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// vi: ft=qml
import QtQuick 2.0
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.3
import Lumina.Backend.NativeWindowObject 2.0
import Lumina.Backend.RootDesktopObject 2.0
Rectangle {
property NativeWindowObject object
property string window_id
SystemPalette { id:palette }
id: windowFrame
border.width: 5
border.color: palette.highlight
radius: 5
color: "transparent" //palette.window
x: object.frameGeometry.x
y: object.frameGeometry.y
width: object.frameGeometry.width
height: object.frameGeometry.height
onXChanged: {
windowFrame.object.updateGeometry(windowFrame.x, windowFrame.y, windowFrame.width, windowFrame.height)
}
onYChanged: {
windowFrame.object.updateGeometry(windowFrame.x, windowFrame.y, windowFrame.width, windowFrame.height)
}
MouseArea {
id: resizeArea
anchors.fill: parent
drag.target: undefined
property int resizeDirection: NativeWindowObject.TOP_LEFT
property int positionX: -1
property int positionY: -1
onPressed: {
//NOTE: This is only triggered for resize events
var globalP = windowFrame.mapToItem(rootCanvas, mouse.x, mouse.y)
positionX = globalP.x
positionY = globalP.y
if(positionY <= windowFrame.y + 10 ) {
if(positionX <= windowFrame.x + 10)
resizeDirection = NativeWindowObject.TOP_LEFT
else if(positionX >= windowFrame.x + windowFrame.width - 10)
resizeDirection = NativeWindowObject.TOP_RIGHT
else
resizeDirection = NativeWindowObject.TOP
}else if(positionY >= windowFrame.y + windowFrame.height - 10) {
if(positionX <= windowFrame.x + 10)
resizeDirection = NativeWindowObject.BOTTOM_LEFT
else if(positionX >= windowFrame.x + windowFrame.width - 10)
resizeDirection = NativeWindowObject.BOTTOM_RIGHT
else
resizeDirection = NativeWindowObject.BOTTOM
}else if(positionX <= windowFrame.x + 10) {
resizeDirection = NativeWindowObject.LEFT
}else if(positionX >= windowFrame.x + windowFrame.width - 10) {
resizeDirection = NativeWindowObject.RIGHT
}
//console.log("Initial X: ", positionX, "Initial Y: ", positionY);
//console.log("Initial X Frame: ", windowFrame.x, "Initial Y Frame: ", windowFrame.y);
}
onReleased: {
positionX = -1
positionY = -1
//windowFrame.object.updateGeometry(windowFrame.x, windowFrame.y, windowFrame.width, windowFrame.height)
}
onPositionChanged: {
//NOTE: This is only triggered for resize events
if(positionX != -1 && positionY != -1) {
var globalP = windowFrame.mapToItem(rootCanvas, mouse.x, mouse.y)
/*console.log("Global P: ", globalP);
console.log("Position X: ", positionX, "Position Y: ", positionY)
console.log("Old Position : ", windowFrame.x, " , ", windowFrame.y)
console.log(resizeDirection);*/
if(resizeDirection == NativeWindowObject.TOP_LEFT) {
windowFrame.height -= globalP.y - positionY
windowFrame.width -= globalP.x - positionX
windowFrame.y = globalP.y
windowFrame.x = globalP.x
}else if(resizeDirection == NativeWindowObject.TOP_RIGHT) {
//console.log("TOP RIGHT Old Height: ", windowFrame.height, "Old Width: ", windowFrame.width)
windowFrame.height -= globalP.y - positionY
windowFrame.width += globalP.x - positionX
//console.log("New Height: ", windowFrame.height, "New Width: ", windowFrame.width)
windowFrame.y = globalP.y
//console.log("New Position : ", windowFrame.x, " , ", windowFrame.y)
}else if(resizeDirection == NativeWindowObject.TOP) {
windowFrame.height -= globalP.y - positionY
windowFrame.y = globalP.y
} else if(resizeDirection == NativeWindowObject.RIGHT) {
windowFrame.width += globalP.x - positionX
} else if(resizeDirection == NativeWindowObject.BOTTOM_RIGHT) {
windowFrame.height += globalP.y - positionY
windowFrame.width += globalP.x - positionX
} else if(resizeDirection == NativeWindowObject.BOTTOM) {
windowFrame.height += globalP.y - positionY
} else if(resizeDirection == NativeWindowObject.BOTTOM_LEFT) {
windowFrame.width -= globalP.x - positionX
windowFrame.height += globalP.y - positionY
windowFrame.x = globalP.x
} else if(resizeDirection == NativeWindowObject.LEFT) {
windowFrame.width -= globalP.x - positionX
windowFrame.x = globalP.x
}
//Set a miniumum width and height as 80x50
if(windowFrame.width < 80) {
windowFrame.width = 80
}
if(windowFrame.height < 50) {
windowFrame.height = 50
}
positionY = globalP.y
positionX = globalP.x
}
windowFrame.object.updateGeometry(windowFrame.x, windowFrame.y, windowFrame.width, windowFrame.height)
}
}
Rectangle {
id: titleBar
border.width: 0
color: palette.window
height: 25
anchors.top: windowFrame.top
anchors.right: windowFrame.right
anchors.left: windowFrame.left
anchors.margins: windowFrame.border.width
width: parent.width
MouseArea {
id: dragArea
anchors.fill: parent
drag.target: windowFrame
drag.axis: Drag.XAndYAxis
//acceptedButtons: Qt.RightButton
//onClicked: contextMenu.open()
//released: { function(); }
}
ToolButton {
id: otherButton
anchors.left: parent.left
height: parent.height
iconSource: windowFrame.object.icon
}
Text {
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
color: palette.windowText
text: windowFrame.object.shortTitle
fontSizeMode: Text.Fit
}
RowLayout {
spacing: 0
anchors.right: parent.right
height: parent.height
ToolButton {
id: minButton
Layout.fillHeight: true
iconName: "window-minimize"
onClicked: { windowFrame.object.toggleVisibility() }
}
ToolButton {
id: maxButton
Layout.fillHeight: true
iconName: "window-maximize"
//onClicked: { windowFrame.object.toggleMaximize() }
}
ToolButton {
id: closeButton
Layout.fillHeight: true
iconName: "document-close"
onClicked: { windowFrame.object.requestClose() }
}
}
}
Image {
id: frameContents
cache: false
source: windowFrame.object.winImage
anchors.top: titleBar.bottom
anchors.bottom: parent.bottom
anchors.left: windowFrame.left
anchors.right: windowFrame.right
anchors.leftMargin: windowFrame.border.width
anchors.rightMargin: windowFrame.border.width
anchors.bottomMargin: windowFrame.border.width
width: parent.width
height: parent.height
MouseArea {
width: parent.width
height: parent.height
anchors.fill: frameContents
onClicked: { console.log(parent.mapToGlobal(mouse.x, mouse.y)); }
}
}
}
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