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//===========================================
// Lumina Desktop source code
// Copyright (c) 2017, Ken Moore
// Available under the 3-clause BSD license
// See the LICENSE file for full details
//===========================================
// This class embeds a native window
// within the RootWindow area
//===========================================
#ifndef _LUMINA_ROOT_WINDOW_SUB_WINDOW_H
#define _LUMINA_ROOT_WINDOW_SUB_WINDOW_H
#include <QWindow>
#include <QWidget>
#include <QCloseEvent>
#include <QFrame>
#include <QBoxLayout>
#include <QLabel>
#include <QToolButton>
#include <QMenu>
#include <QPropertyAnimation>
#include <NativeWindow.h>
#include <NativeEmbedWidget.h>
class RootSubWindow : public QFrame{
Q_OBJECT
public:
RootSubWindow(QWidget *root, NativeWindow *win);
~RootSubWindow();
WId id();
NativeWindow* nativeWindow();
private:
//Window status
enum ModState{Normal, Move, ResizeTop, ResizeTopRight, ResizeRight, ResizeBottomRight, ResizeBottom, ResizeBottomLeft, ResizeLeft, ResizeTopLeft};
ModState activeState;
ModState currentCursor;
QPoint offset; //needed for movement calculations (offset from mouse click to movement point)
//Functions for getting/setting state
ModState getStateAtPoint(QPoint pt, bool setoffset = false); //generally used for mouse location detection
void setMouseCursor(ModState, bool override = false); //Update the mouse cursor based on state
//Native window embed objects
NativeWindow *WIN;
NativeEmbedWidget *WinWidget;
bool closing;
//Title bar objects
QBoxLayout *titleBarL, *mainLayout;
QToolButton *closeB, *maxB, *minB, *otherB;
QLabel *titleLabel;
QMenu *otherM; //menu of other actions
QWidget *titleBar;
//Other random objects (animations,etc)
QPropertyAnimation *anim;
QVariant animResetProp;
QTimer *moveTimer;
QRect lastGeom, lastMaxGeom; //frame coordinates
void initWindowFrame();
void enableFrame(bool);
void enableFrame(QList<NativeWindow::Type> types);
void LoadProperties( QList< NativeWindow::Property> list);
static QStringList validAnimations(NativeWindow::Property);
public slots:
void ensureVisible(){ WIN->setProperty(NativeWindow::Visible, true); }
void giveMouseFocus(){ WinWidget->raiseWindow(); }
void removeMouseFocus(){ WinWidget->lowerWindow(); }
void giveKeyboardFocus(){ WIN->requestProperty(NativeWindow::Active, true, true); }
void clientClosed();
void LoadAllProperties();
QRect clientGlobalGeom();
//Button Actions - public so they can be tied to key shortcuts and stuff as well
void toggleMinimize();
void toggleMaximize();
void triggerClose();
void toggleSticky();
void activate();
//Mouse Interactivity
void startMoving();
void startResizing();
private slots:
void propertiesChanged(QList<NativeWindow::Property>, QList<QVariant>);
void loadAnimation(QString name, NativeWindow::Property, QVariant nval); //new val
void animFinished();
protected:
void mousePressEvent(QMouseEvent*);
void mouseMoveEvent(QMouseEvent*);
void mouseReleaseEvent(QMouseEvent*);
//void leaveEvent(QEvent *ev);
//void enterEvent(QEvent *ev);
void moveEvent(QMoveEvent *ev);
signals:
void windowMoved(RootSubWindow*);
void windowAnimFinished();
};
#endif
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