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//===========================================
// Lumina-desktop source code
// Copyright (c) 2017, Ken Moore
// Available under the 3-clause BSD license
// See the LICENSE file for full details
//===========================================
// This is the base C++ object that is used to pass information to the QML "RootDesktop" object
//===========================================
#ifndef _LUMINA_DESKTOP_QML_BACKEND_ROOT_DESKTOP_OBJECT_H
#define _LUMINA_DESKTOP_QML_BACKEND_ROOT_DESKTOP_OBJECT_H
#include <QObject>
#include <QList>
#include <global-includes.h>
#include "ScreenObject.h"
class RootDesktopObject : public QObject{
Q_OBJECT
//Define all the QML Properties here (interface between QML and the C++ methods below)
Q_PROPERTY( QStringList screens READ screens NOTIFY screensChanged)
Q_PROPERTY( QStringList panels READ panels NOTIFY panelsChanged)
Q_PROPERTY( QStringList windows READ windows NOTIFY windowsChanged);
public:
//main contructor/destructor
RootDesktopObject(QObject *parent = 0);
~RootDesktopObject();
static void RegisterType();
//primary interface to fetch the current instance of the class (so only one is running at any given time)
static RootDesktopObject* instance();
//QML Read Functions
Q_INVOKABLE QStringList screens();
Q_INVOKABLE ScreenObject* screen(QString id);
Q_INVOKABLE QStringList panels();
Q_INVOKABLE PanelObject* panel(QString id);
Q_INVOKABLE QStringList windows();
Q_INVOKABLE NativeWindow* window(QString id);
void setPanels(QList<PanelObject*> list);
void setWindows(QList<NativeWindow*> list);
//QML Access Functions
Q_INVOKABLE void logout();
Q_INVOKABLE void lockscreen();
Q_INVOKABLE void mousePositionChanged();
private:
QList<ScreenObject*> s_objects;
QList<PanelObject*> panel_objects;
QList<NativeWindow*> window_objects;
public slots:
void updateScreens(); //rescan/update screen objects
void ChangeWallpaper(QString screen, QString);
QString CurrentWallpaper(QString screen);
private slots:
signals:
void screensChanged();
void panelsChanged();
void windowsChanged();
void startLogout();
void mouseMoved();
void lockScreen();
};
#endif
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