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//===========================================
// Lumina-DE source code
// Copyright (c) 2016, Ken Moore
// Available under the 3-clause BSD license
// See the LICENSE file for full details
//===========================================
#include "NativeWindowSystem.h"
inline QScreen* screenUnderMouse(){
QPoint pos = QCursor::pos();
QList<QScreen*> scrns = QGuiApplication::screens();
for(int i=0; i<scrns.length(); i++){
if(scrns[i]->geometry().contains(pos)){ return scrns[i]; }
}
return 0;
}
//Primary/private function
void NativeWindowSystem::arrangeWindows(NativeWindowObject *primary, QString type, bool primaryonly){
if(type.isEmpty()){ type = "center"; }
if(primary==0){
//Get the currently active window and treat that as the primary
for(int i=0; i<NWindows.length(); i++){
if(NWindows[i]->property(NativeWindowObject::Active).toBool()){ primary = NWindows[i]; }
}
if(primary==0 && !NWindows.isEmpty()){ primary = NWindows[0]; } //just use the first one in the list
}
//Now get the current screen that the mouse cursor is over (and valid area)
QScreen *screen = screenUnderMouse();
if(screen==0){ return; } //should never happen (theoretically)
QRect desktopArea = screen->availableGeometry();
//qDebug() << "Arrange Windows:" << primary->geometry() << type << primaryonly << desktopArea;
//Now start filtering out all the windows that need to be ignored
int wkspace = primary->property(NativeWindowObject::Workspace).toInt();
QList<NativeWindowObject*> winlist = NWindows;
for(int i=0; i<winlist.length(); i++){
if(winlist[i]->property(NativeWindowObject::Workspace).toInt()!=wkspace
|| !winlist[i]->property(NativeWindowObject::Visible).toBool()
|| desktopArea.intersected(winlist[i]->geometry()).isNull() ){
//window is outside of the desired area or invisible - ignore it
winlist.removeAt(i);
i--;
}
}
if(!winlist.contains(primary)){ winlist << primary; } //could be doing this on a window right before it is shown
else if(primaryonly){ winlist.removeAll(primary); winlist << primary; } //move primary window to last
//QRegion used;
for(int i=0; i<winlist.length(); i++){
if(primaryonly && winlist[i]!=primary){ continue; } //skip this window
//Now loop over the windows and arrange them as needed
QRect geom = winlist[i]->geometry();
//verify that the window is contained by the desktop area
if(geom.width()>desktopArea.width()){ geom.setWidth(desktopArea.width()); }
if(geom.height()>desktopArea.height()){ geom.setHeight(desktopArea.height()); }
//Now apply the proper placement routine
if(type=="center"){
QPoint ct = desktopArea.center();
winlist[i]->setGeometryNow( QRect( ct.x()-(geom.width()/2), ct.y()-(geom.height()/2), geom.width(), geom.height()) );
}else if(type=="snap"){
}else if(type=="single_max"){
winlist[i]->setGeometryNow( QRect( desktopArea.x(), desktopArea.y(), desktopArea.width(), desktopArea.height()) );
}else if(type=="under-mouse"){
QPoint ct = QCursor::pos();
geom = QRect(ct.x()-(geom.width()/2), ct.y()-(geom.height()/2), geom.width(), geom.height() );
//Now verify that the top of the window is still contained within the desktop area
if(geom.y() < desktopArea.y() ){ geom.moveTop(desktopArea.y()); }
winlist[i]->setGeometryNow(geom);
}
//qDebug() << " - New Geometry:" << winlist[i]->geometry();
} //end loop over winlist
}
// ================
// Public slots for starting the arrangement routine(s) above
// ================
void NativeWindowSystem::ArrangeWindows(WId primary, QString type){
NativeWindowObject* win = findWindow(primary);
if(type.isEmpty()){ type = "center"; } //grab the default arrangement format
arrangeWindows(win, type);
}
void NativeWindowSystem::TileWindows(WId primary, QString type){
NativeWindowObject* win = findWindow(primary);
if(type.isEmpty()){ type = "single_max"; } //grab the default arrangement format for tiling
arrangeWindows(win, type);
}
void NativeWindowSystem::CheckWindowPosition(WId id, bool newwindow){
//used after a "drop" to validate/snap/re-arrange window(s) as needed
// if "newwindow" is true, then this is the first-placement routine for a window before it initially appears
NativeWindowObject* win = findWindow(id);
CheckWindowPosition(win, newwindow);
}
void NativeWindowSystem::CheckWindowPosition(NativeWindowObject *win, bool newwindow){
if(win==0){ return; } //invalid window
QRect geom = win->geometry();
qDebug() << "Got Window Geometry:" << geom;
bool changed = false;
//Make sure it is on the screen (quick check)
if(geom.x() < 0){ changed = true; geom.moveLeft(0); }
if(geom.y() < 0){ changed = true; geom.moveTop(0); }
if(geom.width() < 20){ changed = true; geom.setWidth(100); }
if(geom.height() < 20){ changed = true; geom.setHeight(100); }
if(changed){ win->setGeometryNow(geom); }
//Now run it through the window arrangement routine
qDebug() << "ArrangeWindows";
arrangeWindows(win, newwindow ?"center" : "snap", true);
}
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