diff options
-rw-r--r-- | ai.c | 2 | ||||
-rw-r--r-- | ai_trade.c | 22 | ||||
-rw-r--r-- | data.c | 2 | ||||
-rw-r--r-- | trade.c | 3 |
4 files changed, 18 insertions, 11 deletions
@@ -66,6 +66,8 @@ void ai_turn(int player) for(i = 0; i < 2; i++) { data_addgold(bestcard[2+i], data_getdir(i, player)); } + //data_addgold(bestcard[2], data_geteast(player)); + //data_addgold(bestcard[3], data_getwest(player)); write_trade(player, bestcard[2], bestcard[3]); data_addgold(bestcard[4] * -1, player); return; @@ -8,9 +8,10 @@ This class is designed for the sole purpose of analyzing potential transactions int data_getgold(int p); int get_trade(int player, int type, int direction); int data_canafford(int p, int era, int card); -void trade_clear(int player); void trade_set(int player, int trade[3][GOLD]); int* trade_gettradables(int player, int direction); +int data_gettotvps(int p); +int data_getdir(int dir, int p); void ai_cleartrade(int trade[3][GOLD]) { @@ -22,8 +23,7 @@ void ai_cleartrade(int trade[3][GOLD]) int recurse(int ret[], int cost, int trade[3][GOLD], int player, int era, int card) { - int i, j; - int tradea, tradeb; + int i, j, k; if(data_canafford(player, era, card)) { if(cost < ret[2] || ret[2] == 0) { ret[2] = cost; @@ -36,15 +36,19 @@ int recurse(int ret[], int cost, int trade[3][GOLD], int player, int era, int ca } return 1; //if we can afford it, don't bother recursing further. } - for(i = 0; i < 2; i++) { + for(k = 0; k < 2; k++) { + if(data_gettotvps(data_getdir(0, player)) > data_gettotvps(data_getdir(1, player))) + i = 0; + else i = 1; + if(k) i = (i-1)*-1; //The preceeding block selects the weaker neighbor for trade preference. for(j = 0; j < GOLD; j++) { - if(data_getgold(player) - cost - get_trade(player, j, i) >= 0 && trade_gettradables(player, i)[j] >= trade[i][j]+1) { - tradea = trade[i][j]++; - tradeb = trade[2][j]++; + if(data_getgold(player) - cost - get_trade(player, j, i) >= 0 && trade_gettradables(player, i)[j] - trade[i][j] >= trade[i][j]+1) { + trade[i][j]++; + trade[2][j]++; trade_set(player, trade); if(recurse(ret, cost+get_trade(player, j, i), trade, player, era, card)) return 1; - trade[i][j] = tradea; - trade[2][j] = tradeb; + trade[i][j]--; + trade[2][j]--; } } } @@ -124,6 +124,7 @@ void data_endturn() data_discard((i+numplayers-turn)%numplayers, hands[i][0]); } } + for(i = 0; i < 7; i++) turngoldbuffer[i] = 0; //Clear the visible buffer, the real one will be processed later. if(era == 0 || era == 2) //pass to the left turn++; else //pass to the right @@ -182,6 +183,7 @@ int data_geteast(int p) { int ret = p-1; if(ret < 0) ret = numplayers-1; + return ret; } int data_getwest(int p) @@ -53,13 +53,12 @@ void trade_clear(int player) void trade_set(int player, int trade[3][GOLD]) { - trade_clear(player); int i, j; for(i = 0; i < 3; i++) { for(j = 0; j < GOLD; j++) { tradebuffer[i][j] = trade[i][j]; - tradebuffer[i][GOLD] = 0; //we deal with gold in the method that calls this } + tradebuffer[i][GOLD] = 0; //we deal with gold in the method that calls this } } |