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#include "7w.h"
int* data_gethand(int p);
int data_getera();
void io_printhand(int x, int y, int player, int cursor);
void io_printcard(int x, int y, int era, int card);
int io_getkey();
void data_endturn();
void data_nextera();
int data_numplayers();
void data_build(int p, int card);
void data_buildwonder(int p, int card);
void view_refresh(int focus, int cursor, int player);
int wonder_numstages(int player);
int* cards_getcost(int era, int card);
int data_numbuilt(int p);
void postmessage(char* message);
void posthelp();
void clearmessage();
int player_build(int focus, int cursor, int player)
{
if(focus == data_numplayers()) {
int *hand = data_gethand(player);
if(data_canafford(player, cards_getcost(data_getera(), hand[cursor]))) {
data_build(player, hand[cursor]);
return 1;
}
else postmessage("Can't afford this!");
}
if(focus == 0) {
if(data_canafford(player, cards_getcost(data_getwonder(player), data_getwonderside(player)*3+1+cursor))) {
data_buildwonder(player, 0); //change to choose card used
return 1;
}
}
return 0;
}
void player_turn(int player)
{
int numcards, *hand;
int cursor = 0;
int focus = data_numplayers();
while(1) {
hand = data_gethand(player);
for(numcards = 0; numcards < 7 && hand[numcards] > -1; numcards++);
view_refresh(focus, cursor, player);
switch(io_getkey()) {
case UP: cursor--;
break;
case DOWN: cursor++;
break;
case RIGHT: focus++;
break;
case LEFT: focus--;
break;
case ENTER:
if(player_build(focus, cursor, player)) {
player++;
cursor = 0;
focus = data_numplayers();
clearmessage();
}
break;
case '\t': focus = (focus+1)%(data_numplayers()+1);
break;
case 'h': posthelp();
break;
default: break;
}
if(player >= data_numplayers()) {
data_endturn();
player = 0;
}
if(focus < 0) focus = data_numplayers();
focus = focus%(data_numplayers()+1);
if(focus == data_numplayers()) {
if(cursor < 0) cursor = numcards-1;
if(cursor >= numcards) cursor = 0;
}
else {
if(cursor < 0) cursor = wonder_numstages((player+focus)%data_numplayers())+data_numbuilt(player+focus%data_numplayers())-1;
cursor = cursor % (wonder_numstages((player+focus)%data_numplayers())+data_numbuilt(player+focus%data_numplayers()));
}
}
}
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