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#include "7w.h"
#include <stdio.h>
int* cards_getcost(int wonder, int stage); //remember the stage offset!
int* cards_getproduction(int wonder, int stage);
char* cards_getname(int wonder, int stage); //stage should always be 0
char* cards_specialmessage(int wonder, int stage);
char* getname(int res);
int cards_gettype(int wonder, int stage); //stage is 0
int data_getwonder(int p);
int data_getwonderside(int p);
void io_printborder(int x, int y, int width);
int io_printtext(int xorigin, int y, int width, char* text);
int io_printcard(int x, int y, int wonder, int stage, int player);
void io_printname(int x, int y, int era, int card);
int data_getwonderstages(int p);
int data_getgold(int p);
char* cat(char a[], char b[]);
char* itoa(int i);
int io_getkey();
void io_clearscreen();
int* data_getbuilt(int p);
void io_printplain(int x, int y, char *s);
int* data_getdefinites(int p);
int** data_getindefinites(int p);
int data_gettotvps(int p);
int military_might(int player);
void arraycpy(int *from, int *to, int len);
int wonder_numstages(int player)
{
int side = data_getwonderside(player);
int wonder = data_getwonder(player);
if(side == 0) return 3;
if(wonder == 9) return 4;
if(wonder == 3) return 2;
return 3;
}
int print_cards(int x, int y, int *cards, int cursor)
{
int i = 0;
int j;
int print = -1;
for(j = 0; cards[j] != -1; j+=2) {
io_printname(x, y++, cards[j], cards[j+1]);
if(cursor == i++) {
io_printplain(x+25, y-1, "*");
print = j;
}
}
if(j == 0) y--;
io_printborder(x, y, 28);
return y;
}
int* print_wonder(int x, int y, int player, int cursor)
{
int i, j;
io_printborder(x, y++, 28);
y = io_printtext(x, y, 28, cards_getname(data_getwonder(player), 0));
y = io_printtext(x, y, 28, cat("Produces: 1 ", getname(cards_gettype(data_getwonder(player), 0))));
y = io_printtext(x, y, 28, cat(cat("Treasury: ", itoa(data_getgold(player))), " gold"));
io_printborder(x, y++, 28);
//Print resource incomes
int def[GOLD];
arraycpy(data_getdefinites(player), def, GOLD);
def[cards_gettype(data_getwonder(player), 0)]++;
int **indef = data_getindefinites(player);
y = io_printtext(x, y, 28, "Production:");
for(i = 0; i < GOLD; i++) {
if(def[i]) {
y = io_printtext(x, y, 28, cat(cat(cat(" ", getname(i)), ": "), itoa(def[i])));
}
}
for(i = 0; i < INDEF; i++) {
char *text = "";
for(j = 0; j < 4; j++) {
if(indef[i][j] != -1)
text = cat(cat(text, "/"), getname(indef[i][j]));
}
if(text[0] != '\0') {
y = io_printtext(x, y, 28, text);
io_printplain(x+2, y-1, " ");
}
}
io_printborder(x, y++, 28);
//Print wonder stages
for(i = 0; i < wonder_numstages(player); i++) {
char *text = cat("Stage ", itoa(i+1));
if(data_getwonderstages(player) > i)
text = cat(text, " (complete)");
else
text = cat(text, " ");
if(cursor == i)
text = cat(text, " *");
else
text = cat(text, " ");
y = io_printtext(x, y, 28, text);
}
io_printborder(x, y++, 28);
//Print what has been built
int *built = data_getbuilt(player);
y = print_cards(x, y, built, cursor - i);
int print = 2*(cursor - i);
//Info about component
static int ret[2];
ret[0] = ret[1] = -1;
if(cursor >= 0 && cursor < wonder_numstages(player)) {
ret[0] = data_getwonder(player);
ret[1] = cursor+1+3*data_getwonderside(player), player;
}
if(cursor >= wonder_numstages(player)) {
ret[0] = built[print];
ret[1] = built[print+1];
}
return ret;
}
//dir is 0 for none, 1 for east, 2 for west
int print_wondersmall(int x, int y, int player, int selected, int dir)
{
char s[28];
io_printborder(x, y++, 28);
if(selected) io_printplain(28, y, "*");
if(dir == 1) io_printplain(29, y, "East");
if(dir == 2) io_printplain(29, y, "West");
y = io_printtext(x, y, 28, cards_getname(data_getwonder(player), 0));
sprintf(s, "army: %-2d vps: %-2d gold: %-2d", military_might(player), data_gettotvps(player), data_getgold(player));
y = io_printtext(x, y, 28, s);
io_printborder(x, y, 28);
return y;
}
void wonder_selected(int player)
{
int cursor = 0;
while(1) {
io_clearscreen();
print_wonder(0, 0, player, cursor);
switch(io_getkey()) {
case UP: cursor--;
break;
case DOWN: cursor++;
break;
case ENTER: data_distributewonders(4);
default: break;
}
if(cursor < 0) cursor = 0;
if(cursor >= wonder_numstages(player))
cursor--;
}
}
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