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+{//-------------------------------------------------------------------------}
+{/* }
+{Copyright (C) 1990, 2009 - Apogee Software, Ltd. }
+{ }
+{This file is part of Supernova. Supernova is free software; you can }
+{redistribute it and/or modify it under the terms of the GNU General Public }
+{License as published by the Free Software Foundation; either version 2 }
+{of the License, or (at your option) any later version. }
+{ }
+{This program is distributed in the hope that it will be useful, }
+{but WITHOUT ANY WARRANTY; without even the implied warranty of }
+{MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. }
+{ }
+{See the GNU General Public License for more details. }
+{ }
+{You should have received a copy of the GNU General Public License }
+{along with this program; if not, write to the Free Software }
+{Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.}
+{ }
+{Original Source: 1990 Scott Miller }
+{Prepared for public release: 03/19/09 - Joe Siegler, Apogee Software, Ltd. }
+{*/ }
+{//-------------------------------------------------------------------------}
+{****************************************************************************}
+{* COMMANDS *}
+{* by Scott Miller *}
+{* These are misc procedures and functions used with the main file: AdGame *}
+{* Copyright 1984 Pending *}
+{****************************************************************************}
+
+procedure SA;
+ begin FlagSA:='s' end;
+
+function En(c : char) : boolean;
+ begin
+ if(c in Ev)then En:=True else En:=False
+ end;
+
+function Here(noun : integer): Boolean;
+ begin
+ if(noun in Inven)or(r[noun]=Prm)or(noun in p[Prm])then Here:=True
+ else Here:=False
+ end;
+
+overlay procedure Crazy;
+ begin SA;
+ if(random(2)=1)then RL(107+random(7))else RL(300+random(6));
+ end;
+
+overlay procedure DEAD;
+ var b,c:byte;
+ FileName : file;
+ begin SA; NoSound;
+ gotoxy(1,25);for x:=1 to 7 do writeln;
+ Textcolor(1);Textbackground(m9);
+ gotoxy(1,18);
+ write('*********************************************************',
+ '***********************');writeln;
+ gotoxy(1,19); for x:=1 to 3 do
+ write('* ',
+ ' *');writeln;
+ gotoxy(1,22);
+ write('*********************************************************',
+ '***********************');writeln;
+ TextColor(m0);gotoxy(32,20);writeln('YOU HAVE DIED!!!');
+ Textcolor(m2);Textbackground(0);
+ for c:=700 downto 20 do for b:=70 downto 1 do sound(b*c);nosound;
+ close(Rooms1);close(rooms2);close(special1);close(special2);close(line1);
+ gotoxy(1,23);DelLine;DelLine;writeln;write('Do you wish to play again? ');
+ read(kbd,flag);
+ if(upcase(flag)<>'N')then
+ begin
+ writeln('Restarting...');window(1,1,80,25);
+ assign(rooms1,'BEYOND.com');execute(rooms1)end
+ else
+ begin
+ textcolor(7);
+ textbackground(0);
+ window(1,1,80,25);
+ clrscr;
+ writeln(' Beyond the Titanic');
+ writeln('A Scott Miller Production');
+ writeln(' Have a nice day...');
+ delay(2000);
+ assign(FileName,'MENU.COM');
+ {$I-}
+ execute(FileName);
+ {$I+}
+ if IOResult <> 0 then HALT;
+ end
+ end;
+
+overlay procedure Home;
+ var b,c:byte;
+ begin SA;
+ gotoxy(1,25);for x:=1 to 7 do writeln;
+ Textcolor(25);Textbackground(m7);
+ gotoxy(1,18);
+ write('#########################################################',
+ '#######################');writeln;
+ gotoxy(1,19); for x:=1 to 3 do
+ write('# ',
+ ' #');writeln;
+ gotoxy(1,22);
+ write('#########################################################',
+ '#######################');writeln;
+ TextColor(31);gotoxy(25,20);writeln('Y O U H A V E W O N ! ! !');
+ Textcolor(m2);Textbackground(0);
+ gotoxy(1,23);DelLine;DelLine;writeln;
+ for x:=150 downto 1 do begin sound(x*55);delay(8);nosound;delay(20)end;
+ if(Sc>1000)then Sc:=1000;
+ write('You finished with a score of ',Sc,', which makes you a ');
+ if(Sc=1000)then
+ begin writeln('Perfect Adventurer!!!');
+ for y:=1 to 7 do
+ for o:=0 to 20 do
+ for x:= 99+(o*430)to 998+(o*430)do begin sound(25);sound(x)end
+ end
+ else writeln('Master Adventurer!');
+ for c:=1 to 999 do for b:=1 to 61 do sound(b*c);nosound;
+ writeln;nosound;
+ writeln('Reboot your computer to regain control...')
+ end;
+
+overlay procedure Say(o : integer; p : str14);
+ begin
+ writeln('The ',n[o,1],' is already ',p,'.'); SA
+ end;
+
+overlay procedure Diagnose;
+ begin
+ RL(191);
+ if((tic>42)and not(en('c')))or((tic>146)and not(en('n')))or(en('r'))then
+ begin
+ if(tic>42)and (not(en('c')))then RL(192)
+ else if(tic>146)and not(en('n'))then RL(192);
+ if(en('r'))then RL(51)
+ end
+ else RL(207)
+ end;
+
+overlay procedure Monster(var NewRm : integer);
+ begin
+ if(NewRm=MnRm)and(MnRm=25)then begin Attack:=False;RL(384)end else
+ if(NewRm<>35)or not(en('v'))then
+ begin
+ p[Prm]:=p[Prm]-[23];p[NewRm]:=p[NewRm]+[23];MnRm:=NewRm;Attack:=False;
+ if not((NewRm=30)and(Verb in[27,28]))then
+ case random(7) of
+ 0:RS(71);1:RS(72);2:RL(359);3:RL(360);4:RL(361);5:RL(362);6:RL(363)
+ end
+ end
+ else begin RL(383);Attack:=False end
+ end;
+
+overlay procedure DescribeRm;
+ var o : integer;
+ procedure s(r : str14);
+ begin TextColor(m8);writeln(r);TextColor(m2);loc:=r;end;
+ begin SA;
+if((en('a'))and(here(29)))or not(Prm in [6..24])then begin
+ case Prm of
+0:s('Ship''s Fore');1:s('Ship Mid-Deck');2:s('Rear of Ship');
+3:s('Life Boat');4:s('Ocean Surface');5:s('Huge Cavern');
+6:s('Cave of Pins');7:s('Ocean Bottom');8:s('Squeaky Cave');
+9:s('Stream Bend');10:s('Waterfall');13:s('Sloppy Cave');
+11:s('Hex Cave');12:s('Shallow Cleft');20:s('Zoo');
+14:s('Winding Tunnel');15:s('Chasm');17:s('Chasm Bottom');
+18:s('Tiny Opening');19:s('Etched Stairs');
+21:s('Edge of Saucer');22:s('Side of Saucer');
+23:s('Top of Saucer');24:s('Airlock');16:s('End of Rope');
+76:s('Locked Cabin');25:s('Central Entry');
+26:s('Lower Entry');27:s('Ship''s Systems');
+30:s('Time Chamber');28:s('Ship''s Lab');34:s('Bridge');
+29:s('Inside Tube');31:s('Life Support');58,69:s('Inside Shuttle');
+32:s('Supply Chamber');33:s('Sleep Chamber');
+35:s('Engine Room');36:s('Cargo Deck #1');37:s('Cargo Deck #2');
+38:s('Cargo Deck #3');39:s('Cargo Deck #4');40:s('Large Cage');
+41:s('Wooden Bridge');42:s('Broken End');43:s('South End');
+44..46:s('Deserted Road');47:s('Crater Edge');48:s('Crater Floor');
+49:s('Building Front');50:s('Lobby');51..54:s('Office Room');
+55:s('Basement');56:s('Ladder Room');57:s('Building Roof');
+59:case ShRm of 0:s('Above Mud Lake');
+1:s('Above Rubble');2:s('Above Desert');3:s('Above Pits');
+4:s('Above River');5:s('Above Stream');6:s('Above Town');
+7:s('Above Mountain');8:s('Above Crator');9:s('Above Hills');
+10:s('Above Canyon');11:s('Above Flatland');12:s('Above Dry Lake');
+13:s('Above Desert');14:s('Above Bridge')end;{of Above Rooms}
+63,64:s('Above Clouds');65..68:s('Outside City');70:s('Landing Bay');
+71:s('Power Plant');72..74:s('Dark Corridor');75:s('Food Supply')
+ end; {of case}
+
+ if Verbose then begin FlagSA:='r';
+ case Prm of
+ 2 :if(40 in p[2])then begin RR(2);RL(416)end;
+ 4 :if(en('B'))then RR(4)else begin RR(4);
+ writeln('There is a safety harness here.')end;
+ 11:if(en('C'))then RS(15);
+ 40:if(en('g'))then RS(17);
+ 12:if not(en('G'))then begin RR(12);RL(146)end;
+ 31:if not(en('I'))then begin RR(31);RL(156)end;
+ 34:if(74 in p[34])then begin RR(34);RL(273)end;
+ 35:if(77 in p[35])then begin RR(35);RL(381);RL(382)end else
+ if(en('W'))then begin RR(35);RL(381)end;
+ 42:if(13 in p[42])then begin RR(42);RL(214)end;
+ 48:if(27 in p[48])then begin RR(48);RL(276)end;
+ 59..69:begin SA;
+ if(Prm=59)and not(ShRm in RmSh)then
+ begin RmSh:=RmSh+[ShRm];RS(ShRm+46)end
+ else if(Prm<>59)then RR(Prm);
+ if KeyHole and here(63)then
+ writeln('The shiny key is in the keyhole.')
+ end
+ else RR(Prm)
+ end; {of case}
+ if(FlagSA='r')and(Prm<>59)then RR(Prm)end;
+
+ for o:= 0 to NMax do begin
+ if(o in Mov)then
+ if(r[o]=Prm)then
+ if not((Prm in[59..69])and(KeyHole)and(o=63))then
+ begin writeln('There is a ',n[o,1],' here.');
+ if(here(ropecon))and(o=ropecon)and not(ropecon in inven)then
+ writeln(' The rope is attatched to the ',n[o,1],'.');
+ if(en('d'))and(o=70)and(here(70))then RL(147);
+ if(o=SlotCon)and(here(o))then RL(388);
+ if(o in CabiSet)and(here(o))then RL(389);
+ if(o=PanelCon)and(here(o))then RL(390);
+ if(o in KitSet)and(here(o))then RL(391);
+ end
+ end end
+ else RL(54)
+ end; {of DescribeRm}
+
+overlay procedure SAVE;
+ begin SA; for x:=1 to 24 do writeln; nosound;
+ window(1,3,80,25);
+ gotoxy(1,4);
+ if(Drive='A:')then
+ writeln('Remove the GAME disk and insert your SAVE/RESTORE disk ',
+ 'in drive A:')else
+ writeln('Make sure your SAVE/RESTORE disk is in drive B:');
+ writeln(' (Press any key to continue...)');read(kbd,flag);
+ writeln;writeln;
+ write('Save under what name? ');BufLen:=8;readln(input);
+ while pos(' ',input)>0 do delete(input,pos(' ',input),1);
+ while pos('.',input)>0 do delete(input,pos('.',input),1);
+ if(input='')then input:='LastRoom';
+ writeln;writeln;input:=Drive+input;
+ writeln('If your SAVE/RESTORE disk is in drive ',Drive,
+ ' then press any key to start.');
+ read(kbd,flag);
+ with DiskSave do
+ begin
+ aInven:=Inven;aKitSet:=KitSet;aCabiSet:=CabiSet;aPanelCon:=PanelCon;
+ aSlotCon:=SlotCon;aCompCon:=CompCon;aRopeCon:=RopeCon;aTic:=Tic;
+ aYearDial:=YearDial;aPrm:=Prm;aMnRm:=MnRm;aSc:=Sc;aShots:=Shots;
+ aShRm:=ShRm;aRx:=Rx;aEv:=Ev;aCode:=Code;aLoc:=Loc;aKeyHole:=KeyHole;
+ end;
+ assign(GameSave,input+'.a');
+ rewrite(GameSave);
+ write(GameSave,DiskSave);
+ close(GameSave);
+ assign(Objects,input+'.b');
+ rewrite(Objects);
+ for x:=0 to RMax do write(Objects,p[x]);
+ close(Objects);
+ assign(WordList,input+'.c');
+ rewrite(Wordlist);
+ for x:= 0 to NMax do
+ for y:= 1 to 5 do
+ write(WordList,n[x,y]);
+ for x:= 0 to VMax do
+ for y:= 1 to 5 do
+ write(WordList,v[x,y]);
+ close(WordList);
+ assign(Things,input+'.d');
+ rewrite(Things);
+ for x:= 0 to NMax do write(Things,r[x]);
+ close(Things);
+ writeln; delete(input,1,2);
+ writeln('Your present game location is now',
+ ' SAVED to disk under the name ''',input,'.''');
+ if(Drive='A:')then begin writeln;
+ writeln('Remove the SAVE/RESTORE disk and insert your GAME disk.')end;
+ writeln(' (Press any key to continue...)');read(kbd,flag);
+ writeln;writeln;
+ if(Verb<>54)then writeln('You may now resume your game...');
+ if(Line='')then Line:='look';Tic:=Tic-2;Back:=True;
+ if(Prm in[59..68])then sound(20);
+ window(1,2,80,25)
+ end; {of Save}
+
+overlay procedure RESTORE;
+ function Exist:Boolean;
+ begin
+ assign(GameSave,input+'.a');
+ {$I-}
+ Reset(GameSave);
+ {$I+}
+ Exist:=(IOresult=0)
+ end;
+ begin SA; for x:=1 to 24 do writeln; nosound;
+ window(1,3,80,25);gotoxy(1,4);
+ if(Drive='A:')then
+ writeln('Remove the GAME disk and insert your SAVE/RESTORE disk ',
+ 'in drive ',Drive)else
+ writeln('Make sure your SAVE/RESTORE disk is in drive B:');
+ writeln(' (Press any key to continue...)');read(kbd,flag);
+ writeln;writeln;
+ write('Which file name do you want to RESTORE? ');BufLen:=8;readln(input);
+ while pos(' ',input)>0 do delete(input,pos(' ',input),1);
+ while pos('.',input)>0 do delete(input,pos('.',input),1);
+ if(input='')then input:='LastRoom';
+ writeln;writeln;input:=Drive+input;
+ writeln('If your SAVE/RESTORE disk is now in drive ',Drive,
+ ' then press any key to start.');
+ read(kbd,flag);
+ if Exist then
+ begin
+ close(GameSave);
+ assign(GameSave,input+'.a');
+ reset(GameSave);
+ read(GameSave,DiskSave);
+ close(GameSave);
+ with DiskSave do
+ begin
+ Inven:=aInven;KitSet:=aKitSet;CabiSet:=aCabiSet;PanelCon:=aPanelCon;
+ SlotCon:=aSlotCon;CompCon:=aCompCon;RopeCon:=aRopeCon;Tic:=aTic;
+ YearDial:=aYearDial;Prm:=aPrm;MnRm:=aMnRm;Sc:=aSc;Shots:=aShots;
+ ShRm:=aShRm;Rx:=aRx;Ev:=aEv;Code:=aCode;Loc:=aLoc;KeyHole:=aKeyHole;
+ end;
+ assign(Objects,input+'.b');
+ reset(Objects);
+ for x:=0 to RMax do read(Objects,p[x]);
+ close(Objects);
+ assign(WordList,input+'.c');
+ reset(Wordlist);
+ for x:= 0 to NMax do
+ for y:= 1 to 5 do
+ read(WordList,n[x,y]);
+ for x:= 0 to VMax do
+ for y:= 1 to 5 do
+ read(WordList,v[x,y]);
+ close(WordList);
+ assign(Things,input+'.d');
+ reset(Things);
+ for x:= 0 to NMax do read(Things,r[x]);
+ close(Things);
+ writeln; delete(input,1,2);
+ writeln('Your previously SAVED game location is now',
+ ' RESTORED from the file ''',input,'.''');
+ if(Drive='A:')then begin writeln;
+ writeln('Remove the SAVE/RESTORE disk and insert your GAME disk.')end;
+ writeln(' (Press any key to continue...)');read(kbd,flag);
+ end
+ else
+ begin writeln;TextColor(28);
+ writeln(' That name does not exist on this',
+ ' SAVE/RESTORE disk.',^g);
+ TextColor(m2);writeln;
+ if(Drive='A:')then
+ writeln('Put your GAME disk back in the disk drive and press any key.')
+ else writeln(' (Press any key to continue...)');
+ read(kbd,flag);
+ end;
+ writeln;writeln;writeln('You may now resume you game...');
+ if(Line='')then Line:='look';Tic:=Tic-2;Back:=True;
+ if(Prm in[59..68])then sound(20);
+ window(1,2,80,25)
+ end; {of Restore}
+
+overlay procedure Vanish(o : integer);
+ begin SA;
+ inven:=inven-[o];
+ r[o]:=Null;
+ p[Prm]:=p[Prm]-[o];
+ if(o=7)and not(en('I'))then Ev:=Ev+['I'];
+ if(o=13)and(13 in p[42])then p[42]:=p[42]-[13];
+ if(o=PanelCon)then PanelCon:=Null;
+ if(o=SlotCon)then SlotCon:=Null;
+ if(o in CabiSet)then CabiSet:=CabiSet-[o];
+ if(o in kitset)then kitset:=kitset-[o];
+ if(o=63)and KeyHole then KeyHole:=False;
+ if(o=74)then Ev:=Ev-['p'];
+ if(o=89)then Ev:=Ev-['i'];
+ if(o=RopeCon)and(verb=36)then begin RopeCon:=Null;RL(402)end;
+ if(o=RopeCon)and not(Verb in[9,14])then RopeCon:=Null
+ end;
+
+overlay procedure Play( Start, Stop, Wait: integer);
+ var x : integer;
+ begin
+ if(Start<=Stop)then
+ for x:= Start to Stop do
+ begin sound(x); delay(Wait); end
+ else
+ for x:= Start downto Stop do
+ begin sound(x); delay(Wait); end;
+ if(Prm in[59..68])then sound(20)else nosound
+ end; {of Play}
+
+overlay procedure DropAll;
+ var o : integer;
+ begin
+ for o:= 0 to NMax do
+ if(o in inven)then
+ begin
+ r[o]:=Prm;
+ inven:=inven-[o];writeln(n[o,1],': Dropped.');
+ end;
+ RL(106);
+ end; {of DropAll}
+
+function FlasOff : Boolean;
+ begin
+ if not(En('a'))then FlasOff:=True
+ else
+ if(r[29]=Prm)or(29 in inven)then FlasOff:=False
+ else FlasOff:=True;
+ end;
+
+procedure MoveTo(NewRm : integer);
+ var o : integer;
+ begin
+ if(57 in inven)and(ropecon<>Null)and not(ropecon in inven)
+ and(ropecon in mov)and not(ropecon=70)then
+ begin r[ropecon]:=Prm;RL(158);end
+ else if(57 in inven)and(ropecon<>Null)and(not(ropecon in mov)or
+ ((ropecon=70)and(en('d'))))then
+ begin RL(55);inven:=inven-[57];r[57]:=Prm;end
+ else if not(57 in inven)and((ropecon in inven)or
+ (ropecon in[60,56,44]))then r[57]:=NewRm
+ else if not(57 in inven)and(r[57]=Prm)and(r[ropecon]=NewRm)then
+ begin r[57]:=NewRm;RopeOld:=Prm;end
+ else if not(57 in inven)and(r[57]=Prm)and(NewRm=RopeOld)and
+ (r[ropecon]=Prm)then
+ begin r[57]:=RopeOld;RopeOld:=Null;end;
+ if(ropecon=Null)or((NewRm<>RopeOld)and(Prm<>RopeOld))then RopeOld:=Null;
+ if(MnRm<>Null)then Monster(NewRm);
+ if(Prm in[63..68])and not(NewRm in[59,69])then RL(343);
+ if(Prm in[59,63..68])then for o:=0 to NMax do if(r[o]=Prm)then r[o]:=NewRm;
+ Prm:=NewRm;
+ DescribeRm
+ end; {of MoveTo}
+
+procedure Time;
+ begin
+ Tic:=Tic+1;
+ case Tic of
+ 3:RL(280);
+ 4:RS(1);
+ 17:if not(en('A'))then begin RS(3);DEAD end else RS(5);
+ 19:RL(4);
+ 20:RL(5);
+ 21:RL(6);
+ 23:RS(6);
+ 24:if(en('B'))then begin RS(8);writeln;RL(16);moveto(5);Sc:=Sc+25;
+ n[64,5]:='ship';v[26,2]:='pick' end
+ else begin RS(7);DEAD;end;
+ 43:if(not(en('c'))and not(en('n')))then RL(31);
+ 73:if(not(en('c'))and not(en('n')))then RL(32);
+ 93:if(not(en('c'))and not(en('n')))then begin RL(33); DEAD end;
+ 99:if(Prm in[6..24])and(here(29))and not(flasoff)and(not(en('s')))then
+ begin RL(41);Ev:=Ev+['s'] end;
+ 147:if not(en('n'))then RL(31);
+ 149:if(here(29))and not(flasoff)then RL(59);
+ 153:if(Prm in[6..23])and(here(29))and not(flasoff)then
+ begin RS(14);vanish(29) end;
+ 170:if not(en('n'))then RL(32);
+ 181:if not(en('n'))then begin RL(33); DEAD end;
+ 549:RL(281);
+ 586:RL(282);
+ 598:RL(283);
+ 607:begin RL(284);DEAD;end;
+ end; {of case}
+
+case Prm of
+ 1..3:if(tic>4)and(random(4)=1)then RL(405);
+ 36..39:if(random(5)=2)then RL(219);
+ 7 :if(random(8)=2)then RL(266);
+ 8 :if(random(3)=2)then begin RL(265);play(6666,7000,0);end;
+ 13..24:if(random(16)=2)then RL(246);
+ 25..35:if(random(30)=2)then RL(267);
+ 47,48:if(random(5)=2)and(inven <>[])then
+ begin
+ if(Prm=48)then begin writeln;RS(40)end
+ else begin writeln;RS(44);moveto(48)end;
+ o:=1;flag:='?';
+ repeat o:=o+1;
+ if(o in inven)then
+ begin vanish(o);r[o]:=random(9)+41;flag:='g';end;
+ until Flag = 'g';
+ end;
+end;
+case Prm of
+ 5,6,9,10:if(random(9)=2)then RL(268);
+ 7..40:if(here(84))and(random(20)=2)then RL(269)
+ else if(random(75)=2)then RS(36)
+ else if(Prm in[5..22])and(random(33)=2)then
+ begin RL(265);play(6500,6950,0)end;
+ 41..49:if(random(27)=2)then RL(285);
+ 59 :if(random(15)=1)then RL(406);
+end;
+if Attack and(MnRm=Prm)and(not Back)then
+ begin case random(3) of 0:RS(80); 1:RS(81); 2:RS(82)end;DEAD end
+else if(MnRm=Prm)then Attack:=True
+ end; {of Time}
+
+function Present : Boolean;
+ begin
+ if(noun<>Null)and(noun<>1)then
+ if(here(noun))then
+ if(noun2<>Null)then
+ if(here(noun2))then Present:=true
+ else begin
+ writeln('You can''t see any ',n[noun2,1],' here.');Present:=false end
+ else Present:=true
+ else begin
+ writeln('You can''t see any ',n[noun,1],' here.');Present:=false end
+ else Present:=true
+ end;
+
+overlay procedure Initialize;
+ procedure Cn(S : Str80);
+ begin
+ gotoxy(40-(length(S)div 2),wherey);writeln(S);
+ end;
+ begin
+ textcolor(15);
+ writeln('Prepare to engage yourself in a most exciting adventure.');
+ writeln('But first, two simple questions:');
+ gotoxy(1,4);write('Are you using a COLOR screen (Y/N)? ');
+ nosound; play(72,80,45);
+ read(kbd,flag); play(2500,2490,6);
+ m0:=20;m1:=14;m2:=11;m3:=4;m4:=15;m5:=28;m6:=1;m7:=4;m8:=10;m9:=10;
+ if upcase(flag)='N' then
+ begin
+ writeln('No, I don''t have a color screen.');
+ m0:=31;m1:=15;m2:=15;m3:=7;m4:=0;m5:=31;m6:=7;m7:=8;m8:=7;m9:=0;
+ end else writeln('Yes, I do have a color screen.');writeln;
+ write('How many disk drives do you have (1/2)? ');
+ play(80,88,30);
+ read(kbd,flag);play(2500,2490,6);
+ Drive:='B:';
+ if(upcase(flag)='O')or(flag='1')then
+ begin Drive:='A:';writeln('I have ONE disk drive.')end else
+ writeln('I have TWO disk drives.');
+ delay(999);clrscr;textcolor(15);gotoxy(1,5);writeln;textcolor(7);
+ cn('Beyond the Titanic');textcolor(6);cn('------------------');writeln;
+ textcolor(7);
+ cn('A Text & Sound Adventure Fantasy');writeln;writeln;
+ cn('An Apogee Software Production');writeln;writeln;writeln;
+ cn('Written and Programmed by Scott Miller');
+ textcolor(11);
+ gotoxy(32,24);textcolor(7);
+ write('Press any key...');read(kbd,flag);clrscr;
+
+ { *** SHAREWARE SCREEN *** }
+
+ textcolor(15);
+ writeln('Please note that Beyond the Titanic is a SHAREWARE game.');
+ writeln;
+ textcolor(7);
+ writeln('This game has been placed in the public domain for your enjoyment.');
+ writeln;
+ writeln('If you like the game the author (Scott Miller) asks that you please');
+ writeln('contribute $5 or $10 (your discretion) to him. This minimal payment');
+ writeln('will help compensent the author for the year of work that went into');
+ writeln('Beyond the Titanic. It will also encourage the author to make new and');
+ writeln('better games, like Supernova and Kingdom of Kroz, both of which are');
+ writeln('also shareware games recently released.');
+ writeln;
+ writeln('This fee also registers the payer for telephone support and clues.');
+ writeln;writeln;
+ writeln('Please make checks payable to Scott Miller.');
+ writeln;
+ textcolor(15);
+ writeln(' Scott Miller (214) 240-0614');
+ writeln(' 4206 Mayflower Dr.');
+ writeln(' Garland, TX 75043');
+ writeln;
+ textcolor(7);
+ writeln('Thanks, enjoy the game...');
+ gotoxy(23,25);
+ delay(12000);
+ while keypressed do read(kbd,flag);
+ write('Press any key to start the game...');
+ read(kbd,flag);
+ while keypressed do read(kbd,flag);
+ clrscr;
+ { ************************ }
+
+ gotoxy(1,25);
+ TextColor(m1);
+cn('APRIL 14, 1912 11:43 PM');
+cn('You never knew the black canvas of the night was so full'+
+ ' of twinkling detail.');
+cn('Standing on deck of the White Star''s new super luxury liner, deep at sea,');
+cn('where the bright lights of San Francisco don''t fade the night, you');
+cn('can view thousands of stars you never realized existed.');
+cn('Looking out over the icy sea you can barely see small pieces of'+
+ ' broken ice');
+cn('bobbing in the water. Rumor has it that icebergs the size of small');
+cn('mountains can be found in this region. You don''t feel');
+cn('too worried, though, the Titanic has been touted as');
+cn('"unsinkable," and every single passenger knows');
+cn('that White Star, the premier ship builder,');
+cn('knows their stuff...');
+for x:= 1 to 3 do writeln;
+Line :='';
+LastNoun :='';
+KitSet :=[2,29,57];
+CabiSet :=[89,63];
+CompCon :=Null;
+PanelCon :=8;
+RopeCon :=Null;
+SlotCon :=Null;
+RopeOld :=Null;
+RmSh :=[];
+Mov :=[2,7,8,13,27,29,32,34,40,52,51,57,63,70,74,77,89];
+OneWordCommands:=[1,4,5,7,8,16,18,19,22,31,33..35,41,43..54,56..59,61..65];
+Ev :=[];
+Inven :=[];
+Prm :=0;
+MnRm :=Null;
+Tic :=Prm;
+Sc :=0;
+Shots :=6;
+KeyHole :=false;
+Verbose :=true;
+Attack :=False;
+YearDial :=135;
+DayDial :=60;
+assign(rooms1,'rooms1');assign(rooms2,'rooms2');
+assign(special1,'special1');assign(special2,'special2');assign(line1,'line');
+reset(rooms1);reset(rooms2);reset(special1);reset(special2);reset(line1);
+Str(Random(9998)+1,Code);
+ DescribeRm; writeln; randomize;
+ gotoxy(1,1);TextBackGround(m6);
+ for x:=1 to 80 do write(' ');writeln;TextColor(m4);
+ gotoxy(4,1);writeln('Move');gotoxy(68,1);writeln('Score');TextColor(m2);
+ TextBackGround(0); Window(1,2,80,25);
+ end; {of Initialize}
+{***************************** END OF COMMANDS *****************************}
+ \ No newline at end of file
bgstack15