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//===========================================
// Lumina Desktop source code
// Copyright (c) 2017, Ken Moore
// Available under the 3-clause BSD license
// See the LICENSE file for full details
//===========================================
// This class creates and manages a virtual "root" window
// for all monitors at all times.
//===========================================
#ifndef _LUMINA_ROOT_WINDOW_H
#define _LUMINA_ROOT_WINDOW_H
#include <QWidget>
#include <QRect>
#include <QString>
#include <QPixmap>
#include <QPainter>
#include <QTimer>
#include <QApplication>
#include <QPaintEvent>
#include <QScreen>
#include <QDebug>
#include "RootSubWindow.h"
#include <NativeWindow.h>
#include <DesktopSettings.h>
class RootWindow : public QWidget{
Q_OBJECT
public:
enum ScaleType{ SolidColor, Stretch, Full, Fit, Center, Tile, BottomLeft, BottomRight, BottomCenter, \
TopLeft, TopRight, TopCenter, CenterLeft, CenterRight};
RootWindow();
~RootWindow();
void start();
private:
struct screeninfo{
QString id;
QRect area;
QString file;
ScaleType scale;
QPixmap wallpaper; //Note: This pixmap will always be the same size as "area"
};
QTimer *autoResizeTimer, *mouseFocusTimer;
RootSubWindow *lastActiveMouse;
QPoint lastCursorPos;
QList<screeninfo> WALLPAPERS;
void updateScreenPixmap(screeninfo *info); //used for recalculating the wallpaper pixmap based on file/area/scale as needed
//Window Management
QList<RootSubWindow*> WINDOWS;
RootSubWindow* windowForId(WId id);
void arrangeWindows(RootSubWindow *primary = 0, QString type = "", bool primaryonly = false);
QScreen* screenUnderMouse();
public slots:
void ResizeRoot();
void ChangeWallpaper(QString id, RootWindow::ScaleType scale, QString file);
//Note: for "SingleColor" scaling the "file" variable should be "rgb(R,G,B)" or "#hexcode"
void checkMouseFocus();
void NewWindow(NativeWindow*);
void CloseWindow(WId); //automatically connected for any new native window
//Window arrangement functions - defined in "RootWindow-mgmt.cpp"
void ArrangeWindows(WId primary = 0, QString type = "");
void TileWindows(WId primary = 0, QString type = "");
void CheckWindowPosition(WId, bool newwindow = false); //used after a "drop" to validate/snap/re-arrange window(s) as needed
private slots:
protected:
void paintEvent(QPaintEvent *ev);
signals:
void RegisterVirtualRoot(WId);
void RootResized(QRect);
void NewScreens(QStringList); // [screen_id_1, screen_id_2, etc..]
void RemovedScreens(QStringList); // [screen_id_1, screen_id_2, etc..]
void WorkspaceChanged(int);
void MouseMoved();
};
#endif
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