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#include "7w.h"
int military_might(int player) {
int *built = data_getbuilt(player);
int prod[NUMPRODUCTS];
int i, sum;
sum = 0;
for (i = 0; built[i] != -1; i += 2)
sum += cards_getproduction(built[i], built[i + 1], prod)[SHIELD];
if (data_haswonderstage(player, 3, 2))
sum += 2;
if (data_haswonderstage(player, 3, 4))
sum += 1;
if (data_haswonderstage(player, 3, 5))
sum += 1;
return sum;
}
void war() {
int numplayers = data_numplayers();
int player, j;
for (player = 0; player < numplayers; player++)
for (j = 0; j < 2; j++) {
if (military_might(player) > military_might(data_getdir(j, player)))
data_addvictory(player);
else if (military_might(player)
!= military_might(data_getdir(j, player)))
data_adddefeat(player);
}
}
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