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#include "7w.h"
#include <time.h>
#include <stdlib.h>
static int era1[] = { 0, 1, 2, 3, 6, 7, 10, 11, 12, 14, 15, 16, 18, 19, 20, 21,
22, 23, 24, 25, 26, 0, 3, 5, 13, 17, 23, 26, 1, 2, 8, 15, 17, 22, 24, 4,
9, 10, 11, 12, 16, 20, 13, 14, 17, 18, 19, 21, 25 };
static int era2[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 17, 18,
19, 20, 21, 22, 0, 1, 2, 3, 14, 16, 19, 4, 5, 6, 10, 12, 17, 20, 8, 11,
12, 13, 16, 18, 21, 7, 9, 11, 14, 15, 16, 22 };
static int era3[] = { 0, 1, 2, 3, 4, 5, 6, 8, 9, 11, 12, 13, 14, 15, 16, 17, 1,
5, 7, 10, 11, 15, 2, 4, 8, 10, 12, 17, 0, 2, 6, 7, 10, 13, 3, 8, 9, 11,
14, 16 };
void shuffle(int *deck, int n) {
int scratch[n];
int i = 0;
int size = n;
int k;
srand(time(NULL));
while (n) {
k = rand() % n;
scratch[i++] = deck[k];
for (; k < n - 1; k++)
deck[k] = deck[k + 1];
n--;
}
for (i = 0; i < size; i++)
deck[i] = scratch[i];
}
int* getdeck(int era, int numplayers, int ret[numplayers * 7]) {
int guilds[10];
int i, j;
switch (era) {
case 0:
for (i = 0; i < numplayers * 7; i++)
ret[i] = era1[i];
break;
case 1:
for (i = 0; i < numplayers * 7; i++)
ret[i] = era2[i];
break;
case 2:
for (i = 0; i < 10; i++)
guilds[i] = i + 18;
shuffle(guilds, 10);
for (i = 0; i < numplayers * 6 - 1; i++)
ret[i] = era3[i];
for (j = 0; i < numplayers * 7; i++, j++)
ret[i] = guilds[j];
break;
default:
break;
}
shuffle(ret, numplayers * 7);
return ret;
}
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