diff options
Diffstat (limited to 'ai_weights.c')
-rw-r--r-- | ai_weights.c | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/ai_weights.c b/ai_weights.c new file mode 100644 index 0000000..e76e9bf --- /dev/null +++ b/ai_weights.c @@ -0,0 +1,126 @@ +#include "7w.h" + +int data_getdir(int dir, int p); //0 is east, 1 is west, 2 returns player +int* cards_getproduction(int era, int card); +int* cards_getcost(int era, int card); +int data_canafford(int p, int *cost); +int* data_getdefinites(int p); +int** data_getindefinites(int p); +int* data_gettradables(int p); +int data_productiontype(int e, int card); +int data_getwonderstages(int p); +int* get_special(int era, int card, int player); +int get_trade(int player, int type, int direction); +int cards_gettype(int era, int card); +int* get_science(int player); +int* get_special(int era, int card, int player); +int data_potentialvps(int p, int era, int card); +int military_might(int player); + +int weight_science(int era, int card, int player) +{ + int weight = 0; + int *science = get_science(player); + int min = 100; + int max = 0; + int i, j; + for(i = 0; i < 3; i++) { + if(science[i] < min) + min = science[i]; + if(science[i] > max) + max = science[i]; + } + if(era > 0 && max == 0) return 0; + int *prod = cards_getproduction(era, card); + for(i = COMPASS; prod[i] == 0; i++); + i -= COMPASS; + if(science[i] == min) weight = 5; + int tots[3]; + for(i = 0; i < 3; i++) tots[i] = 0; + for(i = 0; i < 3; i++) { + science = get_science(data_getdir(i, player)); + for(j = 0; j < 3; j++) { + tots[i] != science[j]; + } + } + if(tots[2] < tots[0]-1 || tots[2] < tots[1]-1) weight -= 3; + return weight; +} + +int weight_military(int era, int card, int player) +{ + int weight = 0; + int military = cards_getproduction(era, card)[SHIELD]; + int strength[3]; + int i; + for(i = 0; i < 3; i++) + strength[i] = military_might(data_getdir(i, player)); + for(i = 0; i < 2; i++) { + if(strength[i] >= strength[2] && strength[i] < strength[2] + military) + weight += (era+2)*2; + if(strength[i] == strength[2] + military) + weight += (era+1)*2; + if(strength[i] < strength[2]) + weight += 5 / (strength[2]-strength[i]); + } + return weight; +} + +int weight_resource(int era, int card, int player) +{ + int weight = 0; + int *prod = cards_getproduction(era, card); + int *trade = data_gettradables(player); + int i, j; + for(i = 0; i < GOLD; i++) { + if(prod[i] && !trade[i]) weight += 5; + if(prod[i] && (i == STONE || i == ORE) && trade[i] < 2) weight += 2; + } + for(j = 0; j < 2; j++) { + trade = data_gettradables(data_getdir(j, player)); + for(i = 0; i < GOLD; i++) { + if(prod[i] && !trade[i]) weight++; + if(prod[i] && trade[i] && get_trade(player, i, j) == 1) weight--; + } + } + return weight; +} + +int weight_tradingpost(int dir, int player); +int weight_marketplace(int player); +int weight_gold(int gold, int player); + +int weight_commercial(int era, int card, int player) +{ + if(era == 0) { + if(card == 17) return weight_gold(4, player); + if(card == 18) return weight_tradingpost(0, player); + if(card == 19) return weight_tradingpost(1, player); + if(card == 20) return weight_marketplace(player); + } + if(era == 1) { + if(card == 11 || card == 12) return weight_resource(era, card, player); + if(card == 13 || card == 14) return weight_gold(get_special(era, card, player)[1], player); + } + return 0; +} + +int weight_buildcard(int era, int card, int player) +{ + int weight = data_potentialvps(player, era, card); + weight -= data_gettotvps(player); + if(era == 2) return weight; + if(cards_gettype(era, card) == SCIENTIFIC) + weight += weight_science(era, card, player); + if(cards_gettype(era, card) == MILITARY) + weight += weight_military(era, card, player); + if(cards_gettype(era, card) == RESOURCE || cards_gettype(era, card) == INDUSTRY) + weight += weight_resource(era, card, player); + if(cards_gettype(era, card) == COMMERCIAL) + weight += weight_commercial(era, card, player); +} + +int weight_buildwonder(int player) +{ + return (data_getwonderstages(player)+2) * 2; +} |