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#include "7w.h"
#include <stdio.h>
void pregame_refresh(int* data, int cursor) {
io_clearscreen();
int y = 0;
int width = 28;
io_printborder(0, y++, width);
char s[40];
sprintf(s, "Number of players: %d %c", data[7], (cursor == 0) ? '*' : ' ');
y = io_printtext(0, y, width, s);
int i;
for (i = 0; i < data[7]; i++) {
sprintf(s, "Player %d is: %s %c", i + 1,
(data[i] == 1) ? "ai " : "human",
(cursor == i + 1) ? '*' : ' ');
y = io_printtext(0, y, width, s);
}
sprintf(s, "Play %c", (cursor == data[7] + 1) ? '*' : ' ');
y = io_printtext(0, y, width, s);
io_printborder(0, y++, width);
}
int* pregame() {
static int ret[8] = { 0, 1, 1, 1, 1, 1, 1, 1 };
ret[7] = 3;
int cursor = 0;
int pregaming = 1;
while (pregaming) {
pregame_refresh(ret, cursor);
switch (io_getkey()) {
case UP:
cursor--;
if (cursor < 0)
cursor = ret[7] + 1;
break;
case DOWN:
cursor = (cursor + 1) % (ret[7] + 2);
break;
case RIGHT:
case ENTER:
if (cursor == 0) {
ret[7]++;
if (ret[7] > 7)
ret[7] = 3;
} else if (cursor == ret[7] + 1) {
pregaming = 0;
} else {
ret[cursor - 1] = !ret[cursor - 1];
}
break;
case LEFT:
if (cursor == 0) {
ret[7]--;
if (ret[7] < 3)
ret[7] = 7;
} else if (cursor == ret[7] + 1) {
//do nothing
} else {
ret[cursor - 1] = !ret[cursor - 1];
}
break;
}
}
return ret;
}
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