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                                 INSTRUCTIONS

                                     FOR
                             ____________________
                            |                    |
                            | BEYOND THE TITANIC |
                            |____________________|

                       A Text & Sound Adventure Fantasy
                         -----------------------------


The STORY
------------------------------------------------------------------------------

As the game begins you find yourself standing on board the Titanic, on her
maiden voyage.  Of course, that particular voyage was never completed!

Your goal is to survive and somehow get back to your home in the United
States.

Most of your time will be spent solving numerous problems and dangers that
arise, like starvation and drowning.  If you've played any of Infocom's famous
text games you will notice that Beyond the Titanic is quite similar to Zork
and Planetfall.

Hints:  Examine everything and make a map as you move through the many
game locations.  There are not any puzzles that cannot be solved logically;
apply an "If I were really there, I would do this..." type of attitude.

To add to the game's realism sound effects are used throughout the game.

If the game is played perfectly, it will take the you at least 350 moves to 
solve everything and return home (San Francisco.) On average the game will 
take over 2500 moves to complete!


The VERBS
------------------------------------------------------------------------------

Beyond the Titanic has a vocabulary of over 750 words--more than most
text adventures sold commercially.  Here is a sampling of the verbs
understood by the game's parser.
EXAMINE (or EX for short)
INVENTORY (or I)
NORTH, SOUTH, NORTHWEST, UP, DOWN, IN, OUT, etc. (or first letter)
GET, DROP
PUSH, PULL, MOVE, PRESS, TOUCH
LOOK, LOOK INSIDE, LOOK BEHIND, LOOK THROUGH, LOOK UNDER, LOOK ON, etc.
WEAR, TAKE OFF
TIE, UNTIE
PUT, INSERT
OPEN, UNLOCH
TURN, ROTATE
FIND                            CRAWL
SAY                             TYPE
CUT                             HELP
JUMP                            SHAKE
SLEEP                           FLY
DANCE                           FALL


Example structures:

TIE [object] (TO, AROUND) [object] - usually used with a rope.
EX [object] - used to study an object closely.
GIVE [object] TO [object]
PUT [object] (WITHIN, UNDER, ON, BESIDE, BEHIND, etc.) [object]
SAY [something] - used to converse with other game characters.
TYPE [something] - used to enter data on a keyboard device.
TURN [object] or TURN [object] to [position] - used for dials.
OPEN [object] WITH [object]


Example Sentences:

>> PICK UP THE KNIFE THEN THROW IT AT THE WALL
>> E.N.OPEN HATCH THEN CLIMB DOWN THE LADDER. READ SCREEN. BREAK IT.
>> SHOOT THE CREATURE WITH THE GUN PLEASE, THEN RUN SOUTH!


The COMMANDS
------------------------------------------------------------------------------

Here's a list of the major commands you will need to know in order to play
Beyond the Titanic.

QUIT - ends the current game.
SAVE - allows you to save your present game location.  Use a separate formatted
       disk.  Up to 26 SAVE files per disk.  SAVE names can be up to eight
       letters long.  To resume a previously SAVED game use the RESTORE
       command.
RESTORE - allows you to restore a SAVED game location.
DIAGNOSE - reveals your health, appetite, etc.
LOOK (or L) - does a brief examination of your current game location.
REPEAT (or R) - repeats your last line of commands.
WAIT (or Z) - lets one move pass without any action.
SCORE - gives you your current ranking.
ROOM DESCRIPTION (or RD) - toggles between full room descriptions or brief
    room descriptions.


MISCELLANEOUS
------------------------------------------------------------------------------

Beyond the Titanic only recognizes the first SEVEN letters of any word or
command.  (Note: Infocom games only use the first SIX letters.)

The word AND is not understood.  You cannot say, for example, GET GUN
AND ROPE, or PUT ROPE AND KNIFE IN SACK.

With the verbs GET and DROP you may refer to every object by saying
GET ALL or DROP ALL.  The word ALL is not accepted anywhere else.

It is a good idea to draw a map as you find new rooms in the game.
Without a map it is easy to get lost, or it might be difficult to find a
room you need to get to in a hurry.

--
This file is free software: you may copy, redistribute and/or modify it  
under the terms of the GNU General Public License as published by the Free 
Software Foundation, either version 3 of the License, or (at your option) any 
later version.  

This file is distributed in the hope that it will be useful, but WITHOUT ANY 
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR 
A PARTICULAR PURPOSE. See the GNU General Public License for more details.  

You should have received a copy of the GNU General Public License along with 
this program; if not, see https://gnu.org/licenses or write to:
  Free Software Foundation, Inc.
  51 Franklin Street, Fifth Floor
  Boston, MA 02110-1301
  USA
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