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#include "7w.h"
/*
A brief note on why we have separated the functionality of trade.c and ai_trade.c in regards to gold transfer:
This class is designed for the sole purpose of analyzing potential transactions without committing to any.
Therefore, such handy methods as trade_commit are not used.
*/
static int bestCost[3];
static int baseCost[NUMRESOURCES];
void clearTrade(int trade[3][GOLD]) {
int i, j;
for (i = 0; i < 3; i++) {
bestCost[i] = 0;
for (j = 0; j < GOLD; j++)
trade[i][j] = 0;
}
}
int saveCost(int trade[3][GOLD], int player) {
int buffer[3] = { 0 };
int i, j;
for (i = 0; i < 2; i++) {
for (j = 0; j < GOLD; j++) {
buffer[i] += get_trade(player, j, i) * trade[i][j];
}
buffer[2] += buffer[i];
}
if (buffer[2] < bestCost[2] || bestCost[2] == 0) {
for (i = 0; i < 3; i++)
bestCost[i] = buffer[i];
}
return buffer[2];
}
void restoreCost(int ret[3]) {
int i;
for (i = 0; i < 3; i++)
ret[i] = bestCost[i];
}
int bestNeighbor(int player, int res) {
int best = 0;
if (get_trade(player, res, 0) != get_trade(player, res, 1)) {
best = (get_trade(player, res, 0) < get_trade(player, res, 1)) ? 0 : 1;
} else if (data_gettotvps(data_getdir(0, player))
> data_gettotvps(data_getdir(1, player)))
best = 0;
else
best = 1;
return best;
}
void recurse(int ret[], int cost, int trade[3][GOLD], int player, int era,
int card) {
int i, j, k;
int tradables[GOLD + 1];
data_gettradables(player, tradables);
if (data_canafford(player, era, card)) {
saveCost(trade, player);
return; //if we can afford it, don't bother recursing further.
}
for (j = 0; j < GOLD; j++) {
if (baseCost[j] - trade[0][j] - trade[1][j] - tradables[j] <= 0)
continue;
for (k = 0; k < 1; k++) {
i = bestNeighbor(player, j);
if (k)
i = (i - 1) * -1;
int temp[GOLD + 1];
if (data_getgold(player) - cost - get_trade(player, j, i) >= 0
&& trade_gettradables(player, i, temp)[j] >= 1) {
trade[i][j]++;
trade[2][j]++;
trade_set(player, trade);
recurse(ret, cost + get_trade(player, j, i), trade, player, era,
card);
trade[i][j]--;
trade[2][j]--;
}
}
}
}
int* ai_trade(int player, int era, int card, int ret[3]) {
int trade[3][GOLD];
int i;
for (i = 0; i < 3; i++)
ret[i] = 0;
clearTrade(trade);
cards_getcost(era, card, baseCost);
recurse(ret, 0, trade, player, era, card);
restoreCost(ret);
clearTrade(trade);
trade_set(player, trade);
return ret;
}
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