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authorWeblate <noreply@weblate.org>2018-01-02 20:53:45 +0000
committerWeblate <noreply@weblate.org>2018-01-02 20:53:45 +0000
commit42e4f35c9a2ea2689b62ef8c5461b14a2b820e4f (patch)
treea92f81f73b37b7de76cc5238f1ec393ae5a18ecd /src-qt5/src-qml/test/Grav.qml
parentTranslated using Weblate (Dutch) (diff)
parentUpdated project files for plugin system (diff)
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Merge remote-tracking branch 'origin/master'
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+import QtQuick 2.7
+import QtQuick.Window 2.2
+import QtGraphicalEffects 1.0
+
+Rectangle {
+ id : canvas
+ anchors.fill: parent
+ width: Screen.width
+ height: Screen.height
+ color: "black"
+
+ //TODO Add orbital trails option
+ //TODO Fix jitteryness and start position
+ //TODO Make orbits more extreme
+
+ //Between 5 and 15 planets, read from settings
+ property int planets: Math.round(( Math.random() * 10 ) + 5 )
+ property int cx: Math.round(width/2)
+ property int cy: Math.round(height/2)
+
+ //Create planets
+ Repeater {
+ id: planetRepeater
+ model: planets
+
+ Rectangle {
+ id : index
+ parent: canvas
+
+ //Creates random distance for elipse
+ property double c: Math.random() * 250
+ property double b: Math.random() * 150 + c
+ property double a: Math.sqrt(b*b+c*c)
+ //Random angle of rotation
+ property double th: Math.random() * Math.PI
+ property var pathX: createPathX()
+ property var pathY: createPathY()
+ property var testArray: createTest()
+
+ //Calculates starting position
+ x: Math.round(cx + a * Math.cos(th))
+ y: Math.round(cy + b * Math.sin(th))
+
+ //Planet size between 14 and 32 pixels
+ width: Math.round(1.75 * (((Math.random() * 10) + 8 )))
+ height: width
+
+ //Make each rectangle look circular
+ radius: width / 2
+
+ //Give each planet a random color, semi-transparent
+ color: Qt.rgba(Math.random(), Math.random(), Math.random(), 0.5)
+
+ PathAnimation on x{
+ loops: Animation.Infinite
+ duration: 200
+ path: Path {
+ startX: x
+ startY: y
+ PathCurve { x: pathX; y: pathY }
+ }
+ }
+
+ NumberAnimation {
+
+ }
+
+ function createTest() {
+ var test = []
+ for(var i = 1; i <= 200; i++) {
+ test.push(PathCurve { x: pathX[i]; y: pathY[i] })
+ }
+ return test
+ }
+
+ function createPathX() {
+ var pathX = []
+ for(var i = 1; i <= 200; i++) {
+ pathX.push(cx+a*Math.cos(2*Math.PI*(i/200.0))*Math.cos(th) - b*Math.sin(2*Math.PI*(i/200.0))*Math.sin(th))
+ }
+ return pathX
+ }
+
+ function createPathY() {
+ var pathY = []
+ for(var i = 1; i <= 200; i++) {
+ pathY.push(cy+a*Math.cos(2*Math.PI*(i/200.0))*Math.sin(th) + b*Math.sin(2*Math.PI*(i/200.0))*Math.cos(th))
+ }
+ return pathY
+ }
+
+ /*Timer {
+ //Each planet updates between 1ms and 51ms (smaller times=faster)
+ interval: Math.round(Math.random() * 50 ) + 1
+ repeat: true
+ running: true
+ property int time: 0
+
+ onTriggered: {
+ //Parametric equation that calculates the position of the general ellipse. Completes a loop ever 314 cycles. Credit to
+ x = cx+a*Math.cos(2*Math.PI*(time/314.0))*Math.cos(th) - b*Math.sin(2*Math.PI*(time/314.0))*Math.sin(th)
+ y = cy+a*Math.cos(2*Math.PI*(time/314.0))*Math.sin(th) + b*Math.sin(2*Math.PI*(time/314.0))*Math.cos(th)
+ time++;
+
+ //Move a planet 80 pixels away from the sun if the planet is too close
+ if(x > cx && Math.abs(cx-x) < 80) {
+ x+=80
+ }else if(x < cx && Math.abs(cx-x) < 80) {
+ x-=80
+ }
+
+ if(y > cy && Math.abs(cy-y) < 80) {
+ y+=80
+ }else if(y < cy && Math.abs(cy-y) < 80) {
+ y-=80
+ }
+ }
+ }*/
+ }
+ }
+
+ //Create the star
+ Rectangle{
+ id: star
+ parent: canvas
+
+ //Centers in star in the center of the canvas, with an offset to center the animation
+ x: cx - 30
+ y: cy - 30
+
+ width: 60
+ height: width
+
+ //Create the wobble animation
+ SequentialAnimation on height {
+ loops: Animation.Infinite
+ PropertyAnimation { duration: 2000; to: 90 }
+ PropertyAnimation { duration: 2000; to: 60 }
+ }
+
+ SequentialAnimation on width {
+ loops: Animation.Infinite
+ PropertyAnimation { duration: 2000; to: 90 }
+ PropertyAnimation { duration: 2000; to: 60 }
+ }
+
+ color: "black"
+ radius: width / 2
+
+ //Creates a radial gradient to make the star look cool
+ RadialGradient {
+ anchors.fill: parent
+ gradient: Gradient {
+ GradientStop { position:0 ;color: Qt.rgba(0,0,0,0)}
+ GradientStop { position:0.18 ;color: Qt.rgba(0,0,0,0)}
+ GradientStop { position:0.2 ;color: Qt.rgba(0.32,0.47,0.30,0.13)}
+ GradientStop { position:0.3 ;color: Qt.rgba(0.62,0.92,0.58,0.25)}
+ GradientStop { position:0.4 ;color: Qt.rgba(1.00,0.93,0.59,0.51)}
+ GradientStop { position:0.5 ;color: Qt.rgba(0,0,0,0)}
+ }
+ }
+
+ }
+}
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