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#include "7w.h"
int* print_wonder(int x, int y, int player, int cursor);
int print_wondersmall(int x, int y, int player, int selected, int dir);
int io_printhand(int x, int y, int player, int cursor, int mode);
int io_printcard(int x, int y, int wonder, int stage, int player);
void io_clearscreen();
int data_numplayers();
void printmessage(int x, int y, int width);
int data_geteast(int p);
int data_getwest(int p);
int write_history(int player, int x, int y);
int* view_printwonders(int focus, int cursor, int player)
{
int *ret;
int num = data_numplayers();
int x, y, i, dir, p;
x = y = 0;
for(i = 0; i < num; i++) {
p = (player+i)%num;
dir = 0;
if(p == data_geteast(player)) dir = 1;
if(p == data_getwest(player)) dir = 2;
if(focus == p)
ret = print_wonder(34, 0, p, cursor);
y = print_wondersmall(x, y, p, focus == p, dir);
}
y = write_history(focus, 0, y);
printmessage(0, y+2, 35);
return ret;
}
int view_refresh(int focus, int cursor, int player, int mode) //mode 0 is normal, 1 is discard search
{
int ret;
int *card;
io_clearscreen();
if(focus == data_numplayers()) {
card = view_printwonders(player, -1, player);
ret = io_printhand(61, 0, player, cursor, mode);
} else {
card = view_printwonders((focus+player)%data_numplayers(), cursor, player);
ret = io_printhand(61, 0, player, -1, mode);
}
if(card[0] != -1)
ret = io_printcard(61, ret-1, card[0], card[1], player);
return ret;
}
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