aboutsummaryrefslogtreecommitdiff
path: root/special_cards.c
blob: 444734eac780afba939251267ad0ba93314e3569 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
#include "7w.h"

int cardcounter(int *cards, int type) {
	int sum = 0;
	int i;
	for (i = 0; cards[i] != -1; i += 2) {
		if (cards_gettype(cards[i], cards[i + 1]) == type)
			sum++;
	}
	return sum;
}

int* get_special(int era, int card, int player) {
	//formatted vp, gold, isspecial
	static int ret[3];
	ret[0] = ret[1] = 0;
	ret[2] = 1;
	switch (era * 100 + card) {
	case 113: //Vineyard: 1 coin for each resource card of adjacent players or your own.
		ret[1] += cardcounter(data_getbuilt(data_geteast(player)), RESOURCE);
		ret[1] += cardcounter(data_getbuilt(data_getwest(player)), RESOURCE);
		ret[1] += cardcounter(data_getbuilt(player), RESOURCE);
		break;
	case 114: //Bazaar: 2 coins for each industry card of adjacent players or your own.
		ret[1] += cardcounter(data_getbuilt(data_geteast(player)), INDUSTRY);
		ret[1] += cardcounter(data_getbuilt(data_getwest(player)), INDUSTRY);
		ret[1] += cardcounter(data_getbuilt(player), INDUSTRY);
		ret[1] *= 2;
		break;
	case 205: //Haven: 1 coin and 1 vp for each resource card.
		ret[0] = ret[1] = cardcounter(data_getbuilt(player), RESOURCE);
		break;
	case 206: //Lighthouse: 1 coin and 1 vp for each commercial card.
		ret[0] = ret[1] = cardcounter(data_getbuilt(player), COMMERCIAL);
		break;
	case 207: //Chamber Of Commerce: 2 coins and 2 vps for each industrial card.
		ret[0] = ret[1] = cardcounter(data_getbuilt(player), INDUSTRY) * 2;
		break;
	case 208: //Arena: 3 coins and 1 vp for each completed wonder stage.
		ret[0] = data_getwonderstages(player);
		ret[1] = 3 * ret[0];
		break;
	case 218: //Workers Guild: 1 vp for each resource card owned by adjacent players.
		ret[0] += cardcounter(data_getbuilt(data_geteast(player)), RESOURCE);
		ret[0] += cardcounter(data_getbuilt(data_getwest(player)), RESOURCE);
		break;
	case 219: //Craftmens Guild: 2 vps for each industrial card owned by adjacent players.
		ret[0] += cardcounter(data_getbuilt(data_geteast(player)), INDUSTRY);
		ret[0] += cardcounter(data_getbuilt(data_getwest(player)), INDUSTRY);
		ret[0] *= 2;
		break;
	case 220: //Traders Guild: 1 vp for each commercial card owned by adjacent players.
		ret[0] += cardcounter(data_getbuilt(data_geteast(player)), COMMERCIAL);
		ret[0] += cardcounter(data_getbuilt(data_getwest(player)), COMMERCIAL);
		break;
	case 221: //Philosophers Guild: 1 vp for each scientific card owned by adjacent players.
		ret[0] += cardcounter(data_getbuilt(data_geteast(player)), SCIENTIFIC);
		ret[0] += cardcounter(data_getbuilt(data_getwest(player)), SCIENTIFIC);
		break;
	case 222: //Spy Guild: 1 vp for each military card owned by adjacent players.
		ret[0] += cardcounter(data_getbuilt(data_geteast(player)), MILITARY);
		ret[0] += cardcounter(data_getbuilt(data_getwest(player)), MILITARY);
		break;
	case 223: //Strategy Guild: 1 vp for each military defeat by adjacent players.
		ret[0] += data_getdefeats(data_geteast(player));
		ret[0] += data_getdefeats(data_getwest(player));
		break;
	case 224: //Shipowners Guild: 1 vp for each resource, industrial, and guild card.
		ret[0] += cardcounter(data_getbuilt(player), RESOURCE);
		ret[0] += cardcounter(data_getbuilt(player), INDUSTRY);
		ret[0] += cardcounter(data_getbuilt(player), GUILD);
		break;
	case 225: //Scientists Guild: Counts as either a compass, gear or tablet.
		ret[0] = ret[1] = 0;
		break;
	case 226: //Magistrates Guild: 1 vp for each structure card owned by adjacent players.
		ret[0] += cardcounter(data_getbuilt(data_geteast(player)), STRUCTURE);
		ret[0] += cardcounter(data_getbuilt(data_getwest(player)), STRUCTURE);
		break;
	case 227: //Builders Guild: 1 vp for each completed wonder stage by you or adjacent players.
		ret[0] += data_getwonderstages(data_geteast(player));
		ret[0] += data_getwonderstages(data_getwest(player));
		ret[0] += data_getwonderstages(player);
		break;
	default:
		ret[0] = ret[1] = ret[2] = 0;
		break;
	}
	return ret;
}
bgstack15