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#include "7w.h"
#include <time.h>
int* get_intarray(int size);
static int era1[] = {0, 1, 2, 3, 6, 7, 10, 11, 12, 14, 15, 16, 18, 19, 20, 21, 22, 23, 24, 25, 26,
0, 3, 5, 13, 17, 23, 26,
1, 2, 8, 15, 17, 22, 24,
4, 9, 10, 11, 12, 16, 20,
13, 14, 17, 18, 19, 21, 25};
static int era2[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 17, 18, 19, 20, 21, 22,
0, 1, 2, 3, 14, 16, 19,
4, 5, 6, 10, 12, 17, 20,
8, 11, 12, 13, 16, 18, 21,
7, 9, 11, 14, 15, 16, 22};
static int era3[] = {0, 1, 2, 3, 4, 5, 6, 8, 9, 11, 12, 13, 14, 15, 16, 17,
1, 5, 7, 10, 11, 15,
2, 4, 8, 10, 12, 17,
0, 2, 6, 7, 10, 13,
3, 8, 9, 11, 14, 16};
void shuffle(int *deck, int n)
{
int scratch[n];
int i = 0;
int size = n;
int k;
srand(time(NULL));
while(n) {
k = rand()%n;
scratch[i++] = deck[k];
for(; k < n-1; k++) deck[k] = deck[k+1];
n--;
}
for(i = 0; i < size; i++) deck[i] = scratch[i];
}
int* getdeck(int era, int numplayers)
{
int *ret = get_intarray(numplayers*7);
int guilds[10];
int i, j;
switch(era) {
case 0:
for(i = 0; i < numplayers*7; i++) ret[i] = era1[i];
break;
case 1:
for(i = 0; i < numplayers*7; i++) ret[i] = era2[i];
break;
case 2:
for(i = 0; i < 10; i++) guilds[i] = i+18;
shuffle(guilds, 10);
for(i = 0; i < numplayers*6-1; i++) ret[i] = era3[i];
for(j = 0; i < numplayers*7; i++, j++) ret[i] = guilds[j];
break;
default: break;
}
shuffle(ret, numplayers*7);
return ret;
}
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