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//===========================================
// Lumina-DE source code
// Copyright (c) 2016, Ken Moore
// Available under the 3-clause BSD license
// See the LICENSE file for full details
//===========================================
// This class governs all the XCB input device interactions
// and provides simpler Qt-based functions for use elsewhere
//===========================================
#ifndef _LUMINA_XCB_INPUT_DEVICES_H
#define _LUMINA_XCB_INPUT_DEVICES_H
#include <QList>
#include <QString>
#include <QStringList>
#include <QHash>
#include <QVariant>
#include <xcb/xproto.h>
//Internal data structure for storing the property information
struct propData{
int id;
QString name;
QVariant value;
xcb_atom_t atom;
};
class LInputDevice{
public:
LInputDevice(unsigned int id, unsigned int type); //don't use this directly - use the "listDevices()" function instead
~LInputDevice();
//Device Information
//QString name(); //Return the name of this device
unsigned int devNumber();
bool isPointer();
bool isKeyboard();
bool isExtension();
//Property Management
QList<int> listProperties();
QString propertyName(int prop);
QVariant getPropertyValue(int prop);
bool setPropertyValue(int prop, QVariant value);
private:
unsigned int devID; //device ID number - assigned at class creation
unsigned int devType; //device "use" identifier - assigned at class creation
QHash<int, propData> devProps; //Known device properties <id#, properties struct>
void getProperties();
void readProperties();
QVariant valueToVariant(QString value); //xinput output to QVariant
QString variantToString(QVariant value); //QVariant to xinput input string
//QString devName; //device name - use this for cross-session management (id #'s can get changed every session)
};
//Static functions for overall management
class LInput{
public:
static QList<LInputDevice*> listDevices(); //NOTE: Make sure you "free()" all the LInputDevice objects when finished
};
#endif
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