1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
|
#include "7w.h"
#include <stdio.h>
int wonder_numstages(int player) {
int side = data_getwonderside(player);
int wonder = data_getwonder(player);
if (side == 0)
return 3;
if (wonder == 9)
return 4;
if (wonder == 3)
return 2;
return 3;
}
int print_cards(int x, int y, int *cards, int cursor) {
int i = 0;
int j;
for (j = 0; cards[j] != -1; j += 2) {
io_printname(x, y++, cards[j], cards[j + 1]);
if (cursor == i++) {
io_printplain(x + 25, y - 1, "*");
}
}
if (j == 0)
y--;
io_printborder(x, y, 28);
return y;
}
int* print_wonder(int x, int y, int player, int cursor, int ret[2]) {
int i, j;
char array[40];
io_printborder(x, y++, 28);
y = io_printtext(x, y, 28, cards_getname(data_getwonder(player), 0, array));
y = io_printtext(x, y, 28,
cat("Produces: 1 ",
getname(cards_gettype(data_getwonder(player), 0))));
y = io_printtext(x, y, 28,
cat(cat("Treasury: ", itoa(data_getgold(player))), " gold"));
io_printborder(x, y++, 28);
//Print resource incomes
int def[GOLD];
data_getdefinites(player, def);
def[cards_gettype(data_getwonder(player), 0)]++;
int **indef = data_getindefinites(player);
y = io_printtext(x, y, 28, "Production:");
for (i = 0; i < GOLD; i++) {
if (def[i]) {
y = io_printtext(x, y, 28,
cat(cat(cat(" ", getname(i)), ": "), itoa(def[i])));
}
}
for (i = 0; i < INDEF; i++) {
char *text = "";
for (j = 0; j < 4; j++) {
if (indef[i][j] != -1)
text = cat(cat(text, "/"), getname(indef[i][j]));
}
if (text[0] != '\0') {
y = io_printtext(x, y, 28, text);
io_printplain(x + 2, y - 1, " ");
}
}
io_printborder(x, y++, 28);
//Print wonder stages
for (i = 0; i < wonder_numstages(player); i++) {
char *text = cat("Stage ", itoa(i + 1));
if (data_getwonderstages(player) > i)
text = cat(text, " (complete)");
else
text = cat(text, " ");
if (cursor == i)
text = cat(text, " *");
else
text = cat(text, " ");
y = io_printtext(x, y, 28, text);
}
io_printborder(x, y++, 28);
//Print what has been built
int *built = data_getbuilt(player);
y = print_cards(x, y, built, cursor - i);
int print = 2 * (cursor - i);
//Info about component
ret[0] = ret[1] = -1;
if (cursor >= 0 && cursor < wonder_numstages(player)) {
ret[0] = data_getwonder(player);
ret[1] = cursor + 1 + 3 * data_getwonderside(player);
}
if (cursor >= wonder_numstages(player)) {
ret[0] = built[print];
ret[1] = built[print + 1];
}
return ret;
}
//dir is 0 for none, 1 for east, 2 for west
int print_wondersmall(int x, int y, int player, int selected, int dir) {
char s[28];
io_printborder(x, y++, 28);
if (selected)
io_printplain(28, y, "*");
if (dir == 1)
io_printplain(29, y, "East");
if (dir == 2)
io_printplain(29, y, "West");
char array[40];
y = io_printtext(x, y, 28, cards_getname(data_getwonder(player), 0, array));
sprintf(s, "army: %-2d vps: %-2d gold: %-2d", military_might(player),
data_gettotvps(player), data_getgold(player));
y = io_printtext(x, y, 28, s);
io_printborder(x, y, 28);
return y;
}
|