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#include "7w.h"
int data_geteast(int p);
int data_getwest(int p);
int* data_getbuilt(int p);
int cards_gettype(int era, int card);
int data_getwonderstages(int p);
int data_getdefeats(int p);
int cardcounter(int *cards, int type)
{
int sum = 0;
int i;
for(i = 0; cards[i] != -1; i+=2) {
if(cards_gettype(cards[i], cards[i+1]) == type) sum++;
}
return sum;
}
int* get_special(int era, int card, int player)
{
//formatted vp, gold
static int ret[2];
ret[0] = ret[1] = 0;
switch(era*100+card) {
case 113: //Vineyard: 1 coin for each resource card of adjacent players or your own.
ret[1] += cardcounter(data_getbuilt(data_geteast(player)), RESOURCE);
ret[1] += cardcounter(data_getbuilt(data_getwest(player)), RESOURCE);
ret[1] += cardcounter(data_getbuilt(player), RESOURCE);
break;
case 114: //Bazaar: 2 coins for each industry card of adjacent players or your own.
ret[1] += cardcounter(data_getbuilt(data_geteast(player)), INDUSTRY);
ret[1] += cardcounter(data_getbuilt(data_getwest(player)), INDUSTRY);
ret[1] += cardcounter(data_getbuilt(player), INDUSTRY);
ret[1] *= 2;
break;
case 205: //Haven: 1 coin and 1 vp for each resource card.
ret[0] = ret[1] = cardcounter(data_getbuilt(player), RESOURCE);
break;
case 206: //Lighthouse: 1 coin and 1 vp for each commercial card.
ret[0] = ret[1] = cardcounter(data_getbuilt(player), COMMERCIAL);
break;
case 207: //Chamber Of Commerce: 2 coins and 2 vps for each industrial card.
ret[0] = ret[1] = cardcounter(data_getbuilt(player), INDUSTRY) * 2;
break;
case 208: //Arena: 3 coins and 1 vp for each completed wonder stage.
ret[0] = data_getwonderstages(player);
ret[1] = 3*ret[1];
break;
case 218: //Workers Guild: 1 vp for each resource card owned by adjacent players.
ret[0] += cardcounter(data_getbuilt(data_geteast(player)), RESOURCE);
ret[0] += cardcounter(data_getbuilt(data_getwest(player)), RESOURCE);
break;
case 219: //Craftmens Guild: 2 vps for each industrial card owned by adjacent players.
ret[0] += cardcounter(data_getbuilt(data_geteast(player)), INDUSTRY);
ret[0] += cardcounter(data_getbuilt(data_getwest(player)), INDUSTRY);
ret[0] *= 2;
break;
case 220: //Traders Guild: 1 vp for each commercial card owned by adjacent players.
ret[0] += cardcounter(data_getbuilt(data_geteast(player)), COMMERCIAL);
ret[0] += cardcounter(data_getbuilt(data_getwest(player)), COMMERCIAL);
break;
case 221: //Philosophers Guild: 1 vp for each scientific card owned by adjacent players.
ret[0] += cardcounter(data_getbuilt(data_geteast(player)), SCIENTIFIC);
ret[0] += cardcounter(data_getbuilt(data_getwest(player)), SCIENTIFIC);
break;
case 222: //Spy Guild: 1 vp for each military card owned by adjacent players.
ret[0] += cardcounter(data_getbuilt(data_geteast(player)), MILITARY);
ret[0] += cardcounter(data_getbuilt(data_getwest(player)), MILITARY);
break;
case 223: //Strategy Guild: 1 vp for each military defeat by adjacent players.
ret[0] += data_getdefeats(data_geteast(player));
ret[0] += data_getdefeats(data_getwest(player));
break;
case 224: //Shipowners Guild: 1 vp for each resource, industrial, and guild card.
ret[0] += cardcounter(data_getbuilt(player), RESOURCE);
ret[0] += cardcounter(data_getbuilt(player), INDUSTRY);
ret[0] += cardcounter(data_getbuilt(player), GUILD);
break;
case 225: //Scientists Guild: Counts as either a compass, gear or tablet.
ret[0] = ret[1] = 0;
break;
case 226: //Magistrates Guild: 1 vp for each structure card owned by adjacent players.
ret[0] += cardcounter(data_getbuilt(data_geteast(player)), STRUCTURE);
ret[0] += cardcounter(data_getbuilt(data_getwest(player)), STRUCTURE);
break;
case 227: //Builders Guild: 1 vp for each completed wonder stage by you or adjacent players.
ret[0] += data_getwonderstages(data_geteast(player));
ret[0] += data_getwonderstages(data_getwest(player));
ret[0] += data_getwonderstages(player);
break;
default: ret[0] = ret[1] = 0;
break;
}
return ret;
}
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