Running and locked
// Hide the running setting, and display the lock screen
HideScreenSaver();
ShowLockScreen();
}else if(SSRunning){
//Only running, not locked
HideScreenSaver();
}
UpdateTimers();
}
void LScreenSaver::LockScreenNow(){
ShowScreenSaver();
LockScreen();
}
// ===========
// PRIVATE SLOTS
// ===========
void LScreenSaver::checkInputEvents(){
//Check mouse position first
QPoint pos = QCursor::pos();
bool change = false;
if(pos != lastMousePos){
lastMousePos = QCursor::pos(); //update the internal point
change = true;
}
//Check the last keyboard input timestamp
WId active = LSession::handle()->XCB->WM_Get_Active_Window();
if(active != lastActiveWindow){
lastActiveWindow = active;
change = true;
}
unsigned int timecode = LSession::handle()->XCB->WM_Get_User_Time(active);
if(timecode > lastTimeCode){
lastTimeCode = timecode;
change = true;
}
//If there was an input event detected (or a window is currently full-screen), update timers and such
if(change || LSession::handle()->XCB->WindowIsFullscreen(active) ){ newInputEvent(); }
}
void LScreenSaver::ShowScreenSaver(){
if(DEBUG){ qDebug() << "Showing Screen Saver:" << QDateTime::currentDateTime().toString(); }
//QApplication::setOverrideCursor(QCursor::BlankCursor);
SSRunning = true;
updating = true;
//Now remove any current Base widgets (prevent any lingering painting between sessions)
for(int i=0; i<BASES.length(); i++){
if(DEBUG){ qDebug() << " - Removing SS Base"; }
delete BASES.takeAt(i); i--;
}
//Now go through and create/show all the various widgets
QList<QScreen*> SCREENS = QApplication::screens();
QRect bounds;
//cBright = LOS::ScreenBrightness();
//if(cBright>0){ LOS::setScreenBrightness(cBright/2); } //cut to half while the screensaver is active
for(int i=0; i<SCREENS.length(); i++){
bounds = bounds.united(SCREENS[i]->geometry());
if(DEBUG){ qDebug() << " - New SS Base:" << i; }
BASES << new SSBaseWidget(this);
connect(BASES[i], SIGNAL(InputDetected()), this, SLOT(newInputEvent()) );
//Setup the geometry of the base to match the screen
BASES[i]->setGeometry(SCREENS[i]->geometry()); //match this screen geometry
QString plug = DesktopSettings::instance()->value(DesktopSettings::ScreenSaver, "plugin_"+SCREENS[i]->name(), "").toString();
if(plug.isEmpty()){ plug = DesktopSettings::instance()->value(DesktopSettings::ScreenSaver, "default_plugin","random").toString(); }
BASES[i]->setPlugin(plug);
}
//Now set the overall parent widget geometry and show everything
this->setGeometry(bounds); //overall background widget
if(!this->isActiveWindow()){
this->raise();
this->show();
this->activateWindow();
}
for(int i=0; i<BASES.length(); i++){
BASES[i]->show();
BASES[i]->startPainting();
}
updating = false;
UpdateTimers();
}
void LScreenSaver::ShowLockScreen(){
if(DEBUG){ qDebug() << "Showing Lock Screen:" << QDateTime::currentDateTime().toString(); }
LOCKER->aboutToShow();
//Move the screen locker to the appropriate spot
QPoint ctr = QApplication::screenAt(QCursor::pos())->geometry().center();
LOCKER->resize(LOCKER->sizeHint());
LOCKER->move(ctr - QPoint(LOCKER->width()/2, LOCKER->height()/2) );
LOCKER->show();
//Start the timer for hiding the lock screen due to inactivity
UpdateTimers();
}
void LScreenSaver::HideScreenSaver(){
//QApplication::restoreOverrideCursor();
if(DEBUG){ qDebug() << "Hiding Screen Saver:" << QDateTime::currentDateTime().toString(); }
SSRunning = false;
//if(cBright>0){ LOS::setScreenBrightness(cBright); } //return to current brightness
if(!SSLocked){
this->hide();
emit ClosingScreenSaver();
emit LockStatusChanged(false);
}
if(DEBUG){ qDebug() << "Stop ScreenSavers"; }
for(int i=0; i<BASES.length(); i++){
BASES[i]->stopPainting();
BASES[i]->hide();
BASES.takeAt(i)->deleteLater();
i--;
}
UpdateTimers();
}
void LScreenSaver::HideLockScreen(){
if(DEBUG){ qDebug() << "Hiding Lock Screen:" << QDateTime::currentDateTime().toString(); }
//Leave the Locked flag set (still locked, just not visible)
LOCKER->aboutToHide();
LOCKER->hide();
this->repaint();
if(SSLocked){ ShowScreenSaver(); }
UpdateTimers();
}
void LScreenSaver::LockScreen(){
if(SSLocked){ return; }
if(DEBUG){ qDebug() << "Locking Screen:" << QDateTime::currentDateTime().toString(); }
SSLocked = true;
emit LockStatusChanged(true);
LOCKER->LoadSystemDetails();
UpdateTimers();
}
void LScreenSaver::SSFinished(){
if(DEBUG){ qDebug() << "Screensaver Finished:" << QDateTime::currentDateTime().toString(); }
SSLocked = false;
emit LockStatusChanged(false);
HideLockScreen();
HideScreenSaver();
}
|