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#include "7w.h"
#include <time.h>
int* getdeck(int era, int numplayers);
int* cards_getproduction(int era, int card);
int cards_gettype(int era, int card);
int* get_intarray(int size);
void array_cpy(int *a, int *b, int len); //copies b to a
void shuffle(int *deck, int n);
#define MISC 3
#define DATAGOLD 0
static int decks[3][49];
static int player[7][4][7]; //3 eras and extra stuff (wonder, wonder side, wonder stages completed, gold, military wins, defeats)
static int hands[7][7];
static int numplayers;
static int era;
void data_nextera()
{
if(era == 2) return;
era++;
int i, j, k;
k = 0;
for(i = 0; i < numplayers; i++)
for(j = 0; j < 7; j++)
hands[i][j] = decks[era][k++];
}
void data_distributewonders()
{
int i;
int wonders[7];
for(i = 0; i < 7; i++)
wonders[i] = i+3; //wonders are numbered 3-9
shuffle(wonders, 7);
for(i = 0; i < numplayers; i++) {
player[i][3][0] = wonders[i];
player[i][3][1] = rand()%2;
}
}
void data_init(int n)
{
numplayers = n;
int i, j, k, *deck;
for(i = 0; i < 3; i++) {
deck = getdeck(i, numplayers);
for(j = 0; j < numplayers*7; j++)
decks[i][j] = deck[j];
}
era = -1;
data_nextera();
data_distributewonders(n);
for(i = 0; i < n; i++)
for(j = 0; j < 3; j++)
for(k = 0; k < 7; k++)
player[i][j][k] = -1;
}
void data_passturn()
{ //remember, player numbers are arranged clockwise
int buffer[7], i;
if(era == 0 || era == 2) { //pass to the left
array_cpy(buffer, hands[numplayers-1], 7);
for(i = numplayers-1; i > 0; i--) {
array_cpy(hands[i], hands[i-1], 7);
}
array_cpy(hands[0], buffer, 7);
} else { //pass to the right
array_cpy(buffer, hands[0], 7);
for(i = 0; i < numplayers-1; i++) {
array_cpy(hands[i], hands[i+1], 7);
}
array_cpy(hands[numplayers-1], buffer, 7);
}
}
int* data_gethand(int p)
{
return hands[p];
}
int data_getera()
{
return era;
}
int data_getwonder(int p)
{
return player[p][3][0];
}
int data_getwonderside(int p)
{
return player[p][3][1];
}
int data_getwonderstages(int p)
{
return player[p][3][2];
}
int data_numplayers()
{
return numplayers;
}
void data_build(int p, int card)
{
int i;
for(i = 0; hands[p][i] != card; i++);
for(; i < 7; i++) hands[p][i] = hands[p][i+1];
hands[p][7] = -1;
for(i = 0; player[p][era][i] != -1; i++);
player[p][era][i] = card;
}
//0 is non producing, 1 produces one kind of resource, 2 produces multiple resources
int data_productiontype(int e, int card)
{
int *prod = cards_getproduction(e, card);
int i;
int type = 0;
for(i = 0; i < GOLD; i++) {
if(prod[i]) {
if(type == 1) type = 2;
if(type == 0) type = 1;
}
}
return type;
}
void data_removedefinites(int p, int *cost)
{
int i, j, k, *prod;
for(i = 0; i < 3; i++) {
for(j = 0; j < 7; j++) {
if(data_productiontype(i, player[p][p][j]) == 1) {
prod = cards_getproduction(i, player[p][i][j]);
for(k = 0; k < GOLD; k++) {
if(prod[k] && cost[k]) {
cost[k] -= prod[k];
if(cost[k] < 0) cost[k] = 0;
}
}
}
}
}
}
#define INDEF 16
int* data_getindefinites(int p)
{
int *ret = get_intarray(INDEF);
int i, j, k;
k = 0;
for(i = 0; i < INDEF; i++) ret[i] = 0;
for(i = 0; i < 2; i++) {
for(j = 0; j < 7; j++) {
if(data_productiontype(i, player[p][i][j]) == 2) {
ret[k++] = i;
ret[k++] = player[p][i][j];
}
}
}
return ret;
}
int data_iszerocost(int *cost)
{
int i;
int free = 1;
for(i = 0; i < GOLD; i++)
if(cost[i] > 0) free = 0;
return free;
}
static int recurse(int *cost, int *indef)
{
int i;
int ncost[GOLD], nindef[INDEF], *prod;
for(i = 0; i < GOLD; i++) ncost[i] = cost[i];
for(i = 0; i < INDEF; i++) nindef[i] = indef[i];
for(i = 0; i < INDEF && nindef[i] != 0; i += 2);
if(i < INDEF) {
prod = cards_getproduction(nindef[i-1], nindef[i]);
nindef[i-1] = nindef[i] = 0;
for(i = 0; i < GOLD; i++) {
if(prod[i] && ncost[i]) {
ncost[i] -= prod[i];
if(data_iszerocost(ncost)) return 1;
if(recurse(ncost, nindef)) return 1;
ncost[i] += prod[i];
}
}
}
return 0;
}
//return 0 if can't afford, 1 if must buy stuff from neighbors, 2 if have all resources.
int data_canafford(int p, int *cost)
{
if(cost[GOLD] > player[p][MISC][DATAGOLD]) return 0;
int i, j, k;
data_removedefinites(p, cost);
if(data_iszerocost(cost)) return 2;
return recurse(cost, data_getindefinites(p));
}
int* data_getbuilt(int p)
{
int *ret = get_intarray(43);
int type, e, c;
int i = 0;
for(type = 0; type <= 7; type++)
for(e = 0; e < 3; e++)
for(c = 0; c < 7; c++)
if(player[p][e][c] != -1 && cards_gettype(e, player[p][e][c]) == type) {
ret[i++] = e;
ret[i++] = player[p][e][c];
}
ret[i] = -1; //Cap it here
return ret;
}
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