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#include "7w.h"
#include <stdio.h>

static int history[7][6]; //goes card era, card, purchase type, trade left, trade right, extra stuff?
static int ready;

int write_history(int player, int x, int y) {
	if (!ready)
		return y;
	int width = 28;
	io_printborder(x, y++, width);
	y = io_printtext(x, y, width, "Activity last turn:");
	if (history[player][2] == 0) { // Built card
		y = io_printtext(x, y, width, " Purchased");
		io_printname(x, y++, history[player][0], history[player][1]);
	} else if (history[player][2] == 1) { // Sold card
		y = io_printtext(x, y, width, " Sold a card");
	} else { // Built wonder
		y = io_printtext(x, y, width, " Built a wonder stage");
	}
	y = io_printtext(x, y, width, "Trade activity:");
	if (history[player][3] || history[player][4]) {
		char s[30];
		if (history[player][3]) {
			sprintf(s, " Traded %d gold to the east", history[player][3]);
			y = io_printtext(x, y, width, s);
		}
		if (history[player][4]) {
			sprintf(s, " Traded %d gold to the west", history[player][4]);
			y = io_printtext(x, y, width, s);
		}
	} else {
		y = io_printtext(x, y, width, " none");
	}
	io_printborder(x, y++, width);
	return y;
}

void clear_history() {
	ready = 0;
	int i, j;
	for (i = 0; i < 7; i++)
		for (j = 0; j < 6; j++)
			history[i][j] = 0;
}

void write_purchase(int player, int era, int card, int type) {
	ready = 1;
	history[player][0] = era;
	history[player][1] = card;
	history[player][2] = type;
	//type 0 is build, 1 is sell, 2 is wonder
}

void write_trade(int player, int tradel, int trader) {
	ready = 1;
	history[player][3] = tradel;
	history[player][4] = trader;
}
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