aboutsummaryrefslogtreecommitdiff
path: root/INSTRUCT.TXT
blob: 21957cbd568f9fe956dad9124a4073d22e73f063 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184




                                 INSTRUCTIONS

                                     FOR
                             ____________________
                            |                    |
                            | BEYOND THE TITANIC |
                            |____________________|

                       A Text & Sound Adventure Fantasy

                          Programmed by Scott Miller


                         An Apogee Software Production
                         -----------------------------





PLEASE NOTE THAT BEYOND THE TITANIC IS A SHAREWARE GAME.
                                         ---------

The author asks that those who enjoy the game please pay $5 or $10 to help
compensate the effort that went into programming Beyond the Titanic.  This
small fee will also encourage the author to continue making new games, like
the recently released Supernova and Kingdom of Kroz.

This payment will also register the payer for telephone support and clues.

Please make checks payable to:

                Scott Miller              (214) 240-0614
                4206 Mayflower Dr.
                Garland, TX  75043

Please support the SHAREWARE concept, it benefits you the most.

Thank you and enjoy the game...

Scott Miller






The STORY
------------------------------------------------------------------------------

    As the game begins you find yourself standing on board the Titanic, on her
maiden voyage.  Of course, that particular voyage was never completed!
    Your goal is to survive and somehow get back to your home in the United
States.
    Most of your time will be spent solving numerous problems and dangers that
arise, like starvation and drowning.  If you've played any of Infocom's famous
text games you will notice that Beyond the Titanic is quite similar to Zork
and Planetfall.
    Hints:  Examine everything and make a map as you move through the many
game locations.  There are not any puzzles that cannot be solved logically;
apply an "If I were really there, I would do this..." type of attitude.
    To add to the game's realism sound effects are used throughout the game.





LOADING
------------------------------------------------------------------------------

Game setup for single disk drive:

1)  Insert the GAME disk.
2)  Type in BEYOND and press the <enter> button.
3)  When the "Do you have a colr screen?" question appears, press Y or N.
4)  When the "How many disk drives do you have?" question appears, press
    the number 1.
5)  The game will begin.

Game setup for two disk drives:

1)  Insert the GAME disk into drive A:
2)  Insert your SAVE/RESTORE disk into drive B:
3)  Type in BEYOND and press the <enter> button.
4)  When the "Do you have a colr screen?" question appears, press Y or N.
4)  When the "How many disk drives do you have?" question appears, press
    the number 2.
6)  The game will begin.

The VERBS
------------------------------------------------------------------------------

    Beyond the Titanic has a vocabulary of over 750 words--more than most
text adventures sold commercially.  Here is a sampling of the verbs
understood by the game's parser.
EXAMINE (or EX for short)
INVENTORY (or I)
NORTH, SOUTH, NORTHWEST, UP, DOWN, IN, OUT, etc. (or first letter)
GET, DROP
PUSH, PULL, MOVE, PRESS, TOUCH
LOOK, LOOK INSIDE, LOOK BEHIND, LOOK THROUGH, LOOK UNDER, LOOK ON, etc.
WEAR, TAKE OFF
TIE, UNTIE
PUT, INSERT
OPEN, UNLOCH
TURN, ROTATE
FIND                            CRAWL
SAY                             TYPE
CUT                             HELP
JUMP                            SHAKE
SLEEP                           FLY
DANCE                           FALL



Example structures:

TIE [object] (TO, AROUND) [object] - usually used with a rope.
EX [object] - used to study an object closely.
GIVE [object] TO [object]
PUT [object] (WITHIN, UNDER, ON, BESIDE, BEHIND, etc.) [object]
SAY [something] - used to converse with other game characters.
TYPE [something] - used to enter data on a keyboard device.
TURN [object] or TURN [object] to [position] - used for dials.
OPEN [object] WITH [object]


Example Sentences:

>> PICK UP THE KNIFE THEN THROW IT AT THE WALL
>> E.N.OPEN HATCH THEN CLIMB DOWN THE LADDER. READ SCREEN. BREAK IT.
>> SHOOT THE CREATURE WITH THE GUN PLEASE, THEN RUN SOUTH!




The COMMANDS
------------------------------------------------------------------------------

    Here's a list of the major commands you will need to know in order to play
Beyond the Titanic.

QUIT - ends the current game.
SAVE - allows you to save your present game location.  Use a separate formatted
       disk.  Up to 26 SAVE files per disk.  SAVE names can be up to eight
       letters long.  To resume a previously SAVED game use the RESTORE
       command.
RESTORE - allows you to restore a SAVED game location.
DIAGNOSE - reveals your health, appetite, etc.
LOOK (or L) - does a brief examination of your current game location.
REPEAT (or R) - repeats your last line of commands.
WAIT (or Z) - lets one move pass without any action.
SCORE - gives you your current ranking.
ROOM DESCRIPTION (or RD) - toggles between full room descriptions or brief
    room descriptions.







MISCELLANEOUS
------------------------------------------------------------------------------

    Beyond the Titanic only recognizes the first SEVEN letters of any word or
command.  (Note: Infocom games only use the first SIX letters.)
    The word AND is not understood.  You cannot say, for example, GET GUN
AND ROPE, or PUT ROPE AND KNIFE IN SACK.
    With the verbs GET and DROP you may refer to every object by saying
GET ALL or DROP ALL.  The word ALL is not accepted anywhere else.
    It is a good idea to draw a map as you find new rooms in the game.
Without a map it is easy to get lost, or it might be difficult to find a
room you need to get to in a hurry.

*** END OF FILE ***




bgstack15