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#include "7w.h"
int weight_science(int era, int card, int player) {
int weight = 0;
int science[3];
get_science(player, science);
int min = 100;
int max = 0;
int i, j;
for (i = 0; i < 3; i++) {
if (science[i] < min)
min = science[i];
if (science[i] > max)
max = science[i];
}
if (era > 0 && max == 0)
return 0;
int prod[NUMPRODUCTS];
cards_getproduction(era, card, prod);
for (i = COMPASS; prod[i] == 0; i++)
;
i -= COMPASS;
if (science[i] == min)
weight = 5;
int tots[3];
for (i = 0; i < 3; i++)
tots[i] = 0;
for (i = 0; i < 3; i++) {
get_science(data_getdir(i, player), science);
for (j = 0; j < 3; j++) {
tots[i] += science[j];
}
}
if (tots[2] < tots[0] - 1 || tots[2] < tots[1] - 1)
weight -= 3;
return weight;
}
int weight_military(int era, int card, int player) {
int weight = 0;
int prod[NUMPRODUCTS];
int military = cards_getproduction(era, card, prod)[SHIELD];
int strength[3];
int i;
for (i = 0; i < 3; i++)
strength[i] = military_might(data_getdir(i, player));
for (i = 0; i < 2; i++) {
if (strength[i] >= strength[2] && strength[i] < strength[2] + military)
weight += (era + 2) * 2;
if (strength[i] == strength[2] + military)
weight += (era + 1) * 2;
if (strength[i] < strength[2])
weight += 5 / (strength[2] - strength[i]);
}
return weight;
}
int weight_resource(int era, int card, int player) {
int weight = 0;
int prod[NUMPRODUCTS];
cards_getproduction(era, card, prod);
int trade[GOLD + 1];
data_gettradables(player, trade);
int i, j;
for (i = 0; i < GOLD; i++) {
if (prod[i] && !trade[i])
weight += 5;
if (prod[i] && (i == STONE || i == ORE) && trade[i] < 2)
weight += 2;
}
for (j = 0; j < 2; j++) {
data_gettradables(data_getdir(j, player), trade);
for (i = 0; i < GOLD; i++) {
if (prod[i] && !trade[i])
weight++;
if (prod[i] && trade[i] && get_trade(player, i, j) == 1)
weight--;
}
}
return weight;
}
int weight_tradingpost(int dir, int player);
int weight_marketplace(int player);
int weight_gold(int gold, int player);
int weight_commercial(int era, int card, int player) {
if (era == 0) {
if (card == 17)
return weight_gold(4, player);
if (card == 18)
return weight_tradingpost(0, player);
if (card == 19)
return weight_tradingpost(1, player);
if (card == 20)
return weight_marketplace(player);
}
if (era == 1) {
if (card == 11 || card == 12)
return weight_resource(era, card, player);
if (card == 13 || card == 14)
return weight_gold(get_special(era, card, player)[1], player);
}
return 0;
}
int weight_buildcard(int era, int card, int player) {
int weight = data_potentialvps(player, era, card);
weight -= data_gettotvps(player);
//if (cards_gettype(era, card) == STRUCTURE); already done
if (cards_gettype(era, card) == MILITARY)
weight += weight_military(era, card, player);
if (era == 2)
return weight;
if (cards_gettype(era, card) == SCIENTIFIC)
weight += weight_science(era, card, player);
if (cards_gettype(era, card) == RESOURCE
|| cards_gettype(era, card) == INDUSTRY)
weight += weight_resource(era, card, player);
if (cards_gettype(era, card) == COMMERCIAL)
weight += weight_commercial(era, card, player);
return weight;
}
int* weight_buildwonder(int player, int ret[4]) {
int trade[3];
ret[0] = (data_getwonderstages(player) + 2) * 2;
ret[1] = ret[2] = ret[3] = 0;
if (data_canafford(player, data_getwonder(player),
data_getnextwonderstage(player)) != 1) {
ai_trade(player, data_getwonder(player), data_getnextwonderstage(player), trade);
if (trade[2])
ret[0] -= trade[2] / 3;
else
ret[0] = 0;
ret[1] = trade[0];
ret[2] = trade[1];
ret[3] = trade[2];
}
return ret;
}
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