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author | q5sys <jt@obs-sec.com> | 2017-08-01 16:39:47 -0400 |
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committer | q5sys <jt@obs-sec.com> | 2017-08-01 16:39:47 -0400 |
commit | 153abdb93e8c3cf0f06ebca8a9ad1a271ebb9cc7 (patch) | |
tree | 2e246260c7bd84ae4f141cd477aed16139ccdf2d | |
parent | fix pointer (diff) | |
parent | Fix up the screensaver animation crashes *again*. (diff) | |
download | lumina-153abdb93e8c3cf0f06ebca8a9ad1a271ebb9cc7.tar.gz lumina-153abdb93e8c3cf0f06ebca8a9ad1a271ebb9cc7.tar.bz2 lumina-153abdb93e8c3cf0f06ebca8a9ad1a271ebb9cc7.zip |
Merge branch 'master' of http://github.com/trueos/lumina
4 files changed, 35 insertions, 27 deletions
diff --git a/src-qt5/core/lumina-desktop-unified/src-screensaver/LScreenSaver.cpp b/src-qt5/core/lumina-desktop-unified/src-screensaver/LScreenSaver.cpp index bfcfa54d..0ac8aaeb 100644 --- a/src-qt5/core/lumina-desktop-unified/src-screensaver/LScreenSaver.cpp +++ b/src-qt5/core/lumina-desktop-unified/src-screensaver/LScreenSaver.cpp @@ -8,7 +8,7 @@ #include <QScreen> #include <QApplication> -#define DEBUG 0 +#define DEBUG 1 LScreenSaver::LScreenSaver() : QWidget(0,Qt::BypassWindowManagerHint | Qt::WindowStaysOnTopHint){ starttimer = new QTimer(this); @@ -102,8 +102,8 @@ void LScreenSaver::ShowScreenSaver(){ //Now go through and create/show all the various widgets QList<QScreen*> SCREENS = QApplication::screens(); QRect bounds; - cBright = LOS::ScreenBrightness(); - if(cBright>0){ LOS::setScreenBrightness(cBright/2); } //cut to half while the screensaver is active + //cBright = LOS::ScreenBrightness(); + //if(cBright>0){ LOS::setScreenBrightness(cBright/2); } //cut to half while the screensaver is active for(int i=0; i<SCREENS.length(); i++){ bounds = bounds.united(SCREENS[i]->geometry()); if(DEBUG){ qDebug() << " - New SS Base:" << i; } @@ -144,15 +144,16 @@ void LScreenSaver::HideScreenSaver(){ //QApplication::restoreOverrideCursor(); if(DEBUG){ qDebug() << "Hiding Screen Saver:" << QDateTime::currentDateTime().toString(); } SSRunning = false; - if(cBright>0){ LOS::setScreenBrightness(cBright); } //return to current brightness + //if(cBright>0){ LOS::setScreenBrightness(cBright); } //return to current brightness if(!SSLocked){ this->hide(); emit ClosingScreenSaver(); emit LockStatusChanged(false); } for(int i=0; i<BASES.length(); i++){ - BASES[i]->hide(); + qDebug() << "Stop ScreenSaver:" << i; BASES[i]->stopPainting(); + BASES[i]->hide(); } UpdateTimers(); } diff --git a/src-qt5/core/lumina-desktop-unified/src-screensaver/SSBaseWidget.cpp b/src-qt5/core/lumina-desktop-unified/src-screensaver/SSBaseWidget.cpp index ed224695..9ef0c491 100644 --- a/src-qt5/core/lumina-desktop-unified/src-screensaver/SSBaseWidget.cpp +++ b/src-qt5/core/lumina-desktop-unified/src-screensaver/SSBaseWidget.cpp @@ -76,8 +76,9 @@ void SSBaseWidget::startPainting(){ void SSBaseWidget::stopPainting(){ if(ANIM!=0){ + qDebug() << "Stopping Animation!!"; ANIM->stop(); - ANIM->clear(); + //ANIM->clear(); ANIM->deleteLater(); ANIM = 0; } diff --git a/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/BaseAnimGroup.cpp b/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/BaseAnimGroup.cpp index 017eaf9f..aaae8b41 100644 --- a/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/BaseAnimGroup.cpp +++ b/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/BaseAnimGroup.cpp @@ -31,5 +31,5 @@ BaseAnimGroup* BaseAnimGroup::NewAnimation(QString type, QWidget *parent, QSetti } QStringList BaseAnimGroup::KnownAnimations(){ - return (QStringList() << "fireflies" << "grav" << "text"); + return (QStringList() << "grav"); } diff --git a/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/Grav.h b/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/Grav.h index d62fe980..ec1de914 100644 --- a/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/Grav.h +++ b/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/Grav.h @@ -14,6 +14,7 @@ #include "BaseAnimGroup.h" #include <QParallelAnimationGroup> #include <QtMath> +#include <QMatrix> class Grav: public QParallelAnimationGroup{ Q_OBJECT @@ -21,11 +22,11 @@ private: QWidget *planet; QPropertyAnimation *orbit; QSize range; - QList<QPoint> path; + //QList<QPoint> path; double radius; void setupLoop(QPoint start, QPoint *ref){ - orbit->setStartValue(start); + //orbit->setStartValue(start); //Used to find overall speed. Distance from the planet to the sun radius = qSqrt( (qPow(start.x()-ref->x(),2) + qPow(start.y()-ref->y(),2) )); @@ -39,9 +40,9 @@ private: QPoint firstP = QPoint(ref->x() + xrand*start.x()*(qCos(0/step) -qSin(0/step)), ref->y() + yrand*start.y()*(qCos(0/step) -qSin(0/step))); QPoint lastP = QPoint(ref->x() + xrand*start.x()*(qCos(PI/step) -qSin(PI/step)), ref->y() + yrand*start.y()*(qCos(PI/step) -qSin(PI/step))); - //orbit->setKeyValueAt(0, firstP); - //orbit->setKeyValueAt(1, lastP); - path.push_back(firstP); + orbit->setKeyValueAt(0, firstP); + orbit->setKeyValueAt(1, lastP); + //path.push_back(firstP); //Loops through all steps and creates all the points of the orbit for(int i=1; i<step; i++) { @@ -54,21 +55,20 @@ private: //Creates a new point and creates a key as part of the animation QPoint newLoc = QPoint(newX, newY); - //orbit->setKeyValueAt(i/step, newLoc); - path.push_back(newLoc); - } - + orbit->setKeyValueAt(i/step, newLoc); + //path.push_back(newLoc); + } //Sets the time for a full orbit. Increasing makes the orbit slower. - path.push_back(lastP); + //path.push_back(lastP); } private slots: void LoopChanged(int loop){ //Adjust the orbit animation a bit - if(loop >= 0) { + /*if(loop >= 0) { orbit->setStartValue(orbit->endValue()); //start at the previous end point orbit->setEndValue(path.at(loop%1000)); orbit->setDuration(10); - } + }*/ } void stopped(){ qDebug() << "Planet stopped"; planet->hide();} @@ -79,7 +79,7 @@ public: QPoint center = parent->geometry().center(); //Creates a random planet size. Between 12 and 45 pixels - double planet_radius = 1.75* ((qrand()%20)+7); + int planet_radius = qRound(1.75* ((qrand()%20)+7) ); //Creates a random color in RGB, then creates a circular gradient QString color = "rgba(" + QString::number(qrand() % 256) + ", " + QString::number(qrand() % 256) + ", " + QString::number(qrand() % 256); @@ -94,26 +94,31 @@ public: //Creates the random position of the planet, making sure it isn't too close to the sun QRect invalid = QRect(center+QPoint(-50,-50), center+QPoint(50,50)); - QPoint tmp = center; - while(invalid.contains(center)){ + QPoint tmp = center; + while(invalid.contains(tmp)){ int randwidth = qrand()%(range.width() - 2*planet_radius) + planet_radius; int randheight= qrand()%(range.height()- 2*planet_radius) + planet_radius; tmp = QPoint(randwidth, randheight); } + /*double tmpDistance = qSqrt((qPow((tmp.x()-center.x()), 2) + qPow((tmp.y()-center.y()), 2))); + double theta = qAsin(qAbs(tmp.y()-center.y())/tmpDistance); + QMatrix rotation = QMatrix(qCos(theta), qSin(theta), -qSin(theta), qCos(theta), -center.x(), -center.y());*/ + //Creates all frames for the animation setupLoop(tmp, ¢er); this->addAnimation(orbit); planet->show(); //Ensures the screensaver will not stop until the user wishes to login or it times out - this->setLoopCount(2000); //number of orbits - orbit->setEndValue(path.at(0)); - LoopChanged(0); //load initial values + this->setLoopCount(5); //number of orbits + orbit->setDuration( qrand() %1000 + 19000); //20 second orbits + //orbit->setEndValue(path.at(0)); + //LoopChanged(0); //load initial values //Sets the initial size and location of the planet planet->setGeometry(QRect(orbit->startValue().toPoint(), QSize(planet_radius, planet_radius))); - connect(this, SIGNAL(currentLoopChanged(int)), this, SLOT(LoopChanged(int)) ); + //connect(this, SIGNAL(currentLoopChanged(int)), this, SLOT(LoopChanged(int)) ); connect(this, SIGNAL(finished()), this, SLOT(stopped()) ); } ~Grav(){} @@ -174,10 +179,11 @@ public: int number = settings->value("planets/number",10).toInt(); //Loops through all planets and sets up the animations, then adds them to the base group and vector, which + qDebug() << "Starting planets"; for(int i=0; i<number; i++){ Grav *tmp = new Grav(canvas); this->addAnimation(tmp); - connect(tmp, SIGNAL(finished()), this, SLOT(checkFinished())); + connect(tmp, SIGNAL(finished()), this, SLOT(checkFinished())); planets << tmp; } } |