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#include "7w.h"
#include <stdio.h>
int io_getkey();
void io_clearscreen();
void io_printborder(int x, int y, int width);
int io_printtext(int xorigin, int y, int width, char* text);
void pregame_refresh(int* data, int cursor)
{
io_clearscreen();
int y = 0;
int width = 28;
io_printborder(0, y++, width);
char s[40];
sprintf(s, "Number of players: %d %c", data[7], (cursor == 0)? '*' : ' ');
y = io_printtext(0, y, width, s);
int i;
for(i = 0; i < data[7]; i++) {
sprintf(s, "Player %d is: %s %c", i+1, (data[i] == 1)? "ai " : "human", (cursor == i+1)? '*' : ' ');
y = io_printtext(0, y, width, s);
}
sprintf(s, "Play %c", (cursor == data[7]+1)? '*' : ' ');
y = io_printtext(0, y, width, s);
io_printborder(0, y++, width);
}
int* pregame()
{
static int ret[8] = {0, 1, 1, 1, 1, 1, 1, 1};
ret[7] = 3;
int cursor = 0;
int pregaming = 1;
while(pregaming) {
pregame_refresh(ret, cursor);
switch(io_getkey()) {
case UP: cursor--;
if(cursor < 0) cursor = ret[7]+1;
break;
case DOWN: cursor = (cursor+1)%(ret[7]+2);
break;
case RIGHT:
case ENTER:
if(cursor == 0) {
ret[7]++;
if(ret[7] > 7) ret[7] = 3;
} else if(cursor == ret[7]+1) {
pregaming = 0;
} else {
ret[cursor-1] = !ret[cursor-1];
}
break;
case LEFT:
if(cursor == 0) {
ret[7]--;
if(ret[7] < 3) ret[7] = 7;
} else if(cursor == ret[7]+1) {
//do nothing
} else {
ret[cursor-1] = !ret[cursor-1];
}
break;
}
}
return ret;
}
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