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authorNathan Vance <nathav63@gmail.com>2015-02-28 23:21:31 -0500
committerNathan Vance <nathav63@gmail.com>2015-02-28 23:21:31 -0500
commitf0bbfee11a0418064a142101a952c3043dde7351 (patch)
treed5105137ea14d3574b2b16c96d8c320870e18dd9 /ai_weights.c
parentCorrectly toggles (diff)
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Started work on ai
Diffstat (limited to 'ai_weights.c')
-rw-r--r--ai_weights.c126
1 files changed, 126 insertions, 0 deletions
diff --git a/ai_weights.c b/ai_weights.c
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+++ b/ai_weights.c
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+#include "7w.h"
+
+int data_getdir(int dir, int p); //0 is east, 1 is west, 2 returns player
+int* cards_getproduction(int era, int card);
+int* cards_getcost(int era, int card);
+int data_canafford(int p, int *cost);
+int* data_getdefinites(int p);
+int** data_getindefinites(int p);
+int* data_gettradables(int p);
+int data_productiontype(int e, int card);
+int data_getwonderstages(int p);
+int* get_special(int era, int card, int player);
+int get_trade(int player, int type, int direction);
+int cards_gettype(int era, int card);
+int* get_science(int player);
+int* get_special(int era, int card, int player);
+int data_potentialvps(int p, int era, int card);
+int military_might(int player);
+
+int weight_science(int era, int card, int player)
+{
+ int weight = 0;
+ int *science = get_science(player);
+ int min = 100;
+ int max = 0;
+ int i, j;
+ for(i = 0; i < 3; i++) {
+ if(science[i] < min)
+ min = science[i];
+ if(science[i] > max)
+ max = science[i];
+ }
+ if(era > 0 && max == 0) return 0;
+ int *prod = cards_getproduction(era, card);
+ for(i = COMPASS; prod[i] == 0; i++);
+ i -= COMPASS;
+ if(science[i] == min) weight = 5;
+ int tots[3];
+ for(i = 0; i < 3; i++) tots[i] = 0;
+ for(i = 0; i < 3; i++) {
+ science = get_science(data_getdir(i, player));
+ for(j = 0; j < 3; j++) {
+ tots[i] != science[j];
+ }
+ }
+ if(tots[2] < tots[0]-1 || tots[2] < tots[1]-1) weight -= 3;
+ return weight;
+}
+
+int weight_military(int era, int card, int player)
+{
+ int weight = 0;
+ int military = cards_getproduction(era, card)[SHIELD];
+ int strength[3];
+ int i;
+ for(i = 0; i < 3; i++)
+ strength[i] = military_might(data_getdir(i, player));
+ for(i = 0; i < 2; i++) {
+ if(strength[i] >= strength[2] && strength[i] < strength[2] + military)
+ weight += (era+2)*2;
+ if(strength[i] == strength[2] + military)
+ weight += (era+1)*2;
+ if(strength[i] < strength[2])
+ weight += 5 / (strength[2]-strength[i]);
+ }
+ return weight;
+}
+
+int weight_resource(int era, int card, int player)
+{
+ int weight = 0;
+ int *prod = cards_getproduction(era, card);
+ int *trade = data_gettradables(player);
+ int i, j;
+ for(i = 0; i < GOLD; i++) {
+ if(prod[i] && !trade[i]) weight += 5;
+ if(prod[i] && (i == STONE || i == ORE) && trade[i] < 2) weight += 2;
+ }
+ for(j = 0; j < 2; j++) {
+ trade = data_gettradables(data_getdir(j, player));
+ for(i = 0; i < GOLD; i++) {
+ if(prod[i] && !trade[i]) weight++;
+ if(prod[i] && trade[i] && get_trade(player, i, j) == 1) weight--;
+ }
+ }
+ return weight;
+}
+
+int weight_tradingpost(int dir, int player);
+int weight_marketplace(int player);
+int weight_gold(int gold, int player);
+
+int weight_commercial(int era, int card, int player)
+{
+ if(era == 0) {
+ if(card == 17) return weight_gold(4, player);
+ if(card == 18) return weight_tradingpost(0, player);
+ if(card == 19) return weight_tradingpost(1, player);
+ if(card == 20) return weight_marketplace(player);
+ }
+ if(era == 1) {
+ if(card == 11 || card == 12) return weight_resource(era, card, player);
+ if(card == 13 || card == 14) return weight_gold(get_special(era, card, player)[1], player);
+ }
+ return 0;
+}
+
+int weight_buildcard(int era, int card, int player)
+{
+ int weight = data_potentialvps(player, era, card);
+ weight -= data_gettotvps(player);
+ if(era == 2) return weight;
+ if(cards_gettype(era, card) == SCIENTIFIC)
+ weight += weight_science(era, card, player);
+ if(cards_gettype(era, card) == MILITARY)
+ weight += weight_military(era, card, player);
+ if(cards_gettype(era, card) == RESOURCE || cards_gettype(era, card) == INDUSTRY)
+ weight += weight_resource(era, card, player);
+ if(cards_gettype(era, card) == COMMERCIAL)
+ weight += weight_commercial(era, card, player);
+}
+
+int weight_buildwonder(int player)
+{
+ return (data_getwonderstages(player)+2) * 2;
+}
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