1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
|
#include "7w.h"
int data_getdir(int dir, int p); //0 is east, 1 is west, 2 returns player
int* cards_getproduction(int era, int card);
int* cards_getcost(int era, int card);
int data_canafford(int p, int era, int card);
int* data_getdefinites(int p);
int** data_getindefinites(int p);
int* data_gettradables(int p);
int data_productiontype(int e, int card);
int data_getwonderstages(int p);
int data_getwonder(int p);
int data_getnextwonderstage(int p);
int* get_special(int era, int card, int player);
int get_trade(int player, int type, int direction);
int cards_gettype(int era, int card);
int* get_science(int player);
int* get_special(int era, int card, int player);
int data_potentialvps(int p, int era, int card);
int military_might(int player);
int weight_science(int era, int card, int player)
{
int weight = 0;
int *science = get_science(player);
int min = 100;
int max = 0;
int i, j;
for(i = 0; i < 3; i++) {
if(science[i] < min)
min = science[i];
if(science[i] > max)
max = science[i];
}
if(era > 0 && max == 0) return 0;
int *prod = cards_getproduction(era, card);
for(i = COMPASS; prod[i] == 0; i++);
i -= COMPASS;
if(science[i] == min) weight = 5;
int tots[3];
for(i = 0; i < 3; i++) tots[i] = 0;
for(i = 0; i < 3; i++) {
science = get_science(data_getdir(i, player));
for(j = 0; j < 3; j++) {
tots[i] != science[j];
}
}
if(tots[2] < tots[0]-1 || tots[2] < tots[1]-1) weight -= 3;
return weight;
}
int weight_military(int era, int card, int player)
{
int weight = 0;
int military = cards_getproduction(era, card)[SHIELD];
int strength[3];
int i;
for(i = 0; i < 3; i++)
strength[i] = military_might(data_getdir(i, player));
for(i = 0; i < 2; i++) {
if(strength[i] >= strength[2] && strength[i] < strength[2] + military)
weight += (era+2)*2;
if(strength[i] == strength[2] + military)
weight += (era+1)*2;
if(strength[i] < strength[2])
weight += 5 / (strength[2]-strength[i]);
}
return weight;
}
int weight_resource(int era, int card, int player)
{
int weight = 0;
int *prod = cards_getproduction(era, card);
int *trade = data_gettradables(player);
int i, j;
for(i = 0; i < GOLD; i++) {
if(prod[i] && !trade[i]) weight += 5;
if(prod[i] && (i == STONE || i == ORE) && trade[i] < 2) weight += 2;
}
for(j = 0; j < 2; j++) {
trade = data_gettradables(data_getdir(j, player));
for(i = 0; i < GOLD; i++) {
if(prod[i] && !trade[i]) weight++;
if(prod[i] && trade[i] && get_trade(player, i, j) == 1) weight--;
}
}
return weight;
}
int weight_tradingpost(int dir, int player);
int weight_marketplace(int player);
int weight_gold(int gold, int player);
int weight_commercial(int era, int card, int player)
{
if(era == 0) {
if(card == 17) return weight_gold(4, player);
if(card == 18) return weight_tradingpost(0, player);
if(card == 19) return weight_tradingpost(1, player);
if(card == 20) return weight_marketplace(player);
}
if(era == 1) {
if(card == 11 || card == 12) return weight_resource(era, card, player);
if(card == 13 || card == 14) return weight_gold(get_special(era, card, player)[1], player);
}
return 0;
}
int weight_buildcard(int era, int card, int player)
{
int weight = data_potentialvps(player, era, card);
weight -= data_gettotvps(player);
if(cards_gettype(era, card) == STRUCTURE)
weight *= 3;
weight /= 2;
if(cards_gettype(era, card) == MILITARY)
weight += weight_military(era, card, player);
if(era == 2) return weight;
if(cards_gettype(era, card) == SCIENTIFIC)
weight += weight_science(era, card, player);
if(cards_gettype(era, card) == RESOURCE || cards_gettype(era, card) == INDUSTRY)
weight += weight_resource(era, card, player);
if(cards_gettype(era, card) == COMMERCIAL)
weight += weight_commercial(era, card, player);
return weight;
}
int weight_buildwonder(int player)
{
if(! data_canafford(player, data_getwonder(player), data_getnextwonderstage(player))) return 0;
return (data_getwonderstages(player)+2) * 2;
}
|