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authorKen Moore <ken@ixsystems.com>2017-06-29 08:21:35 -0400
committerKen Moore <ken@ixsystems.com>2017-06-29 08:21:35 -0400
commit48d2ca3d03015b7b349f3ab7962416faa71ae671 (patch)
tree0fabe6515dbbafce93ec4af61aa20de3f8ad3499
parentGet a lot more of the Lumina2 window-management functionality working. (diff)
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Turn on the OpenGL backing for Lumina2.
-rw-r--r--src-qt5/core/lumina-desktop-unified/LSession.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src-qt5/core/lumina-desktop-unified/LSession.cpp b/src-qt5/core/lumina-desktop-unified/LSession.cpp
index 27c6dd8d..d08e5708 100644
--- a/src-qt5/core/lumina-desktop-unified/LSession.cpp
+++ b/src-qt5/core/lumina-desktop-unified/LSession.cpp
@@ -39,7 +39,7 @@ LSession::LSession(int &argc, char ** argv) : LSingleApplication(argc, argv, "lu
this->setEffectEnabled( Qt::UI_AnimateMenu, true);
this->setEffectEnabled( Qt::UI_AnimateCombo, true);
this->setEffectEnabled( Qt::UI_AnimateTooltip, true);
- //this->setAttribute(Qt::AA_UseDesktopOpenGL);
+ this->setAttribute(Qt::AA_UseDesktopOpenGL);
this->setAttribute(Qt::AA_UseHighDpiPixmaps); //allow pixmaps to be scaled up as well as down
//Now initialize the global objects (but do not start them yet)
bgstack15